Caster of Dawn of War 2 Elite Mod and other games coverage.
Dawn of War 2: Retribution Elite Mod: www.dawnofwar.info discord.gg/jKVfpj3 (NOT run by Indrid)
Send replays to: dowreplays@gmail.com
Currently accepting: Dawn of War 2: Retribution Elite Mod replays Total War: Warhammer replays
Please note that I do not watch all the replays I receive, I only watch the replays that I cast or attempted to cast and reject for whatever reason. Many criteria is used for selecting matches. If I didn't choose yours it's nothing personal, just keep trying. Games that are great to play in are not always great to watch/cast. No need to ask whether you should send a replay - just send it! Please be sure to actually attach the replay to the e-mail (a lot of people forget).
I was pretty suprised by the victory, it took the winning team a long time to get online, especially the DH that kept getting doubled. I really did wonder if nids simply couldn't rotate the lanes fast enough. Blue team really put up a scrap and it had looked like they would win but they faltered, lost their super heavy tank and then started just throwing the units into the meat grinder. Once the red had carni, nobz and terminators, they became to much to push with blues teir two units.
played a couple hundred hours off dow1,2 and 3 and UA and Unification mods. and must say dow2 just hit a very good sweetspot for such 'fine unit control' setup ^^ all off them are good, but honestly i now find myself mostly on dow2 or dow3(for that larger war and massive killing scale feel) ^^
I feel like Weirdboys could use a bit nerf, they just seem a bit too good at *everything*. They have amazing CC that like Indrid said automatically wins melee fights vomit, a mini nuke on demand (Foot) that deletes setup teams, they shut down ranged units with their basic attack due to the disruption and splash damage, they’re relatively tanky for a caster so even when you manage to catch one they just retreat and get away. Like a lot of units on the orks roster at the moment I feel like it’s a bit too good at everything, a little too versatile.
Seriously Indrid? 8 Flash Gitz in the field and your suggestion is Terminator? I gave that one of the two worst purchase in this game, the first one being Purifier. You don't counter melee with melee, you disrup them or use vehicle. Librarian or Terminator Librarian are badly needed in this game. That and they just didn't respon well to the Ork all 3 assault all the time. Didn't present a united front to counter the push but also didn't split up and do some damage while all of the Ork player bunched up in one place. Instead of just gen bash or VP capping, the SM guy got to turn back while the rest of his team mates were already routed.
With those nukes... Considering your opponent took one the turn before, you could've known he'd do it again and put it in the right spot that time. Might have been wise to take the nuke too, since it'd have left both of your armies at equal strength. Might have prolonged the game a bit.
I feel like the orks need a definitive av unit in t3 or something heavy its to easy for other races to just build some kind of tank and just kiting back especially since nearly all ork units have light armor.
Wow I didn't expect those late fangs to make a difference but they probably clinched it! For the point defense it seems the way they work is that they persist between rounds as long as they aren't killed, so as long as you're winning I guess :P
Unless you wanna commit economic suicide (common infection in team games), do not buy a strikesquad, interceptors and a purifiers squad. You're not gonna have next to any req. No transitional AV. You're paying 77/75 req per model and a shit ton of req upkeep. You want something better? Get a rhino or a term lib and/or squad leader upgrades and you might actually see T3
@marcberry9653 The OM player used a terrible build against orks in a 3v3. A different build and skill level perhaps he wins his lane decisively, maybe their team gets a contested node with a gen or two on it and a faster tech. Who knows. Something like two IST + sarge upgrade and purgation into a rhino, strike squad justiciar, two acolytes on the IST and leave the purgs naked and go T3
Okay so I've never seen this game before, let alone played it, so I could be completely wrong here but... In the second game when you dropped the rhino in, don't you want your troops as far forward as possible, so your other units can use the distraction to either get in or do damage? He just died for free... Looks like a sick game though :) Glad to be back watching your vids
Damn that's a lot of flashgitz but they melt power armor so. I really liked how the orks never tried to overextend, it was the most conservative orks in the galaxy, never pushing too hard, just flowing in the flow. But that entire left lane was barely utilized, all the fight seemed on the right lane, you'd think more scouts could have dragged it out but it was clear SM had checked out already.
Da Boss isn't happy. Well, he never is, but diz time it'z worst. We got Krumped by some Blue Gitz cuz the WAAAAGH boss (boss's boss?) Got hit by dem big beamy stuf. So da other bosses started fightin, and our Boss decided to zog off. Thing iz, he forgot his favorite grot behind! So now da Boss is sad, and when da Boss is sad he killz his boyz. But some of da smarta boyz got a plan. Da top sneaky git and a mekboy we found strapped to a ship hull (outside, duh) are gonna find him a scrap with some humies! Dat'z gonna get him back in shape! Cuz at da end, an ork gotta get his daily scrap, odawize he forgor his purpose. Ya can read more in my paper "Da Ork, a socialz creature". - written on the back of a gretchin by Teafy Deaflaza, self proclaimed "Ork Filozof"
Indrid, at the first game, the armor upgrade blocks 60 PER RANK of the unit. :) So Rhino lvl 5 blocks 300dmg per instance. Same reason your Archlyte can tank the Typhons, 120 out of 170~ dmg being removed.