MY favorite part of f4 is being an absolute psycho murderer scumbag, and every essential npc refuses to remain mad, or even punish you for it permanently
1st issue happens before you are out of the cryo pod. "Ma'am/Sir please hand me the infant, you are groggy and could drop him as you exit the pod" Even if it ends with your spouse being killed it is at least not stupid. Of course everyone else in the vault is also killed for....reasons...not like their un-radiated DNA is rare...dont think about it ok!
My biggest problem with the story is that we wake up, see a huge amount of time has passed and we just assume our kid is still a kid. What if something made us give up the search only to find out at the end the big bad is our son
Fallout 1: I need to get the Water chip Fallout 3: I need to find my dad. Falllout 4: WHERE IS MY SON!!! Fallout NV: I want to find the bastard that shot me. Fallout 2: I am the chosen one.
@@Han-bw5zn fallout 76 has a great story. I feel like it was great before npcs when you were alone and finding out about the scorched plague with friends and the responders is so good. Kinda falls off at the brotherhood and enclave parts but the game has always been very free
Hey. almost 800h on this stupid game here. The issue is not about the story... It's about the storytelling (not far off, i'll give you that), which got immensely butchered. FO3's scenario is pretty bad, but it had way more dialogue options than here: "Yes", "Yes but sarcastic", "No" and "Maybe". Condensing so much possible answers to a dialogue, down to only 3 choices, because you decided to cram them on a D-Pad is just terrible for the immersion, the replayability and even the atmosphere... But you know, it's not written "A Post Nuclear Role Playing Game" in the name anymore, so everything is alright :p