A Yu-Gi-Oh! enthusiast from the beginning and Red-Eyes deck lover. Expect lots of Master Duel Content with a few deck & combo guides. I always post two videos weekly on Monday & Friday. Occasionally I will post a bonus video on Wednesday.
Some external game content may get thrown in but currently, the main focus is Yu-Gi-Oh! I am very responsive so ask away.
It is a very similar end game. Snake-Eyes utilizes more links while Horus utilizes more XyZ. I like the recycle capability of Horus, but Snake-Eyes has a stronger sustaining power for the long game. I'd say test it on EDOpro first for free before you commit.
Wait... if you had Eyes Restrict out and you milled Golden-Eyes Idol... would that activate its effect to equip one of the opponent's monsters to Eyes Restrict!? If so, that would be amazing
Really wish you would showcase the deck in a real duel instead of against the solo gates in MD. It's just not very useful to see these decks go up against old decks with the computer not even piloting those decks well.
Hi Revenge, thanks for the comment, I also post videos with the decks in action in competitive duels. Here are just a few: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CXWvpsjjD-o.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-O7LJ315ir9I.html
@@GhostPeppaGaming I saw those, they were helpful but these in depth guide videos are appealing because you comment over the gameplay and it would be nice to hear your thoughts on why you made certain decisions or what you were worried about in real play while piloting the deck.
at what point does oops all engines become a red-eyes deck? is there some sort of thematic or mechanical overlap to tie them together, or is this a personal preference thing? i ask because while i love red-eyes and have been fiddling with making it work, a lot of the time it feels like i'd just be better off removing the red-eyes cards entirely and have a deck that does the same thing but better and less jankily a couple failed examples: -trying to lean into fusions, fusion-lubellion from branded is really nice since he can make meteor black or RE slash with grave/banished materials and simultaneously get any banished redeyes back into rotation (which i find can be rather difficult, especially if they've been banished), but then getting the branded stuff into the deck to allow that begs the question of why use them with red-eyes at all when their own base strategy is better -adding some bystials to get branded regained (since they double as level 6 bodies for meteor black, magna can be a search off of hieratic, and regained can recycle some banishes which is helpful as mentioned above), but then raises the same question as branded--why not just run more bystials and less red-eyes -leaning into rank-7s with kashtira just asks the question of why not just run more kashtiras, or kash with diabellstar/ascended etc to spam out a bunch of 7s for free and skip the red-eyes altogether, since they themselves dont contribute a lot beyond the odd black meteor 6->7 from hand or cheeky normal summon off of birth -trying *synchro* of all things out of desperation, there's a rather sad lack of many level 1 and 3 tuners (to make the only synchros that actually matter, being 8 and 10 usually, since making 12's is infeasible with level 7s as a base) outside of normal-summon-what-should-be-a-handtrap that dont also just beg the question of "why arent you using bystial/horus/centurion/etc if you want to make synchros that arent bad" a few sub-examples there are p.u.n.k which would really rather be with just kashtira, or in it's usual spot with GP, rokket synchron is a neato level 1 that can be fetched with a small rokket package--that would be better used skipping him to just go play dragonlink instead with the same package... resonators? sadly R-E cards are too high of a base level to work for the decent RDA synchros, and trying to use egg to tag into appropriate-level lower R-E cards is both normal summon intensive and also instantly wastes the turn if your opponent has a single hand trap (and you'd be better off using bystials, if at all) maybe if i look into burn i could look into R-E black skull--nope, the R-E gemini doesnt actually work to fuse for it (great job konami!) and the inconsistent unsearchable 2-card FTK costs ~15 cards of deckspace and requires not facing any handtraps for the entire combo line, which is completely infeasible compared to newer and stronger stuff, to the point that you could almost card for card replace the R-E stuff with rokkets and have something stronger, more flexible, and more consistent idk what to do man
Welcome to the Red-Eyes struggle. It’s hard since we don’t have a strong enough engine to run pure and stay competitive. The new “full metal” cards will definitely help. Still, I qualify it as a Red-Eyes deck if it runs the core package (3x Black Metal Dragon, 1x RE Darkness Metal Dragon, 1x RE Black Meteor Dragon) and if the ideal endboard contains 1+ Red-Eyes Boss Monsters. What makes it interesting for me is finding a combo that meshes with Red-Eyes enough to catch people off guard and surprise them from nowhere. Power creep this year has definitely forced a few consistency pieces in. To your questions: Un-banishing Red-Eyes can be tricky indeed. I historically have run Pot of Acquisitiveness paired with the Bystial engine to recycle pieces. I have run the Branded variant in TCG, but without Dragoon Legal that version suffers in Master Duel. Also, synchro plays are heavily limited with Red-Eyes as there are no strong extenders unless you are playing a zombie deck which will only have extra deck Red-Eyes synchro cards The two most secure options are: 1. Red-Eyes Kashtira (Especially after Full Metal) as this variant helps the Kashtira cards to extend including Links as they climb which plays around interruption. Also, the dragons enable Doomrider's quick effect, etc 2. Red-Eyes Dragon Link (Especially after Full Metal) as pure Dragon Link has died in TCG with the loss of Borreload and Barone. The strongest variant of Dragon Link already uses the Red-Eyes starters. Adventure plays well with Slash Dragon by providing a recurring target negate, but I am still nailing down the most optimal variant that maintains a Red-Eyes feel so it will take a few weeks.
Thank you for sharing, i was trying to make a playable pure despia deck, but i go sad cuz despia can't work alone, it needs to go along with branded but i don't feel like mixing despia with branded since i don't like the other engine. But despia+darklord seems more interesting. Are you able to make 3 masquerades dragons with this version btw?
Very cool find. I currently play libromancer mikanko a bit. And discovered dogmatika recently. This deck looks like how i was leaning towards making mine
@@GhostPeppaGaming ah I see. Thank you for the response! :-) guess I’m not familiar with everything adventure does. I’ve just been smoothbraining it and snake eyes/verte just carries. Not a bad deck 👍
Thats why I love Flare Metal. Hes a good anti combo card agaunst people who are all gas no breaks and he cant be destroyed. Turning off his effect is the key.
@@shirokugamingortolino1540 yeah I definitely like the feel of the old deck more even if this one is more competitive. I'm considering trying a mix with Purrely as well.
Good win but the deck list could use some work for example ukoback isnt used anymore in Darklord Despia. I recommend watching a RU-vidr called "Edy" he plays this deck a lot and has some very good and helpful tips.❤
I can, but unfortunately it highly revolves around Verte to access the Red-Eyes engine so it would be become mainly Snake-Eyes with a Red-Eyes followup turn.
You're insanely creative, but brother this is the reason all the casuals stay away from the game lol. I would've quit like 3 minutes into that combo with zero idea of what was to come