This video is an introduction to the hair settings in Blender. If you already know how to use Blender, it should be perfectly fine. There are no advanced techniques covered in the video. Let me know what it was you were trying to learn, perhaps I can make a tutorial on that. Cheers!
Your thumbnail is misleading. You show a model with bangs hanging straight down and close to the face which is what I've yet to master. Instead you used a completely different model where the hair was at all times out and away from the face. It's very frustrating to sit through 30 odd minutes of a tutorial just to discover that it's not going to show you what you thought.
Hi Dave! Thanks for your feedback. This video was created to show the hair settings and what they do, not to how create a particular hair. However I see how it can be misleading I'll update the thumbnail. Were you looking for a guide on how to create the short bob with bangs or any other particular hairstyle?
I'm interested in this for using to learn drawing anatomy (art). If i buy this, is it possible to tweak it so that it can be posed in different positions? So i mean, is it a static model, or if you move the skeleton, will the muscles move in a realistic way? I have intermediate knowledge of Blender, but never did anything with characters or rigging. What other tools would i need? Is it also possible to add realistic fat to the model? Sorry for all the questions!
@@retromograph3893 thanks for you inquiry. The model at the moment is static and has no rigging. You would not be able to move it around. However in the future I plan to rig it and create a female version in addition to the current male one. There will be also fat pads. If you have any other questions please let me know.
Today I learned the hair node is only available in cycles. I always thought blender just removed it out of nowhere. This changes everything, haha! Thanks
@@AlexLashko color map, like if i make hair s in blender and add color texture with hair principle bsdf and now i want this same hair texture in other software like in Unreal so how can i bake and export this texture
@@devanshsoni1970 Are you talking about exporting the actual hair strands? The principle bsdf is just a material assigned to the hair and it does not contain any color textures per se.
You're welcome! Not sure what you mean by "horizontal color." If you want to change just a strand of hair, you can either create a separate particle system and assign the separate material with the preferred color. Another way is to add the texture map to the scalp where that specific spot of different color would be. Let me know if that answers your question. If you'd like, we can chat on Discord about this discord.gg/NPQ2CvsPhb
Can I do this for say trying to make a shape key on clothing for when say someone activates shape keys on female models for like "Small Booba" and "Big Booba". Sadly I tried to use the information here to create an easy "Even bigger booba" shape key without success because it seems to be capped at 0.000 out of max 1.000 on the shape keys (aka when I move the slider nothing chances on the keys).
This écorché 3D model can be valuable for PT patients, to help them get a good understanding of the specific muscles or muscle group they must work to recover from their condition. I am 90+ years old, retired computer programmer. My wife was a Physical Therapist. I am now in a home-care program to rehabilitate me to recover functional normalcy. Thank you for sharing this valuable video.
Hi Dan, thank you for your comment. Although this model was not created for the medical purpose, it can be used for visualization to help someone understand the location of a particular muscle.
Nice , comprehensive guides. Which version of Blender is this? Around 15 min you are adjusting the Twist value under Clumping then you can change the diameter significantly. I do not have those values available at all . Neither in version Blender 3.6 nor 4.0 . Is the twist function is part of a plugin? Thanks anyway
Hi David. Thanks for the comment! These are all default Blender tools with no plugins and I believe the tutorial was done in Blender 3.5. The "Twist" value seems to be only available in the "Simple" method under the "Children" tab. The "Interpolated" method seems to disable the "Twist" value. Hope this helps.
can you show how to cover this ( look like) cover into mesh ? to export ? when i hit cover to mesh in particle system i become a mesh but it has no mesh, like before. thanks
when i convert it into mesh, in edit mode it has a mesh of curves, but i cant operate with it, in geometry node system it syas it has no mesh to operate !? i tried to export it as fbx, but when i open the fbx its empty. can you help me please ?
@@AlexLashko so much thanks for answer, no stress, no hesitate. i just wonder every using this new hair style but no one talk about export. and if this is so difficult why blender dev's didnt work at it ? Hair is a Huge problem in Game dev. hope soon we can all work on this, thank you sir hope see you soon at your tutorial :D ciao and thank you have nice day
You can simply remove the extra polygons from the head mesh that you are working with. You may also need to make some cuts with the knife tool in case the edge flow is off. Let me know if you have more questions.
I don’t quite fully understand your question. Please send me some screenshots to lashkoalex(at)yahoo(dot)com and hopefully I’ll be able to give you an answer.
Thanks! I don’t think that possible unless the other model has the same vertex count, meaning it should be the same mesh, only the shape of the mesh could be different. Let me know if I understood that correctly.
Hi this is a great video! I was wondering if I could get any tips on the problem I'm currently having. I try to pull the hair into a tie and there's a lot of extra interpolated hairs not following the parent hairs and it makes it look really messy and I'm not sure how to fix it. Any advice?
i have been doing this vertex groups technique for a while now but im running into a weird issue on one of my meshes where evey time i render the character is completely melted haha, i have NO idea what is causing it, its weird because i have downloaded a mesh from the same creator before without issue, but im thinking theres a conflict with some of the other vertex groups and shape keys but I cant track it down. any idea what might be going on? i have the weight for the vertex group set to 100 and drew it around the scalp just like you did. basically, looks fine in viewport but when i render it looks awful, any ideas?
Хороший урок. Спасибо. А есть возможность раскрасить волосы в цвета поверхности, из которой они растут? Например, чтобы белые росли из белой части текстуры, а чёрные - из чёрной.