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Комментарии
@ABCToon2002
@ABCToon2002 3 дня назад
ZX Spectrum Speedlock 5 14:58
@ErichToven
@ErichToven Месяц назад
Thats grad a tumbling there clown hinchmen.
@yogibear2k220
@yogibear2k220 Месяц назад
And not an 'R' tape loading error to be spotted anywhere.
@deadpoolredsuit4892
@deadpoolredsuit4892 Месяц назад
You missed out Jasper
@Dimonshirson
@Dimonshirson Месяц назад
Культура прошлой цивилизации.
@intrepidis1
@intrepidis1 2 месяца назад
I can't be bothered with this any more... I watched it at x2 speed 😂
@intrepidis1
@intrepidis1 2 месяца назад
Put it at 0.25 speed for ASMR 🤪
@Zuz666
@Zuz666 2 месяца назад
It's music to my ears!
@RavenLuni
@RavenLuni 2 месяца назад
I always wonderd why they didnt use things like half wave loaders back in the day - I suspect it might have to do with tape fidelity vs frequency content (half waves give a signal closer to white noise with less specific tones). Some of those examples do seem to be pushing frequency limits though.
@terrycadd9281
@terrycadd9281 2 месяца назад
Jumpin jack never worked properly tbh , so many tries ….
@djspence2781
@djspence2781 2 месяца назад
I'll be honest, when these custom loads started coming out I thought the software was faulty. I remember taking Uridium back to WHSmiths telling them there was something wrong with it. Eventually I learned to leave the tape running!
@VeggieManUK
@VeggieManUK 2 месяца назад
I used to be able to tell what game was loading just by their sound alone for quite a few games, still can for Doomdarks Revenge.
@VeggieManUK
@VeggieManUK 2 месяца назад
I tried making a custom loader back when I had my +3 in the early 90s, it would load a single screen line from a file at a time in a single top to bottom sequence, that was until the silly limitation of the +3s drive prevented it from working :(
@miroslavdubny3864
@miroslavdubny3864 2 месяца назад
Ruky cel😅A o rumu,se tady nemluví?😊
@gitara2D
@gitara2D 3 месяца назад
This is greate. Thank You
@jaackovsmirov6136
@jaackovsmirov6136 3 месяца назад
Very Nice!
@design8studio
@design8studio 3 месяца назад
Excellent. Thank you!
@williamwilliam9993
@williamwilliam9993 3 месяца назад
21:28 elite loader
@williamwilliam9993
@williamwilliam9993 3 месяца назад
Higher budget game publisher for games on zx spectrum will used either speedlock or alcatraz loader
@drxym
@drxym 3 месяца назад
I remember there were some pokes that would make the border look like a weird loading pattern.
@tubbiele2
@tubbiele2 4 месяца назад
❤❤❤❤❤❤❤❤
@MotorsportUK2009
@MotorsportUK2009 4 месяца назад
5:49 😂
@anzaya_1
@anzaya_1 4 месяца назад
Who remembers the loader of the game Underwurlde, very high sound while loading that give many users a headache because it sometimes didn't load well..
@andivax
@andivax 4 месяца назад
Cracked by Bill Gilbert💛💙
@AmbroseClarke
@AmbroseClarke 4 месяца назад
I used to make loading screens that build up like this on the 48K - To generate the data - you record the starting point offset of the squares location (2 bytes) - followed by 8 bytes for the squares data. Then save this byte sequence all to tape - so the image actually takes longer to load than a regular screen$ - But you can omit any squares with no image. I used a basic language program that let you move a cursor around the screen and mark off positions. A custom machine code version of the normal loading code from rom, reads 2 byte address from tape, and places the next 8 bytes at that squares location as they come in from tape... While loading of course its not loading the real game data - but having the screen is worth it as it makes it seem quicker. I tried doing fast loaders - but my tapes and tape recorders were not very high quality and it caused me to loose a days work on a game I was making so ditched fast saving from then. The trick where you remove Program: is done easily - you use a special character in the loading name which allows the next 2 characters to be the x and y position to print the next characters - you set the y and x to print the next characters over the "Program:" that the rom routine displays. This means the name has to be short as there is a small limit on the characters allowed in total. made a speedloader for the +3 disk when I eventually for one of them- the Amstrad had so much error checking and memory swopping in it, the built in load from disk was nearly 3 times slower than it needed to be...
@letsdiscussitoversometea8479
@letsdiscussitoversometea8479 4 месяца назад
I have a question: In this video, is the monitor you're using supposed to have rounded corners, or is this specifically a known (programmed in) effect of the software?? I'd like to know because I'm interested in seeing what can be done with regards to the BORDER area of the screen.
@fastbeta
@fastbeta 5 месяцев назад
cool
@sld32ld21
@sld32ld21 5 месяцев назад
Muy practico, stl porfa. Saludos.
@ninjaalex-yf5io
@ninjaalex-yf5io 5 месяцев назад
" Nobody wants to watch an hour long video :-)." Yes we DO WANT to watch for an hour long video!. That's what it was all about back in the days! The loading part was better than the game part itself for most of them
@sarosvideos4429
@sarosvideos4429 4 месяца назад
Real
@Atmatan
@Atmatan 4 месяца назад
Right like what tf man. I know what I clicked on.
@VeggieManUK
@VeggieManUK 2 месяца назад
@ninjaalex-yf5io Even on emulators, i still switch to actual tape loading, non of this instant load malarky.
@p4jxone279
@p4jxone279 5 месяцев назад
Legendární 2024
@graeme9022
@graeme9022 5 месяцев назад
This is great, and this sort of thing always interested me. Are all of these original as the tapes were sold at the time, or are these adaptations using utilities? I know this some of this sort of thing did start to happen from around 1986, with Alcatraz loading, Top Gun, Mailstrom, Bobby Bearing, etc, and the countdowns started to become a thing. Some of what's in this video look to be from a couple of earlier games(?) I drifted off the Spectrum by 1987. With some of the loading screens, it beats me how a largely full screen gets produced from quite short blocks of code, compared to the old 6,912 bytes of a normal screen.
@vojtechpalus6085
@vojtechpalus6085 6 месяцев назад
parazitovať s reklamami na tom , čo som nevytvoril je choré a úbohé
@pomaser
@pomaser 6 месяцев назад
Ja jsem tam zadne reklamy nedaval. To dela youtube asi sam. Bohuzel o tom ani nevim, protoze mam placenou verzi, takze reklamy nevidim.
@vojtechpalus6085
@vojtechpalus6085 6 месяцев назад
reklamy sa dajú vypnúť, je x kanalov, ktoré reklamy nemajú
@pomaser
@pomaser 6 месяцев назад
@@vojtechpalus6085 už jsem našel proč to nevidím. Musel bych mít monetizovaný kanál a u něj to pak jde zapínat/vypínat. Ten ale nemůžu mít, protože mám málo odběratelů. Takže to prostě musí takto zůstat :-(. Tím pádem odpověď na Váš původní příspěvek je, že já na ničem neparazituji, protože z těch reklam nemám ani korunu.
@sanmacgregor357
@sanmacgregor357 6 месяцев назад
👀 🤘 ✌️ 👌 😂 ♥️♥️♥️
@libormudra1390
@libormudra1390 7 месяцев назад
čus mužu nabidnoutt nejaký nový bo mby
@user-jm3xl7rg5k
@user-jm3xl7rg5k 7 месяцев назад
ZX loaders were the ART!
@trumberak
@trumberak 7 месяцев назад
Oh fuck 4 minutes of Life wasted again!!!
@trumberak
@trumberak 7 месяцев назад
Hardcore 12:57 námrd pičo The way webdo love
@gabrielirlanda
@gabrielirlanda 7 месяцев назад
I thought I'd never say this, but how I miss that annoying noise and intros whatever they wanted to be. I can see it was Alien technology in those times. Thank you nerds for making our childhood a bit better. 😢
@pavelvacek2311
@pavelvacek2311 8 месяцев назад
Ještě teď mě pálí chodidla. Díky za vzpomínku 👍
@petrbrzobohaty3846
@petrbrzobohaty3846 8 месяцев назад
Skvost ❤👍👍🎥📽
@Avrelivs_Gold
@Avrelivs_Gold 8 месяцев назад
Academy Tau Ceti 2 had awesome loader too - a flashing triangle indicator. With modern loading times (even with SSD), they might as well bring this art back.
@pavelhlavaty2621
@pavelhlavaty2621 8 месяцев назад
Pořád to kope!
@robertjendrisak4246
@robertjendrisak4246 9 месяцев назад
missing zakzam :)
@nicholasmason8302
@nicholasmason8302 9 месяцев назад
Brilliant - at 14:04 (Flying Shark), that's Bleepload, which I like the sound of, for some reason. Lovely to hear it again. Also on my favourite game of all time, Bubble Bobble. I still play it now, 38 years later. With my children.
@nicholasmason8302
@nicholasmason8302 9 месяцев назад
@@ChannelReuploads9451That's fascinating, and yes it does, if a "block" (256 bytes I think), loaded badly, you could just rewind the tape and try that "part" of the tape again. 👍
@OnafetsEnovap
@OnafetsEnovap 12 дней назад
@@nicholasmason8302 Indeed... which actually made it useful compared to other turbo/custom loaders of the time.
@pyrhockz
@pyrhockz 10 месяцев назад
Wow
@user-oj8ge9ce1u
@user-oj8ge9ce1u 10 месяцев назад
I wasted the best years of my youth listening to these noises..
@JanPodhajsky
@JanPodhajsky 10 месяцев назад
Thank you very much for causing me flashback! :D
@user-se9li6mn3k
@user-se9li6mn3k 10 месяцев назад
Красотень !!!
@ivetaeschova7116
@ivetaeschova7116 11 месяцев назад
Super komik,Labus i Kaiser.pokracovatele humoru super
@brunogaspar3977
@brunogaspar3977 11 месяцев назад
How did you do this? 38 years later and still is a mystery to me