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I disagree, I do think the sport looks less visually appealing but the feeling of successfully attacking on prep or just correctly guessing when your opponent is attacking is so rewarding.
great walk thru video we will be coming there this weekend from nc. we have 1 person in our group ion a scooter and i was concerned how the grounds where there but it looks pretty well flat.
A meta was established that makes the sport boring to watch. Imho this is fixable if you change the rules. You could either add a rule where no points in the first few seconds or a round are counted, or you could make a rule where if both opponents are hit no points are counted.
Because of money people have become obsessed and won’t waste time making something beautiful rather they make a hundred terrible buildings they can make money off now money is just numbers and printed paper this is art and passion
I think teaching is represented in the other Orders, it just isn't explicitly stated. New player training is a very important part of Amtgard, and vital to a shire's success. While the method of training isn't explicit in the rules, it has to be organized in some way, and those responsibilities seem to fall to the Monarch and Champion. In the shires I've visited, however, this organized training only extends to "boffer aspects" of how to do Amtgard-legal fighting; stick jock and safety stuff, you know? Critical, but not class knowledge. All of the class-specific advice I've received has been from people experienced in those classes who were eager to share their knowledge. Yes, the teaching requirement is uniquely explicit, but the information is niche. It doesn't replace skill or battlefield competency, it requires them; we do not want inexperienced people teaching this. We have all these classes people want to learn, and the only way they can train effectively is to receive advice from experienced players with specific knowledge in that particular class's skills and how they interact with the larger battlegames. Without that, they are just using trial and error, maybe learning bad habits. The person this describes, to me, is a paragon. Rewarding someone for contributing to a vital aspect of bringing people into this game seems completely in-line with the other awards.
This would look terrifying in the Apocalypse if my friends told me look there's a Cathedral let's go in it and protect us from the chaos can I look at this building and I'm just like you know what I think I'll take my chances outside
Hey! So a vertical weave is often called a serpent weave. You can find my video on it here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_lzKDWAD7pU.html A left to right weave is often called a horizontal weave. Here is my video on that. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Rw0jlRMxd4I.html Most patterns can be done in both weaves.
The biggest problem I always had with Amtgard is the inability to change the rules, and have "house rules" at your own park. The biggest downfall of Amtgard in my opinion that will never be fixed is that issue. No matter what version of the rules come out, each park MUST adhere to that ruleset. And thus you have the same problems keep coming up over and over again, with classes being "nerfed," or this feeling broken, or you don't like this or that. If house rules were allowed, this wouldn't be an issue. And if you've played tabletop games like Dungeons and Dragons, this is not the case. DMs are encouraged to change the rules to make playing more fun for their tables. Not so with Amtgard. Fun takes a back seat to the rules instead of the other way around. This is the core philosophical problem of Amtgard's game design. Don't like that magic-users are overpowered? Then make whatever tweaks and changes necessary to the game mechanics to fix it at your own park to make it more balanced. The rules need to be SUGGESTIONS, not straight-jackets.
I know of many parks that do home brew rules or game specific changes. I think that is fine and acceptable. The problem comes when we do not explain to new players that those rules are homebrew. We have to tell them what the "real rules" are. I have seen so many new players show up to a kingdom level event and play with people outside their local group for the first time, only to leave acceptable and confused because they game they play at home isnt the game that is being played at larger events. I think it is a fine line. I am perfectly okay with people making their own varients, as long as they are teaching people that they are just that, variants. Thanks for the comment!
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In my experience it really depends on the group itself rather than which organization they are part of. Minimum weight rules aren't always enforced, but if properly done, weight is mostly added to the handle or pommel so moment of inertia isn't much higher in Bel/Dag 12oz boffers compared to a 6-8oz Amt boffer. And most Amt groups I've been to will run a combination of standard "ditch" (line fights) for an hour or two, followed by one or two class battle games with respawn and objectives, while Bel/Dag groups may run nothing but ditch or some other type of organized line fights all day, and only run games with respawn and objectives at larger events. Arrows are certainly different, and in both it is up to the Champion or Marshall to reject arrows that they feel are dangerous (or used in a manner that is dangerous), so what is allowed can vary greatly from one particular group to another. There's a few other things like whether grappling, wrestling, shield bashing, etc. is allowed, how hits are taken or counted, but these are finer points or details.
After 2 years of playing Scout, Finally earned my Scout Paragon hood. :D I've been the main scout of my field for these 2 years, Teaching not just scout but alot of the other classes to the new players, I've Memorized all the spells and can teach the other newer scouts mid battle game even on how to play the class As for my park, it's kind of far away from the rest of my kingdom needing a passport to even visit them, So I don't know much about my kingdom... but for my park specifically, We've looked for yes Garb, but we also look at teaching as a method of how well they've memorized the class.
That is crazy! Many of the groups I play with are in heat advisories and have burn bans much of the year. I would love to see how that would work out there haha.Thanks for the comment!
This was so helpful - trying it today for a festival outfit! Hoods are so useful to add a sense of closeness, privacy, and comfort when you’re at sets all day with lots of people around :)