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I play this game all the time! Its great fun and with the dlc can enable some shenanigans. (Mars covered upto 65% under a single robo-city housing no people at all with coastal villages.
@@Jspath3 Yeah dude yep there's definitely no difference between the people who think minorities deserve equal rights and the people who think that minorities are subhuman.
From someone who has never played Phoenix Wright games (Spoilers) My prediction after we learned that "Ini" had to have surgery due to the car accident: She had the doctor make her look like her sister. So Ini is actually Mimi and Ini died in the accident
Its getting a bit annoying watching people struggle with housing the easiest problem to solve in this game. Sure its not needed outside the storm but there 0 reason not to make a couple of shelters. If you need wood for fuel you can always delete them. They can act as storage in a way aswell if you get woodcutters prayer for example which is what you really want to take on marsh and coral forest. It also allows you to cut more in storm, less favoring trickery. Not to mention theres positive drizzle effects tied to it. Always shaking my head when i hear housing is not that important... but its also super easy +1 resolve and then people say resolve is super important. Theres also global resolve stacks for upgrading hearths and even 10% double production chance at lvl 3.....
There was a ton of extremely questionable plays during these games, like not summoning any minions against the mage while she completes her quest, or straight up avoiding his own quest despite building his deck around it. Not using Illucia when he had a chance.
I played a bit, a looooong time ago. I did enjoy the play, then was consumed by MC. However, this is a growing trend. Many gaming companies are , indeed, pushing sales by making the goods further out of reach, unless your constantly running your data on there app, thus, still generating them money
Scared could be forcibly a single turn mechanic. The characters are only scared for one turn. If you want to go for minions that are scared perpetually as in a neutral minion that would be scared every turn, they could have "Gain scared at the beginning of your turn" or something. Also, scared enemies that have a bigger taunt in the way could maybe attack around the taunt, just like immune taunt works maybe, I don't know.