yes! here's a link: mega.nz/folder/gWRiQJKQ#nEo-ms1M9vqmllbYL7b3BA the camera code is under -> Controllers/Camera.cs I wrote the code about a year and a half ago, and unfortunately it isn't well commented. the camera 'follow' function takes a sprite and a map and updates the transform matrix which is supplied to spritebatch.begin(), so that the sprite is in the middle of the screen when possible. if anything in the code isn't very clear, feel free to ask!