I tested a different tool with similar if not the same goal, couldn't figure out the rotation I wanted for half a day. Tested this instead and decided it was worth the price in under a minute. Good Job.
Question to Dan: Could one use this tool to design an interior and render result onto Blender's timeline with alternating cam angles, zoom ins and outs? (Forgive me, not well experienced with Blender yet, but it seems a pretty powerful app).
terrible murmuring and high pitch noise in the background amplified with lips smacking. No recording of the keys being pressed and erratic long presentation.
i would Kill for a guide, to transfer egger laminate sheet textures into blender, this guide is amaizing, and yes please. please please please make a guide on rendering. =]
@@dndrawings Thanks for responding. I use Construction Lines 2.93 in Blender 4.0, all default snaps are on, but perpendicular shaping doesn't work in both edit and object modes.
@@hlavatskyioleksandr1410 The current version is 0.9.69 so you'll need to download the latest version from Blender Market/Gumroad. If you're still having issues, contact me through my website feedback form and I can get some more details from you.
Does anyone know why the extrude function takes off the entire back side of the cube when you extrude through it? Is there something I m doing wrong? I just bought it, so I am a newbie.😊
You're not doing anything wrong. This is a known bug (regressive) and has now been fixed. I'm testing at the moment and will be putting out a fix release soon.
Thanks. It's not possible with Construction Lines but I'm currently working on a new add-on that is designed to do this. I'll post a video here once I have a working version.
i just bought it. is it possible to change the keyboard shortcut natively in blender "keymap" section? i use the industrial standard for view rotation and zoom etc (caming from maya), but with alt right mouse button the construction menu is opening. i guess its internally set to "right mouse release" no matter if you use alt or shift etc. generally i m heavily using the keymap. differentiate click, click-drag, and press options. if its not natively in the blender keymap section, is there at least a complicated workaround to adjust the shortcut in more complex way?
You can change most of the keyboard shortcuts in Construction Lines preferences (Edit->Preferences->Add-ons->Construction Lines) however, right-click is hard coded to the context menu. It's a preference I'll add in for the next version but If this proves to be a real issue for you now, contact me through my website (dndrawings.com) and I'll build a temporary version for you which works around the issue.
First I want to thank you for developing a really great add-on. I have learned to use Sketchup in Windows for a lot of my 3D printer modeling. But I don't like Windows & have upgraded to Linux Mint DE. Of course Sketchup doesn't function in Linux so I've had to stick with Windows to do my modeling by dual booting my computer. I've been learning Blender & have been trying to figure out how to do things that I could do in Sketchup. Then I found your add-on & had to have it. It makes it so much easier to use Blender for 3d printer modeling. Your add-on is definitely a must have for Blender. Thank you.
Thanks very much for your comment. I'm really pleased to hear that Construction Lines is proving useful for you. I'm working hard on my other add-on for producing scaled drawings, then I'd love to switch to Linux too!
incredible! thank you so much for taking the time to make and share this tool! I do woodworking and have used sketchup for years. I learned blender a few years ago, and missed the CAD elements for drawing layouts in the way I was used to in Sketchup. This add on is a huge help for me in my work - Thank you!
Great tool. After configuring it I tried to follow the given tutorial and lost some hours trying to figure out what went wrong with my setup. In the end I found it - I had set up Blender with millimeter precision. The room here is 5000x4000mm, my horizontal guide length was set to 1.0 so every line it created as a parallel construction line was so miniscule I couldn't see it. Maybe this is something for the FAQ or the manual (which I DID read 🙂).
Although I am reasonably proficient with Sketchup, Blender was a whole new experience for me. After checking out Blender a couple of years ago I put it all on hold. I found the most irritating feature to be the preference for using hot keys in most tutorials instead of the built-in toolsets. You can learn to use built-in tools using trial and error, but that doesn't really apply to hot keys!
hello we seem to have issue with size input values for 1000mm rectangle it is putting 1mm for some reason please advise ? also how to snap to grid.. TIA
Have you set your unit scale to something other than 1.0? If so, you can either change it to 1.0 or if you require it to be at a particular scale there is an "Override Unit Scale" in the add-no preferences under Construction Lines.
1# OMG, this is so frustrating, Selecting, is a nightmare in or out of edit mode. #2 Numpad will only be a nav, NO input values regardless of Enter or NumLock toggle or Pref Direct Input/Numpad For Nav. #3 X (delete) will not fully delete. #4 move anything in smaller scales is jumpy regardless of Unit setup. # I want to like this, but OMFG is this frustrating.
It may be that you are using the number pad to enter values. If so, you will need to press Enter before entering a value. This is to allow for the numpad to be used for navigation during operations. Using the number row doesn't require you to press Enter first. This behaviour can be changed in the add-on preferences.
I bought and installed your addon for blender 3.4 then 3.6 but wanting to stay current with blender 4.0 and I see from your website that it's not there yet. Looking forward to the update since something seems to be broke (for lack of a better word) Thanks again for having a great alternative to sketchup
Hi Wayne, I'll be releasing an update this week (hopfully in the next couple of days) which will fully support Blender 4.0 (and will be backwards compatible).
I'd like to get it, however, Blender 4.0-stable version has just released. Is this already operational with the new version of Blender or should I wait till you do some update work?
I've had to fix a few drawing issues with Blender 4.0 as the API has been updated. This is in testing at the moment (to make sure it's going to be backwards compatible) and should be released very soon. I'll reply to your comment here once I put a release out.
Love this ... having trouble with guides ... the color! Yours is white in the video mine is black maki8ng it very hard to see ... How can I change that?
Thanks for the comment! You can change the guide colour in the preferences Edit->Preferences->Add-ons->Construction Lines. There's a section for interface colours at the bottom. If you're using a M1+ Mac, you may also need to uncheck "allow dashed line drawing" to see the guides properly.
That did the trick, unchecked allow dashed lines ... only drawe back is the lines are solid and not dashed but at least I can see them now thank you @@dndrawings
@@MBStudiosArt I'm glad that worked! It's a really tough problem for me to solve at the moment as I don't have an M1-3 Mac so I can't test a solution. If you know of any good Mac in the cloud type services, please let me know. I paid for one recently but it was slow, it was effectively unusable. I may end up having to buy a mac for testing but I'd rather rent one if I can.
Unfortunately for many the time has come to abandon Sketchup, this is a really great addon!! It seems to me that only one fundamental thing is missing, the OFFSET command.
Ich komme von AutoCad und Sketchup und suche nach einer Möglichkeit Zeichnungen wie in AutoCad oder Sketchup in Blender anzufertigen. Dachte dieses Addon wäre das was ich suche. Hatte ich es vor dem Kauf ausprobieren können, ich hätte es nicht gekauft. Suche geht weiter!
Bought the plugin and tried to simply follow what you do in this video but I find the plugin (0.9.67) very buggy . It's just not working on latest blender like it does on the video. :(
A couple bugs I immediately encountered: - Extruding multiple faces at once is not working even though it works on the video. It will just extrude one of the selected faces (not necessarily the one you clicked on to activate the extrude tool). - The bottom area of the viewport does not register any actions. For example when trying to draw a line near the CL toolbar or next to the tip box the action is never registered (seems like the input does not work there). - When you CTRL+Z on an action that grows the bounding box (the grey box around the object you're editing), it will move the whole objects position. Its very easy to demonstrate, just draw multiple lines that increase the objects bounds (and the grey box), as you CTRL+Z all those line draws the grey box gets smaller as it should, but the whole object also moves its location. This makes most actions destructive as you cannot get back to the previous situation anymore.
The most needed feature in blender that i need is the resize tool, to get the model in to the right size, like a for plane imported, if i need to make all the model in the right size, in sketchup i could mesure one of the walls and time the right dimension, and it will change the model proportional to tat wall for example.
Thank you for this! I have an issue where when I apply the bevel to the line around the room, the crown moulding shows up hugely scaled up, even though the profile and the line are both at scale 1,1,1.
That's very strange. Have you applied the scale on the profile? If you have and it's still not working, can you send me the file (or a file with the profile and path copied into it)?
I had this problem until I moved the profile curve's origin to the point where it should attach to the curve, and also made sure the origin of the path curve was centered to it's geometry. Update: I just recreated the problem by moving the origin of the profile way off to the side, and found that was definitely the problem. ;-)
This is just plain awesome! I have been using 3ds max 10+ years ago, then fully switched to SketchUp, and recently wanted to pick up modeling again to make some animations for my channel. I decided to give Blender a try, since I have a strict no subscription policy, but I found myself really missing SketchUp's tools. And then I found your tool when searching how to make Blender behave more like SketchUp. Haven't tried it too much yet, but you deserve more than those 2 beers you're charging!