If you were confused by Cultist sim, I highly recommend Book of Hours. The game was designed to be the opposite gameplay wise to Cultist sims high paced time-driven rush to long hood. Book of hours is still very lore dense and in the same universe but is almost impossible to mess up in any large way, it’s just you, your books and time (and mysteries)
aerith is stupid, its aeris...and i never used her outside of when i was forced to lol. it really doesnt have the same effect when she dies when you forgot she existed lol
I feel like I’m the only guy who likes the frigid outskirts. Had a great experience with it going through it with a buddy. Went through blind and was would explode into chaos everything one if the horses would appear😂 And I just love frozen tundras in game so I might be a little bias
I loved the first two games, and bloodborne most of all, but this one really sucked for me. Too many of the enemies were screaming, ultra-fast things. It was almost like they wanted the speed and ferocity of bloodborne, but with no real reasoning behind it.
Regarding the jenova synthesis and bizarro sephiroth visual glitch you mentioned, 4-8 actually did another video on why that happens. The short version is that you used Pandora's Box. Pandora's Box reveals hidden models for some reason, and enemies with multiple targets are actually multiple models but only one is usually shown, so when the spell finishes casting you have all these models layered on top of each other.
Great video. I first tried this game on PC and didn't like it. Then a couple years after that I saw it on sale for the PS Vita and grabbed it just because. This game scared me, angered me, got me on my knees pleading for any hero to survive every death door's check. And then right on the final boss it crashed lol. That didn't stop me though. I went to buy on Steam and put over 200 hours since then. It's a magnificent game. Too bad they nerfed a lot of characters when the Color of Madness came out. It kinda put me off from the game but still remember it very, very fondly.
Love your videos bro I actually really love the nightmare frontier even tho I’ve lost many blood echoes there. The layout may be complex but a moment that stuck out for me was when I managed to get to the end of one of the poison cave systems with a winter lantern at the end with no hope of ever getting back to discover some extra hidden items. Absolutely love the boss at the end as well. I think the reason I appreciate it so much tho is due to it truly feeling like a nightmare.
I was thinking DS2 Mannequins as well before you even mentioned them lmao. In the case of DS3... there's a very limited amount but the Outrider Knights are the WORST enemies in that entire game.
I feel like you need to fight malekith while on a discord call with someone. Maliketh is easier than beast clergyman. You get more openings. The problems are: 1, if you roll immediately after getting hit, you will get hit again and 2, the life drain does a ton of damage
zodiac age is soooo grindy. i still think it’s the most difficult game in the mainline series. i don’t know how you didn’t have to grind or didnt die…. i die at level 1 hunts until like 10-15 hours into the game
I love and appreciate all of the Souls games and they all have their own strengths and weaknesses, some of which can get in the way of enjoying them. DS1 has the lackluster to outright bad cluster of areas after Anor Londo, for example. DS2 and Elden Ring, to me, have the issues that get in the way of my personal enjoyment the most, though. DS2 has the perfect storm of game design, level design, enemy placement, and enemy design that achieves a horrible combination of directly discuraging the player from taking risks through severe punishment for mistakes (worst Hollowing system, worse even than Soul Form in Demon's Souls and I will die on that hill) in a game that deliberately overpopulates areas with enemies and places them in positions to ambush unaware players. I completely agree with the take that DS2 practically requires the player to use a Bow to pick off or pull enemies for some areas to become manageable because I came to that solution myself on my very first playthrough even in the original version, where it's significantly less of a problem. Elden Ring has a different, but debatably worse issue in my opinion. Enemies and bosses in the endgame having too much health and doing too much damage while being too aggressive. In DS3 27 Vigor is sufficient for the entire game. Yes, you'll find endgame bosses 3 and sometimes 2 hit kill you, but getting to 40 Vigor is usually not a big ask and 13 levels is only a few bosses+areas worth of Souls anyways. In Elden Ring you'll have the 27 Vigor experience with 60. Add on the aggression of enemies and their massive health, it's not at all uncommon to still feel like your damage is far from sufficient. After experiencing some of Sekiro I feel like some Elden Ring bosses feel like an in between of DS3 and Sekiro pace wise, while the player is stuck as a mid level DS3 character. After playing Arcthrones it all but confirmed that feeling for me as that mod literally has Sekiro bosses transplanted into the DS3 engine.
Ok pal I hate to be off topic but you have one of the coolest fucking accents I have ever heard in my life. I'm sure to you it sounds "plain" or "normal" since you grew up with it, but I am straight up in love with how you talk. Whereabouts in the world? Scotland?
The head grabbers from DS3 and brain suckers from Bloodborne are my least favorite enemies in their respective games. I just hate long, janky grab attacks
I'd just like to say that I really appreciate your content and I hope you're enjoying making these videos. It's difficult to find high quality longform content. Much of it is obviously written by an AI, voiced by a 15 year old, or just poorly edited, or all three of those things! Great videos you are the best
One of the few FF’s I haven’t played yet, I like the look of the characters though. In FF thirteen everyone looks so anime, I’m not a fan of it. I understand anime is an art style that originated in Japan and that’s where square is, that doesn’t mean it’s aesthetic always fits with a particular world or vision. FF 7-10 had some anime influence sure but it wasn’t overt. The characters still managed to have a unique, original look to them. If characters are just always super anime looking in design, it’s boring to me.
I wouldn't call them either worst or best but the Winter Lanterns from Bloodborn are the only enemy I don't fight under any circumstances. Those things just a walking nightmare and they scare me more than any other souls enemy or boss.
“Sorry, I’m Scottish.” Haha man that was a good one, cool accent though. I just found your channel because of your FF7 video, amazing work on that too by the way.
DS2 was the first dark souls game I played. Was not interested in the series, a friend said i should play the games, and said DS2 was the worst one, so thats the one I went with and said I would only play through it if there were fist weapons and that is all we used. I beat DS2 SotFS using only unarmed and cestus as my first dark souls experience, and now it is my favorite of the 3 lol. I knew it would suck going in and embracing the suckiness made it awesome.