IF WE HAD SPLATOON 4 BE LIKE CUT'N'FISH: MY GOD! THIS IS IT! THIS IS IT. AGENT 12! THEY ALL TOLD ME IT WAS JUST A LENGEND... THOSE BAFFOONS! THE CRYLISTAL OF BALANCE...DO YOU KNOW WHAT THIS MEANS, OCTOLING BOY? THE ARCHAEOLOGICAL COMMUNITY WILL NEVER BE THE SAME, I SAY! WITH THE PROPER FOUNDING. PERHABS WE CAN BEGIN LEARN THE SECRET OF THE ANCIENT MERMAIDS! AND THEN IT'S ONLY MATTER OF TIME BEFOR-(AGENT 3 STAB CUT'N'FISH) OH CODDAMNIT. AGENT 3: DRIVEL. AGENT 12: CUT'N'FISH! OH MY GOD. HE'S... HE'S DEAD! YOU KILLED HIM! AGENT 3: "TIME". HE SAYS. THE OLD IDITO. TIME IS SOMETHING WE HAD NONE OF. WE'RE ALREADY MUCH TO LATE. TIDES UPON TIDES UPON TIDES TO LATE. THIS LAND WAS EATEN UP BEFOR I WAS EVEN A CHILD... AGENT 12: WHA... WHY DID YOU DO THAT??? HE DIDN'T DO ANYTHING WRONG!!! AGENT 3: WE ARE BEYOND SAVING. SOON WE'LL SHARE THE SAME FATE AS THE OLD OCEAN.
Blood backhand blades lvl 25 str, dex, and arc build. I usually go with rotten winged sword insignia and lord of blood’s exultation talismans, but I wanted to enjoy the fight a little longer so I took them out 😅
Something funny during the pre-boss cutscene, when the blue guy is explaining his 3-step plan, on step 3 he summons a 3rd claw to represent 3, the same way a human would hold up 3 fingers. Just goes to show that he seriously has no clue how to use that shell.
💥Game breaking spongeboss🔥fromsofts ridiculous "scripted contextual damage" terrible hitboxes and blatant cheating just destroy this title like a car wreck when you run into this "spongeboss" who can easily take both the most powerful Bazookas and double songbirds straight to the grill without taking down its health more than a fifth while it reciprocates by killing you with three hits as if your Hi-Tech mech is made of paper mache like a filthy pinata stuffed with Mexican bubble gum. This is the second and last fromsoft game I'll ever own with SUCKIRO being the first and it suspiciously suffers from the exact same problems like terrible hitboxes, immersion busting animations and the worst scripted contextual damage I've ever seen... I paid 40 bucks for the hunk of trash and now I'm ashamed how many hours I've wasted because every enemy feels the same and the bosses are just recycled garbage Every enemy in the game can track your every move even when you're out of their visual range drawing a perfect bead when you're on the other side of a building half a mile away, who comes up with this garbage? One has to assume it's made by the mentally🐵tarded because it could literally be fixed with a save anywhere feature so you didn't have to repeat the same broken experience over and over when you run into a janky "spongeboss" The scripted contextual damage makes it feel like you're rummaging around in a old box for a set of keys because once you learn the way to beat the boss you're no longer challenged by it because it's not about speed, timing and the smart application of logic, it's about knowing what move and weapon combination to use when and REPEATING segments enough times to remember the rhythm it's demands feeling much more like a mating dance between two tarded chickens rather than a real fight and this is coming from a guy who has decades of mat time in MMA and grew up fighting in Kendo. SUCKIRO and armored Crap 6 have the same set of identical problems that could be heavily mitigated by something as simple as a save anywhere feature because I can't imagine the herculean effort it would take to go into these games and fix their terrible awful broken hit boxes, ridiculous immersion busting animations and god-awful scripted contextual damage. These titles are hard for all the wrong reasons and feel like they're designed to force players to clamber for answers instead of experiment with intelligent strategy because intelligent strategy just doesn't work in these games because they're based on scripted contextual damage not the laws of thermodynamics.
Heya, I wanted to see if I couldn’t see what build you were running here for my second run (I want to try something that isn’t MSG), so I was wondering about the specifics. You kind of demolished Praya Dubia-
I think Praya Dubia should've been the final boss and Firth should've been a secret bossfight/alternate final boss you can only do if you complete a somewhat obscure questline to do with him going on a corruption arc, perhaps. Something along those lines would've been better- I feel like being the final boss would've really underscored the emotions and meaning behind the fight, but that was kinda muddied by Firth actually being the final boss. And I was really enjoying the arc that Firth was starting to go on like seeing the bad working conditions in the Floatsom Vale, esspecially after how angry he gets at you after the treasure. But it feels like those threads were just forgotten.
Although i like the idea, i think it would be kinda unfair because, despite neither of them being the cause of all the destruction and agony of the ocean, praya dubia was more of a subproduct of this suffering that didnt represent its reasons it in the slightest, while firth represented someone who wants to keep the systems of opression running, even if he superficialy tries to help people, he is a revigoration of the system in place
Firth is the perfect foil to Kril. He is affected the same way, even regularly changes his shells. Superficially, he is blue, while Kril is red. Funny thing how we use a fork, while Firth uses a spoon. He even mimics many of our attacks and tactics, even movements in his boss fight. The key difference is, Kril takes responsibility, even if he doesnt want to. He talks about being selfish, but ultimately isn't. Firth is the complete opposite: He always tells us a lot of BS, but always acts selfishly. He even tries to BS himself out of the situation in his final moments. But he lies. He always lies, supports the toxic system, and in the end, it ruins him. He doesn't do any of the work, kinda only tags alone, lashes out to us when we sink to the drain, and ultimately even steals the Perfect Whorl, just to shit-talk us and then try to kill us.