Thanks. Was having trouble understanding what stagger was and what it was used for. Also the explanation on how stagger complements rebeats was super helpful, very clear explanation unlike most resources out there
I feel that these tips are also applicable outside of UNIST as well! I think it's an easy way to break down what I'm trying to do on the offensive end of things! Thank you very much for this guide!
just came across this video, and I have to say that this is really good. Thank you for the information. I haven't seen your offense videos yet, but am excited to see what they hold.
So uuuuhhhh... I didn't realize I was watching a video by someone I used to play smash with some time ago. We used to play at Kapow comics a few years ago!
I do not at the moment. I have plans for a couple, but I am currently holding out until Uniclr so that my videos aren't outdated or have to be redone or anything
holy freakin' moly. i had so many moments where my head put the pieces together while watching this. so many "uhhh ????" salt-inducing games explained in four minutes. a very well put together video. keep making these!
These are great, i'm just getting into UNist and this is exactly what I need to practice! Do you think you'll do character tutorials/tips? Or even matchup tips?
Great video, but your definition of empty cancel is a bit off. You're describing buffering. Empty cancelling is an option select where you perform a cancelable move and perform the cancel like the move will hit, however if the move whiffs nothing will come out.
Funny enough I've heard it both ways. In traditional fighters like Street Fighter, empty cancelling is used to describe that option select as you said, but in anime fighters, they just refer to that option select as buffering lol. Buffering is a more basic system mechanic that applies to a lot of stuff though to be fair. When I google empty cancelling, I can only find SF resources though. So maybe the term isn't a common one across the whole anime community, but I did talk to some people while I was making the video, and the ones who knew about it also called it empty cancelling.
Keep in mind that these two alone are beaten by shielding, as winning vorpal and chain shifting out of blockstun can bust a hole in your offence. To get around this, you can mix up high/lows or grabs, which can force 50/50 guesses if performed well.
Great guide. Helps a lot to get started. Maybe you could do a tutorial how to approach the opponent next. Since you talked about building pressure here, the question is now, how to get in and actually use it. After that, mix ups make sense.
Ty! I'm already working on my next video which continues this offense series. Unfortunately approaching has to do more with your character as well as the matchup. But I am planning on making character and matchup guides as well, so I'll be sure to cover it!