This level was a pain. I had to look up a walkthrough to find out I had to exit through a tiny door that was hidden out of sight, which I would have probably found if I played the Lucia disc first lmao
It's one of the coolest boss themes I've heard in years. It makes you feel like you're truly up against something unstoppable, something that will test the very nature of your being.
THE KING OF FIGHTERS '99 - HOW TO PLAY (Español - Traducción Propia) *READY?* Botón A: Puñetazo Débil Botón B: Patada Débil Botón C: Puñetazo Fuerte Botón D: Patada Fuerte [Barra de Poder] Se aumenta con cada Ataque. Se pueden llenar hasta 3 Barras. Se pueden usar Super Movimientos de Desesperacion (SDM) con cada Barra. El Jugador puede aumentar su Poder con las 3 Barras Llenas. Hay 2 Tipos de Power Up [Modo Counter] *¡Claik! Pulse A+B+C al Mismo Tiempo para activarlo. K': ¡Hmm! *Lanza Puños y Patadas La Fuerza Ofensiva aumenta. Se pueden usar SDMs Ilimitados en Modo Counter. Se pueden usar SDMs durante Combos en Modo Counter. [Modo Armor] *¡Claik! Pulse B+C+D al Mismo Tiempo para activarlo. La Fuerza Defensiva aumenta. Se puede contraatacar mientras eres atacado. No se podrá usar la Barra de Poder por un Momento después de terminar cada Modo [Striker/Ayudante] Pulse B+C al Mismo Tiempo para activarlo. Maxima: ¡Hmm! *Llega corriendo y lanza un Puño Use la Barra de Strikers para llamar a un Striker y ayudar al Jugador. El Tipo de Striker depende de cada Personaje. *BATTLE START*
Listen here Odin, I'm walking away from this tower with that key. The only thing you get to decide is whether I shove your spear down your throat beforehand
I'm usually not a fan of how JRPG handles their soundtracks. Most of the time you're in dangerous situations and you have some contemplative beats accompanying you in your battle. I aways preferred the more somber and dramatic OSTs of western RPGs, but the Megami Tensei series is one that keeps on rocking hard at every new installment. This is by far one of my favorite battle themes in any JRPG.
NGL, V is my first ever SMT game outside of tokyo mirage sessions though that's not really the same. And of course, I started on hard mode ;) And Yakumo was pain. Even doing all the tricks, getting the affinities right, lining up the dampeners correctly, getting my entire party up to level 49, beating him was still one of the closest things I've had in an rpg and I needed quite a few tries. Even with double defense buff on allies, double attack debuff on him and veil on my team every round his attacks would still oneshot my partymembers. And that's discounting deathbound which was basically just beatable with phys dampeners.
Fighting all Stars Evolution Dlc Teams 4 Members: Team Garou/Todoh: Rock Howard Kasumi todoh Gato Tizoc (Dlc) Team Japan: Kyo Benimaru Daimon Shingo (Dlc) Team revive Rival Iori Mature Eiji Billy (Dlc) Team Maximum Impact: Alba Luise Lien Ninon Team K Dash: K Whip Kula Maxima (Dlc) Team Woman Fighters: Chizuru Mai King Hinako (Dlc) Team Ikari Warriors: Heidern Leona Ralf Clark (Dlc) Team Joker & Queen: Ash Elizabeth Xiao lon Duo lon (Dlc) Team Shun'ei & Isla: Shun'ei Isla Meitenkun Kukri (Dlc) Team Fatal Fury: Terry Andy Joe Kim Team art of Fighting: Ryo Robert Yuri Roby (Dlc) Challenger Bosses 1: Athena Kensou Krohnen (K9999) Angel (Dlc) Blue mary Challenger Bosses 2: Brian (Dlc) Heavy D (Dlc) Nameless (Dlc) Mr Big (Dlc) Bosses: Team Orochi (Dlc): Yashiro Chris Shermie Rugal (Dlc) Duke (Dlc)