how can i apply multi tile textures in 3ds max in arnold bcz when i using multi tile node it picks the all udim texture but show only 1 udim tile texture rest is not visible
Im a bit torn on using UDIMs in only one material across an entire model. If you have a really complex model, and your UDIM count goes up to really high numbers like 25+ tlls..... Is substance painter able to handle that effectively? Seems like when I have even just 8 or so udims, substance gets really laggy with every computation which makes painting really cumbersome.....
Your substance tutorials and workflow is really cool, thanks for posting this! Id love it if you took on texturing up a WW2 fighter aircraft or something like that :)
Wow most of this went right over my head. I hope that i can do something like this one day. I will need to rewatch this for months and slowly incorporate all this knowledge into my workflow bit by bit. Thank you.
Hello, at 3 minutes your quality is incredibly higher, how did you do it ? when you get close the texture isn't as pixelated as the beginiing of you video
With just a UV mapping on the object you can use polygon filling and make many wonderful masks and this is very productive in Substance Painter as well as everything in general 😀
One thing that I wish I could do with Substance is to have a decal UV with specific regions taking large pieces of texel space, and a general UV for the main body of the object. So I could then export two texture sets, the one for most of the material, and another for the small details that get overlayed on top with high fidelity. I don't know if that kind of workflow is possible. 🤔
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