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Nimble Co.
Nimble Co.
Nimble Co.
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@Zr0din
@Zr0din 7 часов назад
For the PDF - can you add links so every page number jumps back to the Table of Contents. That will reduce wandering and scrolling a LOT! This should be standard but most folks don't know the trick yet.
@matteo51462
@matteo51462 4 часа назад
He's going to do that for the final version. Just too much work for each update
@theshadowcult
@theshadowcult День назад
Ive never understood why people are so against fists being included in dual wielding.. You ever see a martial artist or someone boxing with just one hand when they had two available? Ever seen anyone fight with a weapon in one hand and the other free, NOT use that free hand during the fight unless they were fencing?
@finjackal
@finjackal День назад
The damage soaking mechanism feels very unrealistic. You can only benefit from wearing armour IF you use the Dodge/Block reaction? Isn't armour supposed to give you passive protection?
@thehubbleton
@thehubbleton День назад
You can't just walk up to a dead body and ask them questions, that could break a lot of games... (Me breaking Baldur's Gate 3)
@nimbleCo
@nimbleCo День назад
🤣
@samuelbroad11
@samuelbroad11 День назад
Yes to CR equivalent so that other 5e supplements can convert easily, which is a core strength of Nimble.
@FP_Edward
@FP_Edward День назад
Work nearly done now I get to relax and enjoy. The GM booking is really coming together.
@MaleficMist
@MaleficMist 2 дня назад
what program is that with the tables ?
@nimbleCo
@nimbleCo 2 дня назад
That's the mac app Numbers pretty much (just like excel or google sheets)
@Zr0din
@Zr0din 2 дня назад
Man, I start this up @0:01 and that art looks great!
@MaleficMist
@MaleficMist 2 дня назад
the more i watch these videos the more interested in the full game ... keep up the good work ! can't wait to get the finished product, glad i backed !
@Joshuadmathews
@Joshuadmathews 2 дня назад
How long will the backerkit stay open? I'm weighing my options but do see that the all in is 99$ on sale and was curious how long that will remain an option? Monster Design question, I see that a lot more system neutral monster is on the rise and notice some of these will just simply use challenge ratings, usually 1-4. From a 5e/d20/Nimble perspective, what monster level or HD would be the ranges here?
@nimbleCo
@nimbleCo 2 дня назад
Hey Joshua, the backerkit preorder discounts will be open for a bit longer. The closer we get to finishing the books the discount will go down. You should be able to generate monsters that can challenge a party from level 1 all the way to level 20 with Nimble.
@ttibke
@ttibke 2 дня назад
This video is such a great peek behind the curtains for budding designers. AND you did some great work breaking down your methods for examining the different variables to come up with a great Monster table. I'm vindicated, justified, and impressed all at once :D Like I said, I've loved these design videos so much. Thanks, Evan.
@Edward_FP
@Edward_FP 3 дня назад
Evan: "It shouldn't take too long." *Edward smilies knowing how long this video is and that he didn't quite finish.*
@nimbleCo
@nimbleCo 3 дня назад
🤣 hindsight...
@Jameshorn87
@Jameshorn87 3 дня назад
I could watch these design videos all day!
@Critical_Pixel
@Critical_Pixel 3 дня назад
Not gonna lie, my brain was looking like the thumbnail for this video by the 2 hour mark.
@nimbleCo
@nimbleCo 3 дня назад
🤣
@samusamu5342
@samusamu5342 3 дня назад
Hey, can pc's reduce damage from a fireball with the dodge/block action, in nimble V1?
@nimbleCo
@nimbleCo 3 дня назад
yep!
@samusamu5342
@samusamu5342 3 дня назад
@@nimbleCo how about enemies
@nimbleCo
@nimbleCo 3 дня назад
@@samusamu5342 monster armor works a bit different
@samusamu5342
@samusamu5342 3 дня назад
@@nimbleCo how
@nimbleCo
@nimbleCo 2 дня назад
Monster Armor While most monsters are unarmored, some creatures are tougher to take down: Medium Armor “Just the dice.” Monsters with Medium Armor (M) ignore all damage modifiers from stats and other effects, taking damage from the sum of the dice only. Heavy Armor “Half the dice.” Monsters with Heavy Armor (H) ignore damage modifiers and take half damage from dice (rounding up). How to deal with armor? Heroes’ critical hits, save spells, and damage type vulnerabilities ignore monster armor altogether.
@TwinSteel
@TwinSteel 3 дня назад
🥳🫂👍🏿 Monster building
@lorgotsbrig8494
@lorgotsbrig8494 3 дня назад
Have you considered audio recording book readings? Very calm and pleasant voice
@nimbleCo
@nimbleCo 3 дня назад
hah, thanks!
@rudybasso
@rudybasso 5 дней назад
Thanks so much for the in-depth review!
@nimbleCo
@nimbleCo 5 дней назад
Hey Rudy, my pleasure!
@nimbleCo
@nimbleCo День назад
@rudybasso what's the best way to reach out to you? Would you be interested in a brief game design project?
@lucasbecker1823
@lucasbecker1823 5 дней назад
So how do bonus actions work? Like how would a barbarian rage?
@moontitanzan
@moontitanzan 5 дней назад
Now I have to look up Zweihander. What a cool rog system name
@Edward_FP
@Edward_FP 5 дней назад
Evan's excitement could sell me on anything. Thankfully he just shares great things that are worth the money.
@paulbrandson6656
@paulbrandson6656 5 дней назад
So many games bog down when you have too many people at the table, designing an adventure specifically for big groups is brilliant!
@brunobotelho4502
@brunobotelho4502 5 дней назад
wow what a cool book I never knew existed! This looks very good, I only have one thing to criticise: playing this with a combat oriented system like D&D is kinda atrocious to me. This probably works really well with Blades in the Dark or what I'll probably do: adapt this to a Legend of the Five Rings 1~3 shot sessions.
@rudybasso
@rudybasso 5 дней назад
haha valid! to be honest, the D&D (and zwei) mechanics only really come into play when combat happens organically between players - there are very few combat encounters baked into the adventure. Most of the module is just free form talking and the other unique mechanics (like the story tokens and night phases). We reduced the PC character sheets to be much smaller as well, because a lot of the mechanics bogged things way down in PvP. We definitely considered creating our own system... but also had to consider how it would sell to a larger audience :p We also really wanted as many people playing it as possible!
@brunobotelho4502
@brunobotelho4502 5 дней назад
@@rudybasso For sure. Specially printing a deluxe product such as this. I feel like publishers who venture costs for a product of these size indeed have that interesting decision to make. To which I'll also say: valid! haha Print on Demand products might get away with less popular game systems, but even so, most of them might just break even. I can adapt with ease though, I'll definitly be seeking out this adventure in a near future.
@mrhicksy777
@mrhicksy777 6 дней назад
Who is the artist of the monster in the thumbnail? It's incredible!
@nimbleCo
@nimbleCo 6 дней назад
thanks! the artist is Chen Guixin
@samuelbroad11
@samuelbroad11 6 дней назад
we ran a quick try conversion battle with 10th level 5e characters, using action 'points' etc. Sadly most of the crew didn't want to continue with the mechanics. One thing we noticed was just how effective shield damage reduction was. Hobgoblins were peppering the paladin with a 2-H greataxe, no shield, and she was whittled down massively over the fight, no single attack against her worth Defending against and losing that action. we also learnt we should bags the next turn so that the monsters didn't continue to interrupt and we could team tactics it.
@ReneeGust-j9g
@ReneeGust-j9g 7 дней назад
Conroy Common
@pablorubino563
@pablorubino563 7 дней назад
Im in love with your work, i already change to Nimble in every campaign im gming rn. Best of luck!!
@spellviz8409
@spellviz8409 7 дней назад
How does the dazed condition interact with legendary creatures in comparison to incapacitatet/stunned etc. What would be the difference between the legendary creature getting dazed for 1 round and stunned for 1 round. Would he loose just 1 turn between two of the heroes in both cases?🤔
@nimbleCo
@nimbleCo 7 дней назад
they can do 1 fewer things on their next turn. if they can normally move & attack, or attack twice, they can do 1 of those things.
@toorandomenvi
@toorandomenvi 7 дней назад
I bought mausritter compulsively along with the expansion and I am yet to play it. Kinda bothers me since I really like the concept
@matheuspena475
@matheuspena475 9 дней назад
Well.... I'm sold! Gonna try it this saturday with some friends, if it's as good as it looks it can fix my table's biggest problem, COMBAT, thanks!
@ksspang
@ksspang 9 дней назад
my 2 cents, but "instance" tends to be used when something is separate from the group or other examples, so almost in an exclusive way. This may not jive with the way that you can have a cumulative effect with adv/disadv. Stack implies a group, instance implies something singular, even if the technical definition still works and all that. Can't think of a better word at the moment, and I think this would be fine, but I think "stack" is superior for this purpose (though I'm a gamer and perhaps more used to it being used that way)
@petegiant
@petegiant 9 дней назад
My favourite part of the book is the gamesmaster tools which unfortunately you skipped over.
@DarkadeTV
@DarkadeTV 10 дней назад
I love Mausritter. I've been running it for almost a year and I can't recommend it enough
@georgisorev3858
@georgisorev3858 10 дней назад
Clicked for the game, stayed for the background, subscribed for the content. Great video🤜🤛
@ksspang
@ksspang 10 дней назад
I like the idea of the Oathsworn taking hits and still going, like "I will keep taking the hits to protect my friends" and the enemies being intimidated, and the oathbreaker similarly taking hits and still walking forward all wounded and scarred, but it's more perverse like "Hit me, just HIT ME!" functionally the same but way different vibes
@andynonimuss6298
@andynonimuss6298 10 дней назад
Interesting system and good for a one-shot, but I'm instantly turned off by the counterintuitive high is bad low is good psychology of roll under systems. Attacks that always hit, would make weapon skills meaningless. The reason you miss a lot in D&D is because the d20 is too dynamic. That's why any d20 system is called swingy. Dave Arneson is the one who introduced the d20 into D&D from d20s he purchased back in the 60's from a game store in London's West End. Dave was already using the d20 in Blackmoor. Dave also brought in Armor Class and Hit Points to D&D from Civil War Ironclads.
@mediapc4092
@mediapc4092 11 дней назад
I like the speed differences you have. But halflings are slow too. They literally had to be carried to keep up in LOTR. Dwarves are at least as quick as halflings.
@ksspang
@ksspang 12 дней назад
Beastmaster - for me, going in the Dying condition due to my companion taking a hit feels bad, I would offer an alternative: If your companion receives damage that would drop you to 0 hp, instead you are at 1hp, you take a wound, and your companion licks their wounds for a while and is out for the remainder of the encounter (or X rounds cooldown) - this way if you're going to be dying, it's because you yourself took the hit. ( I understand that the shared pool is a choice and thematic, but this is something I as a player would welcome as an option)
@umarthdc
@umarthdc 12 дней назад
Love this one. Is defo the best for one-shots or short campaigns. And it always catches the players by surprise how secretly violent and ruthless is this cute game.
@SuperFrostyice
@SuperFrostyice 12 дней назад
Regarding the Oathbreaker I would advice to check out a class in the book Valda's Spire of Secrets by Mage Hand Press called the Martyr... it has good ideas
@Solinan
@Solinan 12 дней назад
Great game. You have a very pleasant voice and I really like your video. So calming and nice
@nimbleCo
@nimbleCo 12 дней назад
thanks!
@kev_whatev
@kev_whatev 12 дней назад
Bonescythe seems like a big downgrade from Shadow Blast, or am I missing something? Decreased range and lose an action (almost) every turn
@nimbleCo
@nimbleCo 12 дней назад
Yeah, thanks for the feedback. Balance is easy, cool is hard. (the latest iteration since this video is much better)
@Tysto
@Tysto 12 дней назад
Fun ideas, but roll under is just an unsatisfying mechanic.
@eoris12
@eoris12 12 дней назад
Why so? Honest question
@nimbleCo
@nimbleCo 12 дней назад
Yeah, it feels weird to want to roll high sometimes (when attacking), and low other times (saves).
@juauke
@juauke 11 дней назад
​@@nimbleCoI feel like Whitehack is the only system with roll under that makes it logical because it's a roll between system (armor / save is low value and stat is high value) and crits happen on equaling stat so it's a roll under but roll high if that makes sense
@derrickjohnson4952
@derrickjohnson4952 12 дней назад
One day I will gather the courage to play a TTRPG with people and it will be this game! huzzah !
@ttibke
@ttibke 12 дней назад
Such a great, compact system. I'm very glad you went over this! Love it.
@brunobotelho4502
@brunobotelho4502 12 дней назад
I see where Evan took a lot of inspiration for Nimble from. This video was great, I heard about Mausritter a lot, but never gave it a chance. It actually sounds good.
@Apeiron242
@Apeiron242 12 дней назад
Take a look at Mousegaurd.
@brunobotelho4502
@brunobotelho4502 12 дней назад
Mouseguard is AMAZING. I mean the Comics, not the TTRPG.
@RPG_Bliss
@RPG_Bliss 12 дней назад
Nice video !
@Alive_I_Guess
@Alive_I_Guess 12 дней назад
Honestly, this kinda sounds like Cairn, but still really interesting!
@spudsbuchlaw
@spudsbuchlaw 12 дней назад
both are drawing upon the Into The Odd "engine" so to squeak-ahem....so to speak
@Alive_I_Guess
@Alive_I_Guess 12 дней назад
@@spudsbuchlaw Yeah that's fair, it's the grounds for basically all rules-light TTRPGs.
@TalesFromElsewhereGames
@TalesFromElsewhereGames 12 дней назад
I love the physical tokens for the equipment in Mausritter! Small, intimate games like Maustritter are great inspiration for designers!