Hey there! We are Pat and Glai, and we created this channel to share our love for board games with you. We want to bring you along on our gaming adventures, and we do that by making playthrough videos with multiple camera angles so you can see exactly how the games work. We also explain the rules so you can follow along and feel like you're part of the game, sitting right at the table with us.
If you're looking to learn how to play a new game, or just want to see how a particular game plays before deciding to buy it, you're in the right place. We aim to make our videos both informative and entertaining, so you can have fun while learning. And even if you're already a seasoned gamer, we hope our videos will still be a source of entertainment and inspiration for you.
So come on in and join us on our gaming journey! We're excited to share our passion for board games with you and hope you'll find our channel to be a fun and informative resource.
That is really great to hear. Our hope is that our videos will make it easier for you guys to learn how to play so it is always nice to hear that they are helpful. Thanks a lot for watching and for taking the time to comment! :-)
I just recently found your channel. My fiancee is Filipino lives in Aparri. I am going over from the states in February and we will be going to Batanes for a few days.
Hi Jeff! Thanks a lot for watching our video. We are sure that you will have a lovely time in Batanes. It really is a wonderful place with stunning scenery and very friendly people. Enjoy! :-)
Hey Pat and Glai! I hope you are still settling into Ireland ok! I was so happy to see this video. I love this game! Congratulations on the win Pat. Glai your comeback was amazing! The yellow tiles in play were a game changer! My husband and I are playing this in our 10x10 challenge. I got a few strategy ideas from watching this 😁
Hi Dee. How are things? It's lovely to hear from you. We are settling into Ireland ok, thank you. It's good to be back and we're happy to be here. Hopefully we will get our own place soon and can get back to shooting videos! Glad to hear that you got some strategy ideas from our video. What is your 10x10 challenge? Sounds exciting!! Castles of Burgundy is a really fun game, isn't it? We had heard a lot about it but it didn't look as fun as it really is, so we held off for a while on getting but we're very happy we went for it in the end. Take care! :-)
@@AllAboardBoardgames The 10x10 challenge is 10 board games we attempt to play 10 times in a year. It’s been fun but hard to fit in that many plays because of work schedules. We’re going to try something different next year 😅
@@djackson920 Wow! That is a great challenge indeed. What are the other 9 games on the list? Because we are doing the channel, we have to keep playing new games. Although we do love it, sometimes it is nice to play the games we know and love and try to get better at them. How is the challenge going so far? 9 months into the year now!
I feel like this game is haunting me! I've put off getting it because it feels fiddly with all the tiles but a part of me also knows I'd love the gameplay itself and it keeps popping up on my recommended videos! I appreciate the pace of the explanation bit of the video! This video might be the one that pushes me to getting this game 😆
Hi there! Ha - it seems like the universe is trying to tell you to play Castles of Burgundy! There are indeed a lot of tiles, but it is not so fiddly I would say. The game is a lot of fun to play - we were surprised at how good it is actually because we are not big fans of games that rely on luck, and there is a lot of dice rolling, but there is definitely more strategy than luck in this one. Definitely worth giving a go. Thanks for watching!
@@AllAboardBoardgames Cool to hear about it not being as fiddly as it looks! I’ve decided to get it next payday😆 I don’t have any euros with dice rolling. Me and my girlfriend’s favourite games are Age of Innovation, Gaia Project and Ark Nova son I’ve been itching to get something with different mechanics from what we already have. 😄 Thanks/salamat for responding! I’ve subscribed 😁
@@seanschelin243 Yes, the only really fiddly thing is putting out those tokens each round, but rules-wise everything is pretty smooth. We've never played Age of Innovation, so will have to keep an eye out for that one. Gaia Project and Ark Nova are both amazing games though. Castles of Burgundy certainly has different mechanics to those. Thanks a lot for subscribing! Great to have you on board. Let us know how you get on when you get to play Castles of Burgundy. Hope you like it!!
Hello. On page 11 of the rulebook it says "It’s possible that you may find yourself with only Tactic cards in hand or that you have already completed all the Stones available on your side of the border. In this case, you cannot play Clan cards. From then on, you can choose to pass and play no card or to play a Tactic card." Hope this helps!
While it may not be the most visually appealing game, it's one of my favorites. We usually play with expansions: the white castles, trade routes, and additional hex tiles (geese, crane, bridge).
Yes, it is easy to forget to buy something, but as you say, it is a wonderful game. We really enjoyed it though we were skeptical at first when we saw it was a dice game. We are both doing very well. Back in Ireland now and job hunting, but happy to be there. We are looking forward to getting back into shooting more videos. Sorry that it is taking some time but we will get back to it as soon as we can! Hope all is well with yourself!
Thank you for the video! Hope you both are well! I usually do not care for games decided by too much luck and a game full of dice rolls seemed like a lot of swingy luck. However, once I played Castles of Burgandy, I really liked it. There is actually a lot of thinking and player agency if you set yourself up to be able to pivot in multiple directions. When you started the game ahead 17-0 Pat, I thought 'Now the game begins' and Glai will catch you :-)
Hello Ken! It's lovely to hear from you. We are both doing very well thank you. We are also not big fans of games that have too much luck element in them, but because there are ways to mitigate your dice rolls in Castles of Burgundy, using workers and yellow tiles, it really does mean that your strategy is more important than luck. Haha... yes, Glai is normally too good for me and an early lead is no guarantee of anything! :-)
Hi! I have two questions! XD Q1: What if I harvest 9 red grapes and I already have 9 and 8 grapes in my crash pad. Where will it go? Q2: If the order is 4 red wine and 1 white wine and I want to fill it, then In my cellar I have 6 red wines and 9 white wines available. It will all be used in the order I mentioned? Thank you in advance! ❤
Hello. If you harvest grapes, and their value is already taken, then you place it in the next available slot, so in the case of Q1 it will go into slot 7. When you fulfil an order, you must pay wines that are AT LEAST the value of the wines in the order. So, for your Q2 example, you would use your 6 red wine to fulfil the "4 red wine" part of the order, and your 9 value white wine to fulfil the "1 white wine" part of the order. It is a bit inefficient and you would be better off making a new white wine and trying to find another order that needs a more valuable white wine, if you have time. Hope this helps. Thanks for watching!
Hey, just a wee bit late, but wanted to mention that during Order of Business tied slots means turn order is decided in order of the prior turn. You are not obligated to keep the same order from turn to turn.
I'm new on your channel, but already a big fan. What a great why to explain the games. You two play so relaxed and sometimes explaining rules. And great editing. Thank you so much for adding this to the boardgame community. Regards from Holland
Hi Camiel. We're really glad to hear that you like our channel. Thank you very much for watching and for taking the time to comment. Much appreciated! Regards to you there in Holland! :-)
Fun playthrough! When Glai attained the two tablets with 11 points each, I figured that Pat had lost, but he ended up winning. I liked Glai's advice that longterm strategies don't pay off due to the game's quick progression. Thanks for teaching me how to play!😊
Hi Chris! It's lovely to hear from you. Lost Ruins of Arnak is a really fun game. I particularly love the theme and the art, and the components are good quality too, especially the tablets. Glai is correct in her advice here. The game can be quite quick and if you spend too much time planning for the long term, you can suddenly find yourself not finishing anything and the game ending. Thanks a lot for watching and commenting!
Great playthrough!! Always love the way you zoom into the cards for us viewers to read. I might be wrong but at 41:49 if you shipped the corn instead of the coffee, it would have denied her 2 points :D making the game even closer!
Hello Randy. Yes, from the Cellar to the Attic should be two actions. We actually have a note about it in the Klingon subtitles. Thanks a lot for watching! Hope you enjoyed the video.
Very excellent playthrough. I have had this game on my shelf for far too long, and now I can finally get my mind wrapped around the gameplay, thanks to this video. I have a question about a minor rule distinction. When Glai was activating her Wetlands birds, the first bird allowed her to draw a card, and discard one from her hand at the end of her turn. It looked like she was drawing the card and then discarding one immediately. It didn't make a difference for most of the game, but there was at least one turn when she activated both this bird and the bird that lets the player(s) with the fewest Wetlands birds draw a card. Could she not have drawn the card from the first bird, then drawn the card from the second bird, and then decided which card to discard, as activating the second bird comes before the end of her turn?
Hi Jim! Really glad that you liked the playthrough, and it is great to hear that our video will help you get the game down off your shelf. When you start playing, it is actually quite straightforward and easy to follow. Just set it up and give it a go! As regards your question, Glai's Black Tern's ability says that "When activated, draw 1 card. If you do, discard 1 card from your hand at the end of your turn." She should not have discarded immediately - it is meant to happen at the end of the turn, though she may just have had a card that she knew she wasn't going to use anyway, so it probably didn't really make much difference. But technically yes, she should have waited until the end of her turn before discarding, and therefore she could have drawn the card from the first bird, then drawn the card from the second bird, and then decided which card to discard.
I really like how the "resource" symbol is a design commonly used in starwars to denote storage crates but I will never not think of them as "Spice Crates" due to a really old pc game called: Yoda's Stories
It's cool how certain designs can take on a life of their own and evoke different memories for everyone. ‘Spice Crates’ from Yoda’s Stories definitely sounds like it has a nostalgic ring to it! Hope you enjoyed the video!
On the paladin's first turn, he did damage and then got the crit token. Since the damage is already over by the time you get the crit, I don't think you can use it immediately. So the monk would not have received the 4 chi. This is not how the game would've played out
Oh, you are correct. Sorry about the error and thanks for letting us know. I have made a note in the Klingon subtitles. Hope you enjoyed the video anyway!
Thanks a lot for watching and commenting! Viticulture is a great game and we are sure you will like it. Glad that our video helped you to decide. Cheers!
acoustic spanner won the game for you IMO so good it replaces itself with the card draw then you get to remove your starter cards and, you go it so early that made it even more powerful
For sure, getting a card so early on that allows cards to be trashed is huge in deckbuilding. It really helped streamline my hand. Thanks for watching!
New spells: Water: Corrosion: Any monster with a metallic weapon can save using it's mind points/d6 on a 6, undead save with a roll of 5-6. Failure means their weapon melts by acidic water and is useless, and their attack dice value drops to one. Cannot be used on gargoyles, mummies or boss monsters. (This spell can cripple hard hitting monsters, like dread knights.) Crashing Wave: Select a 2x3 square area in front of a caster, any monster on it gets thrown back 1d6 squares by conjured water waves. Should they hit a wall, they lose their next turn. (Nice one for crowd control. Needless to say, this is more effective in rooms than in long corridors.) Earth: Muddy Earth: Select a 3x1 area, on 8 square distance. This concealed area becomes a soft, wallowing and crushing muddy ground which drowns. Any monster walking or standing in it has to roll a black shield on it's defend roll or immidiately suffer 1 dmg and lose their next turn, if they survive. If they roll to save, the monster move speed through the squares is still halved(one such square takes 2 movement). Heroes are immune to this space. (Can be used to either attack or set a trap for incoming enemies in a choke point.) Stone Wall: Can be cast either on a door or a square in a narrow corridor that you see. This space becomes a sturdy stone wall for the next 2 Zargon turns, not allowing anything to pass through. (Nice way to block enemies if your party member needs to escape.) Wind: Fortuitous Winds: Cast on any party member, including self. For their and Zargon's next turn, any rolls they make(movement, attack, defend) may be rolled twice and take the better result. Teleportation: Choose one: Either cast on self or a party member to teleport them to any square that has been explored, or on a party to return them immidiately to the stairs(unless the quest specifically says finding the stairs is the objective). Does not require line of sight. (This is another escape option, or if you need to move a party member near some other location to start to explore, or for simple convenience a fast way to exit a completed quest.) Fire: Flaming Weapons: Can be cast on any 2 ally weapons. They become flaming, giving them an 1 attack die bonus or 2 against mummies and zombies. The enchantments end once the heroes see no monsters. Burning Shield: Can be cast on self or an ally you see, in reaction to a hit. Immidiately ignore the damage and cause the attacker 2 dice worth of fire dmg(cannot be defended against). (Can be a life saver, or simply negate one of those nasty 3+ dmg hits that you get sometimes.)
@@AllAboardBoardgames I have no idea why the dwarf starting weapon is a short sword. It should be the hand axe, makes more sense thematically. The figure is holding an axe after all.
I was wondering, what camera are you using ? Im doing Arkham Video as well with the same point of view but my video quality is far from yours. I find it incredible how every card is in focus, even those on completely different edge. Thanks for the hindsight :)
Hello there. We use a Sony Alpha Mirrorless camera, and the lens is also important. I have put our affiliate link with Amazon in the description. Good luck with your videos!
I would have added some more weapons to the game: Fish Stabber - Trident(Artifact): 3 attack dice, 4 if attacking abominations. Can be used to attack diagonally. 2h. Can store a water element spell, one use per adventure. Partisan Spear: 3 attack dice. Attacks 2 squares away(can also be used if behind a hero to stab a monster infront of that hero). Can be used to attack diagonally. 2h. 350 g. Mace: 2 attack dice, 3 if attacking skeletons. 1h. 180 g. White Iron Torch(Artifact): 2 attack dice, 3 against zombies and mummies and while attacking a mummy you can reroll any white shields against it once per turn. 1h. Dwarven War Hammer: 3 attack dice, 4 if attacking against skeletons, dread warriors or gargoyles. Can only be used by a dwarf. 1h. War Axe of Raging(artifact): 5 attack dice, 2h. Can only be used by the Barbarian. If a Barbarian has 3 or less health left, add one attack dice. (This would be a great artifact for the barbarian, with the rage bonus on this weapon, a low health barbarian would become a killing machine. It is a 2h so no using shields.) Holy Vanquisher - Sword(Artifact): 3 Attack dice, can be used to attack diagonally. Once per adventure, you can inflict 3 attack dice of damage to any number of undead foes that you see, this cannot be defended against. 1h. Spiked Flail: 3 Attack dice, on a successful attack(at least 1 skull), roll 1d6. On a 6, the monster is stunned by the blow and loses the next attack round if it survives(it can still defend). On a 1, roll 1 combat die, on a skull, you hit yourself for one damage accidentally! 1h. 360 g. (This is a fun weapon with a roulette kind of system) Main Gauche - dagger: Equipped on second hand. If your attack connects(one skull rolled at least), you can make an additional attack with one attack die, this cannot be defended against. When defending, you may reroll one black shield. 280 g. (This would be an option for the elf for example, who wanted to risk extra attack instead of a something like a shield.) Ranged options: Magic Wand: Inficts 1 point of magical damage regardless of defence dice, the monster saves if it rolls a 6 on d6/mind point, undead save if they roll 5-6. Ranged. Can only be used by a wizard. Has 2x Wizards mind points of charges per adventure. 380 g. (A ranged attack option for a wizard, which would make him more useful during combats as he could still have a good shot at killing weaker monsters from afar or supporting the party by trying to reduce stronger foes hit points.) Dwarven Flintlock Pistol: Can be equipped in second hand. 2 attack dice, ranged, because of the penetration power of a flintlock bullet, any monster attacked loses one black shield value when defending. If 2 black shields are rolled on attack, the gun misfires and the shooter has to spend one of their next actions to clear it. Can be used to attack an adjacent foe. Has 8 bullets ammo pack. Cannot be used by the barbarian(he doesn't understand the tech) or the wizard. 340 g, restock 5 g per bullet. Dwarven Bomb: Can be thrown to any square within a range of 6. On a square it lands roll 3 attack dice on any enemy there(cannot be defended), and for any enemy/ally in adjacent squares roll 2 attack die(can be defended). If 2 black shields are rolled with the initial attack, the bomb was a dud and doesn't go off. Dwarf can carry 4 of these bombs per quest. Only able to be used by the dwarf. 250 g, restock 20 g per bomb. Hand Crossbow: 2 Attack dice, ranged. Equipped in second hand. Can be used to attack an adjacent foe. If used by a second attack, monster rolls 1 defense die lower to block. Comes with a pack of 10 bolts. Cannot be used by the wizard. 270 g, restock 1 g per bolt. Short Bow: 2 attack dice, ranged, 2h. Cannot attack against an adjacent enemy. Cannot be used by the wizard. Comes with a quiver that stores 15 arrows. (I decided to add ammunition to ranged weapons like these, and crossbow to balance the difficulty somewhat.) 200 g, restock 1g per arrow. Long Bow: 4 attack dice, ranged, 2h. Cannot Attack against an adjacent enemy. Cannot be used by the dwarf or wizard. Comes with a quiver that stores 15 arrows. (shop sells larger quivers and you can also find arrows via treasure searching.) 500 g, restock 1 g per arrow. Also as a caviat, skeletons would get 2 defense die bonus to defend from ranged weapons, unless they were magical or pistol/bomb type. Also a handy artifact for the wizard, since he tends use the spells up rather quickly and has no decent weapons really: Sorcery Orb (Artifact): Roll 1d6. On a 5-6, randomly draw 6 spells back from the ones you have used. On a 3-4, randomly draw 3 spells back from the ones you have used. On a 1-2, lose 1 health and mind point. Can be used only once during an adventure. May only be used by a wizard.
@@AllAboardBoardgames yes, plus you can also add monsters and miniatures from other games, like the D&D adventure board games. Castle Ravenloft and Wrath Of Ashardalon add a great variety of foes.
Since the wizard is the weakest, I would suggest one of the first equipment for him to be either the cloak or the bracers, so he can get some more defense. The high price can be an issue, but I would still equip him with at least 1 defence item, before the dwarf or barbarian, since they have high hit points and can survive better.
I never play before but develop seems like the best, since you get a reward for doing it gives VP if you get far enough and it makes other spaces cost less workers so you can do more stuff ever turn
Develop is definitely a good action to take, and to try to get started on it as early as possible. The only thing is that it is expensive. It can be a great help if you can get the Paladin that gives you the discount on it early in the game. Thanks for watching!
This was the first time I've watched one of your videos and it was great! Interesting stratégies exposed and wonderful zoom_in's for the various actions and tiles. Liked and subscribed. ;-)
Thank you for the playthrough (subscribed!). I just played my first game with my brother and the rule book is pretty confusing…who goes first? Does it alternate each turn?
Hi Mike! Thanks a lot for the subscription. The Empire always goes first, though the Force starts with the Rebels to balance this out. From then on you just keep taking turns until the end of the game, with the Rebels going second, the Empire going third and so on. Hope this helps!
Hi Mark! Thanks a lot for watching our video. It's great to hear that you were able to follow the game. There are a lot of rules in this one and it takes a bit of learning, but when you start playing it is quite smooth for the most part. Let us know how you get on when you get to play! Cheers!
Three years late 😂 but @41:17 neither house would have bought your lemonade as your restaurant was 2 tiles and 1 tile away, making the unit price for Glai's restaurant cheaper compared to yours, so they would have gone to her restaurant instead. Waitresses are used to break ties.
Hi there! Thanks a lot for watching our video, and we're really glad that you liked it. As regards the lemonade, both Glai and I have a restaurant on the same tile as the 2 houses that want lemonade, so they bought from mine because I have more Waitresses. Please let me know if I am missing something here. Cheers!
It's been nice watching many of your videos! Those videos I have watched, Pat has won all of them basically lol. Has Glai won any games against Pat? ;) If so, in which board games..?
Oh yes, Glai wins about as many as I do, especially the heavier games. I don't want to give away any spoilers but there are plenty of them there. When Glai is on form and determined she is very hard to beat! :-) Thanks for watching!
Hello, Thank you very much for watching the video. We do give a few tips at the end of the game. I think that in the early game you should check to see which colour is most common amongst the point cards available, and then try to buy some lower level cards of that colour. You definitely need to build your engine as quickly as you can. Also keep an eye on what the other players are collecting and if it looks like they are aiming for a point card that you are going for yourself, you should reserve it to make sure you don't lose it. You will also get a wild token for this which will help you build it. Getting the Avenger tile is a nice bonus too so picking up cards with the Avengers icon is a good idea and also keep an eye on the location cards which come with some nice bonus points. Finally, remember that you need at least one card of each colour and a Time stone to meet the conditions for assembling the Infinity Gauntlet. You cannot win the game if you do not meet these conditions. Sometimes, cards of a particular colour can be rare, so if you get an opportunity to pick up rare colours (especially lower value ones) then you should go for it. Hope this helps!
@AllAboardBoardgames Yes we played over the weekend and really enjoyed playing. After many games we did get to beat the first mission , using the basic 9 lives. Yes it is tough going, we got close a couple of times, and then Bingo ! On the map now so progress was made. Many thanks
No probs, we played the 1st game and after watching your video it cleared up a lot of rules we were clearly getting wrong (and i mean a lot) 😅@AllAboardBoardgames
@@joebananas2003 Haha! Yeah, there are an awful lot of rules in this game, and there can be some strange interactions between the cards too, but it is a fantastic game and as long as you are having fun that's the main thing. Some easy to miss rules to look out for are: 1) If you draw weaknesses in your opening hand leave them aside and shuffle them back into your deck after you mulligan. They don't count towards your 5 cards. 2) If a card has the keyword "Peril" you may not discuss with other players before making a decision on what to do, and other players at your location cannot commit cards to that skill test. 3) Other players at your location can commit a maximum of 1 card each to your skill test. 4) A monster does not move if it is exhausted UNLESS the card causing the move says "Forced". 5) Anything that does not cost an action does not cause an Attack of Opportunity, for example, Fast actions or reactions. 6) "Retaliate" only happens after a FAILED skill test. 7) If you need to draw a card from your deck and there are no cards left, reshuffle your deck and take 1 horror. 8) Even if you use all the resources on a card, do not discard that card from in front of you. You can discard it if an encounter causes it to be discarded, or if you have no slots left and want to play a card to that slot (hand slots, amulet slots etc). 9) Tests on Encounter cards in a player's threat area can be done by ANY investigator in the same location. So, for example, you can resolve another player's Weakness if you are on the same location. 10) Actions with the Lightning icon can be taken multiple times in the same phase. For example, with "Hard Knocks" you could spend 3 resources to get +3 to your combat. Hope this helps and have fun!!!
Gret video with excellent explanation. 42:45 Pat uses the assistant in location 9 to explore 3 spaces. However, he could have moved 4 due to his Pioneer, which could have get him 5 VP (4 from crossing the blue border and 1 from the ending space). But 3 extra doubloons is also great. 44:35 Glai performs a combat action as the benefit of a quest tile. The combat tile gives only 2 strength for England, she adds 2 from her ship board to place an English cube and gain 2 doubloons and she ends her turn. However, she has still 6 strength on her ship board. So she could have spend 5 more strength to gain 2 more influence in England. Or she could have spend 4 strength instead of 2 to displace the French cube from Cartagena (actually done at 54:00) and gain 4 doubloons, which she wanted. And then spend another 2 strength to gain an extra influence in England. At the beginning of the game you have 2 combat actions available, which both can be used once during one single combat. You can perform as many DIFFERENT combat actions within one combat, as long as you have enough strength to spend on them. 55:03 Did Pat forgot his Pioneer (again)? 58:19 Adding quests at the end of round 2. In a 2-player game there should only be placed a quest in location 7 and NOT in 8. The quest for location 8 is only placed in a 3- or 4-player game. 1:43:40 End game scoring: Spain and France both have 2 cubes out on the board, so they BOTH have second place and both get the +1VP bonus for being second. See rulebook, page 11: "In the case of a tie, all tied nations receive the higher value." And/or read this thread on BGG: boardgamegeek.com/thread/2708540/final-scoring-majority-bonus
Hi there! Thanks a lot for commenting and also for your strategy insights. I (Pat) did indeed forget to use my Pioneer on a few occasions, and Glai certainly could have used her extra strength for extra benefits on her turn. You are correct about the Quest only being added to location 7, as well as the end game scoring error. Thank you for letting us know about those, and for the timecodes. I have made notes in the Klingon subtitles. Thanks for watching!
Hello. Thank you for watching. Sorry that we missed the Storm effect. Thanks for letting us know - I have made a note in the Klingon subtitles about it. Cheers!
Thanks for the video, I’m a bit late to the party. This explains the game well, better than the instructions, that’s for sure. I’m a bit unclear still about what happens to the resources used to build a Wonder. Do they all get placed underneath, never to be used again, or only the card that you drew in that turn?
Hi there. It's great that our video has helped you to learn the game. As regards building Wonders, first of all you take the Age Card, and pay the cost of the Wonder (not the one of the Age card). Then place the Age card you took face down, partially covered by the Wonder card which is being constructed. The used card has no effect, it is simply used to show that the Wonder has been built. The resources are used as normal, so if your city produces them you can use them and you will still have those cards for the rest of the game. You may also use the Trade action to get resources, the same as you would to build any other card. The cost to trade for resources is 2 + number of symbols of the same resources produced by the brown and grey cards of the opposing city. Hope this helps!