The table is surrounded by politicians who have never placed a foot on the battlefield. It's a disgusting squabble on who gets the largest share of the pie and that's why it needs to end. It is for that duty that we raised the King. That's why we are fighting.
I’m doing a low humanity playthrough and actually nerve got this dialogue. I think it’s because the game broke because I somehow got down to 2 humanity. Once I raised my humanity to 3 again it seemed to be back to normal.
Great game. One of the few with choices between good that was actually "good" by any sane and moral definition (not woke!), evil (woke and worse), and grey (hands off, neither good nor woke). And, I don't care what anyone today says, if kids can't buy cigarettes, alcohol, or drive cars until 16-21 years old, then any adult jacking up a 5-16 year old kid on powerful drugs to block puberty or even surgery to remove naturally functioning sex organs, is evil as fuck and as insane as the Nazi's Dr. Mengele, and you are going to burn in hell for all eternity if you don't make some major changes! Nobody is perfect, but that doesn't mean we can't try, even if we fail a lot. These folks want evil things and they won't listen yo anyone say otherwise. Thank heaven for games like this, where you can still chose to be "the good guy". That was the one thing I noticed about Baldur's Gate 3 that nobody else did, you cannot chose to be "the good guy" in that game. You can only ever chose to be different kinds of "bad guy". Sure, you had different choices, but none of your choices are the one's a "good guy" would actually make. I guess they were having too much fun with the game to notice. Must have been the Devil with the Blue Dress on that got 'em. Anyway, love this game for the good choices it actually gives players. That's probably why it never got more attention or investment. I mean, who would have thought that the eternal war between good and evil, as it was in WW 1 & 2, would be interesting and challenging, right? I like playing the good guy because the road is harder, the challenge is more difficult, and you have to commit to it or fall to greed, lust, envy, gluttony, sloth, wrath, in your pride. Evil is insidious and I enjoy defeating it, but it is hard when all the world has lost its way through moral relativism and subjective morality. One is good, God, and His ways are the only ways and He is the Truth. All humanity are liars, myself included, but God is the antithesis of us all. He is the way, the truth, and life. If you are living any other way, you are lost. Simple as that. It only took one or two generations of selfish children to lose the truth and deny God. It's really sad. But, thankfully, games like this still exist where you can still make the choice not to go down that road, if you choose not to.
Best comment my videos have ever received. And I agree wholeheartedly. Somehow messing up kids like that is justified by "giving them an option to express themselves". It is disgusting. Not the mention all different rAbegangs which are protected because their "ethic status". I have not yet checked BG III since I dislike Larian stupid writing, but D&D has taken nosedive: Bunch of evil folk are now considered misunderstood. I recommend checking out Shadowrun Dragonfall and Hong Kong, if you haven't already. Also, another gem is nwn 2: Mask of the Betrayer. Which road you decide to go on, good or evil, both are worth playing. One the best rpg's ever made
I just rommed this game used to have it happy to have it on my new phone looks great in hd love Alex and ellia!!!! Memories on gamecube!!!! If only they can optimize the emulator better there wouldn't need to be fidding around!!!! Runs great tho!!! Miss when games had more art to the. Miss silicone nights!!!!!
Walker's partnership with Riggs is easily the one with the most chaotic potential in the game because as much as he doesn't like to admit it, Walker and Riggs are one in the same. Both of them are leaders who've disillusioned themselves into thinking what they're doing is noble and heroic. Riggs himself is shown to be really deadly too despite his age and his seemingly injuried arm, handling his own pretty well after Walker saves him.
Everyone who’s quoting “it was because you were afraid”, do yourself a favor and get this on PC port, and go through it with TSLRCM. Kreia’s speech is… different… and so much better
I'm playing this game right now and it has surprised me a lot. It's scary, it's fun and it's challenging. And also love this music, they really put big effort to emulate the classic survival horror formula and they did it.
I just used Audacity to extend these tracks. F.E.A.R. tracks are perfect for this kind of amateur stuff: You just need to copy/paste track and you are all set.
@@gronndar Hi, friend. Thanks for answering. I'll investigate. Well, it so happened that I remembered almost all the music from the game in my head, it became part of my life (I'm going through hard times so much). Well, you somehow forgot about one ambient that calms and intrigues at the same time. Remember when the fat fat man ran away from us, then we found him behind a bush. Then we have a mission and we wander around the office atmosphere. At this time, we hear this music: silence-moderate vibration, silence-moderate vibration, then the melody switches and then returns back. On the way, we meet clone assassins.
There are two moments in the game whose memories are seared into my brain due in no small part to the music accompanying them. One was meeting Jeanette in Asylum, and her honestly very silly little speech was mesmerizing, both because she meant every word, and because of Isolated really taking off on the speakers behind her. Much, much later, 15 years or so, I played CQM for the first time. And I met Hazel Tomes, who did the exact same thing, except there *were no speakers,* he was just beaming this Malk-to-Malk into my head with the force of his conviction. I really, really enjoyed those moments.