This option is inside the mapinfo of that map that played on in the video. The bots are built in GzDoom. Make a folder inside GzDoom called zcajun place cfg file with bot properties in it and you have bots for GzDoom. Than write a bat file with deatmatch settings and with the map file contains the mapinfo with offline skirmish episode name and you got Offline Skirmish options too in GzDoom.
The back ground music is from Doom 1. This is a metal version of E2M1 soundtrack. The whole wad is called IDKFAv2.wad if iremember well i get this wad from a doom remake.
Hello, do you know by chance if there is a weapon wheel that works with current PB? I tried using gearbox mod but when opening it, it doesn´t freeze enemies correctly
Since yours is the latest video I have a problem with it: when I select the difficulty there is a 'hard +' selection and not 'nightmare' like your video, dunno why, I have the Remastered Edition which is some months ago so yeah, was wondering what is the problem
My video is the latest but the source port is not. I played that with an older version (8.01) of Yamagi Quake 2. The latest Yamagi Q2 is 8.30 and the hardest difficulti"s name maybe hard+ like in 8.10.
@@bertthegamer Imagined so, very weird considering the official name is nightmare but you cannot even play Quake 2 64 and the latest campaign so hope they'll fix it soon
Hey a fellow porsche gamer! Wanna race? Try to beat some of my youtube records, like the alps time of 2:13:87 😁 The only rule is getting to the finish undamaged, but beware, the more you boost the car the harder it is to not crash it lol
Oh, nice! Is it playable in COOP? I remember Project Brutality was never optimized to be played in Multiplayer while Brutal Doom was easily playable. :D