Réal: Alors oui bonjour je cherche une bonne musique épique pour la bande annonce de mon prochain film Monteur: "Les petits poissons dans l'eau" ce sera parfait Réal: vous êtes sûr ? Non parce qu- Monteur: T'inquiète Monteur:
Les petit est grand.. Nage comme il faut.. Les grand les petits... n'agent bien aussi... Les petit poissons dans l'eau nagent nagent nagent nageeeennnttt~ Nagent aussi bien que les gros. 3:)
Incroyable comment il ont changé une contine pour enfant en un thème terrifiant pour le film qui a probablement le requin le plus crédible avec les deux en eaux trouble et peur bleue
Is it just single handed grip? Seems like the forehand is always on the weapon. Not a deal breaker, though. Quake 2 worked well enough with just one hand. Portal 2, as well.
@@rldivide Thanks for letting me know. Honestly, I'm gonna pass on it, for now. The clicking of the thumbsticks degrades quest 2 and rift s controllers, rapidly. In my experience, at least. I've been through a large number that were covered under warranty. Unless, there are steam vr bindings I can change.
You should really use the latest version, if only for having the ability to aim precisely. Crouch is done using the right joystick, down once to crouch, down twice to lay on the floor. And up to jump.
Ca fait 12 ans que je l'ai uploadé donc je ne me rappelle plus avec certitude... En tout cas je suis à peu près sur qu'il s'agit d'une prise de vue stéréoscopique d'origine et non une conversion relief à posteriori.
First by putting the joystick roughly where it's supposed to be (for that plane, between my legs). Then by resetting the virtual 3d position (spacebar on the keyboard, but you can assign a VR controller button or hand gesture to that function too) precisely so that my physical hand and virtual hand are perfectly aligned when handling the joystick.
I have an Oculus Quest 2,OpenXR Tool kit,as well as the Gemini and ultra leap hand tracking softwares. What else do I need to do in order to make hand tracking work for me when I play MSFS 2020? I very respectfully ask and wonder,because,I am new installing hand tracking and I really want to learn and make it happen for my MSFS VR Gaming.
You should carefully read OpenXR manual here: mbucchia.github.io/OpenXR-Toolkit/ and in particular that page: mbucchia.github.io/OpenXR-Toolkit/hand-tracking.html and then that page: mbucchia.github.io/OpenXR-Toolkit/FS2020.html#considerations-for-hand-tracking
Intresting, it looks like you are not experiencing the issue I have all the time: interaction loss with hand emulation. For me, it often happens where my hand has the white arrow but it can't highlight any controls - there is no interaction. I then have to squeeze or switch to laser mode and back to direct mode to regain interaction. And then I lose it after a minute or so. Does it happen to you, or do you have an interaction at all times? I'm doing some beta testing for the OpenXR Toolkit, so it's important to figure out what's different with your setup if you have full interaction at all times.
I remember having sometime difficulties with the white arrow not highlighting controls indeed, but most of the time no issue as long as I make sure my hand is the active one (press gesture if not, or in doubt). I also remapped the hand controls to mimic the AB/XY buttons with taps on wrist and palm, left hand and right hand. That being said, I wouldn't say it's super comfortable to manipulate switch and knobs given the hand tracking is still shaky. As opposed to rock-solid Quest controller tracking. I would have to test again with different lighting conditions. Maybe poor/shaky tracking could be the cause of controls sometime not highlighting.
@@TorchStudioAI Thanks for the details. The real problem with that I'm having is that when you do a normal flight, your hands often go out of Leap Motion camera view, so the virtual controllers go to sleep. Then when you bring your hand back to do anything - there is no interaction, until you switch to laser than back to direct mode (or do another gesture), and only then it starts interacting, sometimes you have to do it several times. Or even when in view, if you don't do anything for 20 or 30 seconds - controllers go to sleep and you need to wake them up - then the wrong hand can "steal focus". It all results to you trying to flip a switch, and it's a lottery if it works or you need to do several gestures to make it work. Let me know when you test again if you have similar issues please.