Camera work is pro. What's your advice/insight about learning about camera work in blender. I am workin on my hsort film, but the camera work sucks so far. what technicalities should I learn/research about?
@@nicola4047 So far without, but I haven't come around to the camera phase yet, I am blocking the sets and animations first with rough animatic like stuff. But when I do come around focusing on cinematography, I want to have enough knowledge about the basic elements that make up a cinematic movement and shot, so that I can then direct it intuitively.
Hi, would you be ok with me reacting to this video? I know its fair use and whatnot but I like to let people know before I even watch the video. I've used blender for a bit and had tried to learn grease pencil but failed. Stucked to adobe anime instead. Cheers
good work, one can see the effort. yet a car driving a road is a good first image, if the plot is about the forest, or about the car.(read "save the cat beat sheat") for example in the shining, the opening scene covers the landscape which is haunted by spirits of native americans. hence the shot focuses on both, the landscape and the car. in your opening i dont get to know why there are so many shots of forest, each having their very own camera movement. the drone flight down next to the car, into its headlights, followed by a static top down perspective is something i would get rid of. they stop the visual flow, and both dont fit into the shot sequence before. camera placement is a job of its own (director of photography) you should appreciate the task and dont animate every camera in every shot. i also tended to make such visual rollercoaster, just because it was so easy to do oin 3d.
camera placement is not the job of the director of photography. Photography is the job oh the director of photography. Camera placement should be the job of the director even if a huge amount of those deadbeats are not even capable of making these kinda decisions themselves and delegate this primordial task to someone else... One more thing, you guys who read books theorizing the "art" of writing stories are such pathetic losers. I have a friend like that whose ultimate goal in life is to write scripts, totally convinced that the only valid way to write a good script is to make it a three acts structure and NOTHING ELSE. He even bought a fair number of idiotic books about that, written by borderline retarded industry cunts like the one you mentioned... Dear lord... If THIS is your vision of cinema, man, ain't you one poor bastard...
This is really great! I was genuinely disappointed when it ended because I wanted to see what would happen next lol. A minor critique is the mansion reveal shot at 1:48 doesn't entirely work because the mansion is so small. I actually completely missed it on my first viewing.
Yes, I think final lighting and art direction may still sell that shot, but still, it's too small, and it's shape merges with that of the trees, and the hills behind it.
A small, flickering light would draw attention to it. A similar trick was used in _Forbidden Planet_ when Morbius was showing the visitors around the Krell facility.
I saw your work on youtube and I liked it a lot, I think I shouldn't but, could you help me with a project? please, I like your blender work and I need something like this for my project.
nice! Please post more. Using blender's grease pencil for storyboards are amazing. It's slowly catching on, but more people should do it. Can you show your process please?