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BadgerBricks
BadgerBricks
BadgerBricks
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I am 3D Artist and Lego Moc Designer, I create lego models and make life like Images of them in Blender
Комментарии
@-dtp5790
@-dtp5790 18 часов назад
You have a lot of cats sir 😆
@abhishekgs7983
@abhishekgs7983 День назад
Thanks a lot bro♥
@indoorjetpacks
@indoorjetpacks 2 дня назад
tutorial is great but the shakey warp cut transition effects make it really difficult to watch
@BadgerBricks
@BadgerBricks 2 дня назад
I know and I haven't used it anymore, thanks for feedback
@3reedXp
@3reedXp 3 дня назад
wow thnx for the info i didnt know about 1.5 pixel keep up bro !
@Sah.4d
@Sah.4d 5 дней назад
THE CATS!! Awesome tips by the way
@andrew_golubev
@andrew_golubev 7 дней назад
Thank you, a very nice video!
@jamc1150
@jamc1150 7 дней назад
Excelent Tips! and cute cats! Thanks for all the tips, works very well! and the cats deserves de aaww! By the way, one tip that help me to make renders quicker is turn it off the Denoise in teh Sampling panel and insted use a Denoise node in the Composite panel. Thanks for sharing!
@TheNightOfHell
@TheNightOfHell 8 дней назад
tiles size changing helped for me alot
@dariussutherland1
@dariussutherland1 12 дней назад
Excellent Tips Man. Especially for fast moving animations if any quality is lost. Just done 2 renders. 1m15s and cut it down to 40s with no observable loss in quality.....A Big Thank You. Wish I found this a few days ago. Took me about 16hrs to render an animation. (In chunks luckily)
@metycream3739
@metycream3739 13 дней назад
Dude, what have you done to my computer? Normally it was taken 42 minutes to render, bcs of you it rendered in 20 seconds. I owe you. God Bless you man!
@sp-sd8en
@sp-sd8en 13 дней назад
8:00 what about using after effect blend option for missing frames?
@BadgerBricks
@BadgerBricks 13 дней назад
I am not sure how this option works but if you think it might work you can try it :)
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 14 дней назад
Gatto
@mmarycm2387
@mmarycm2387 14 дней назад
what's up with the nasty ai generated cat at 1:25 ??? oh the whole image is AI generated... come on :/ the same one again at 4:04...
@BadgerBricks
@BadgerBricks 14 дней назад
You found an ester egg and you are first probably, like 20k people watched it and nobody mentioned it👏🏻. It's on purpose, normally ai doesn't generate such bad images but I wanted it to be glitched like that. I might as well have used a stock photo but i thought it would be funny to have a glithed cat
@dean3d22
@dean3d22 14 дней назад
dude your underrated,keep it going❤
@sshr5182
@sshr5182 14 дней назад
the lil cats make me focus better and watch this video till the end
@BrainWave08
@BrainWave08 15 дней назад
Grate
@moonstrobe
@moonstrobe 15 дней назад
In Blender versions after 3, it is recommended to leave tiling off, as Cycles is optimized to render without.
@Gantahat62
@Gantahat62 16 дней назад
Will these tips help with image noise for animations? Because my biggest problem is that no matter how much I increase the samples or reduce the noise threshold I always perceive a strange flickering in my animations. I've tried using both denoiser (Optix and OID) and even using the Denoise from compositing, I've even rendered in EXR Multilayer to remove the noise using a strange script, but I always perceive that problem and I'm not sure why. Anyway, I'm going to put into practice some of the tips you mention, I hope some of them will solve that problem. Thank you very much for the video!
@BadgerBricks
@BadgerBricks 16 дней назад
I am not sure what's wrong then but maybe this will help: starts at 2:50 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-hXIHCzZJD5g.htmlsi=AEfCrJkpU9RT4RsR It is about animated noise, maybe you have it turned on or something
@Gantahat62
@Gantahat62 16 дней назад
​@@BadgerBricks I'm checking and I have it turned off, but since I'm already trying everything, I'll activate it to see how it responds. Thank you very much for answering and trying to help me!
@lanasemeikina7910
@lanasemeikina7910 17 дней назад
Where is you been all my life ? 😍
@godzillamation6914
@godzillamation6914 17 дней назад
Thank you so much bro I have the gpu memory problem too
@leyra
@leyra 17 дней назад
how can I tell blender to render one frame each two, so I can do the interpolation?
@BadgerBricks
@BadgerBricks 17 дней назад
set the frame rate in the output tab to half of the desired fps
@ihassan1001
@ihassan1001 18 дней назад
It worked like magic...thanks! I am having issue rendering out a scene though....am I doing anything wrong?
@BadgerBricks
@BadgerBricks 18 дней назад
I can't really tell yet, can you give me more details about what is happening, like maybe some error pops up or something?
@ihassan1001
@ihassan1001 18 дней назад
@@BadgerBricks so when I render a single image the render window pops up and renders so fast but when I render a sequence the system isn't spitting out any files...I am trying to render out a scene...sorry I'm new to blender so excuse my poor terminology
@BadgerBricks
@BadgerBricks 18 дней назад
​@@ihassan1001I guess you need to set up the files to be saved automatically, you do that by going to the compositor tab on the top of normal blender and turn on nodes and shift a to add a new node called file output and you connect it to the render layer node and then choose the folder you want to save and it should work. You can see it how to do it at the end of my batch rendering tutorial. You could also do that in the properties tab under the render tab on the right side.
@ihassan1001
@ihassan1001 18 дней назад
@@BadgerBricks you're awesome! Thank you so so much!
@xozxozcoz
@xozxozcoz 18 дней назад
how i can make fire in blender ( my pc shitft )
@BadgerBricks
@BadgerBricks 18 дней назад
Tbh I have no idea I have never tried but there has to be a tutorial about it on RU-vid somewhere :)
@corex1464
@corex1464 18 дней назад
Really nice edited video! Here are some thoughts i had: -Blender has a built in addon that you can activate that auto determines the perfect tile size -The pixel size (or filter) also works as a quick anti-aliasing afaik so dont just crank that down to get higher detail -The higher noise threshold is good for scenes with large smooth faces. In scenes where there is detail and you want to see stuff like grime or fingerprints those will get smudged into a blob too For anyone starting out or never have looked into optimizing your render speeds id recommend to get a sample project and try to change all the stuff people on the internet tell you works. Try all possible combinations. Then try to understand why what changed, had how much of an impact. For example, you have a scene with a lot of glass but the focus is imagery in the back and reflections of the glass. You can disable light refracting which will save a ton of render time. But if you want a realistic "light casting through Waves" effect youll need the refracting. Understanding stuff like that will enable you to optimize Blender for every scene you could ever do. And dont be scared to fuck shit up. Thats what you have the template for :)
@M.Scibor
@M.Scibor 19 дней назад
Noise treshold is REALLY important and in dark scenes going above 0.02 will result in shitty image. I'm now rendering scene on 512 samples 4k and with 0.01 Noise treshold and scene doesn't seem so diferent then one on 4096 samples but some of your tips are useful. Great video!
@BadgerBricks
@BadgerBricks 18 дней назад
These tips are just general guidelines and they are meant to be tweaked if your scene needs it
@M.Scibor
@M.Scibor 17 дней назад
@@BadgerBricks Okay, you used language like "You have to" LOL but great video I've been using blender for 4 years and I had no idea about some options 😅
@gottagowork
@gottagowork 19 дней назад
Persistent data can cause adaptive subdivision microdisplacement not to update between frames, so it's one I'd be aware of. I'm very skeptical about reducing pixel filter. Can get nasty. Remember that sharpness and details is lost to denoiser as well. I recommend rendering with less samples but at double the resolution (4 times longer), then input and output sharpen in post.
@Gametime05577
@Gametime05577 19 дней назад
Thanks ❤
@shehankavinda8865
@shehankavinda8865 19 дней назад
Cats! cats! cats! Everywhere
@cgnerd8036
@cgnerd8036 19 дней назад
Great video thanks. Personally I just use the Turbo Tools addon, it's Turbo Render feature is like black magic for speeding up rendering and removing flicker from animations. I'll definitely try some of these tips in combination with that though!
@theman7050
@theman7050 19 дней назад
Cats!!😅
@MrWoundedalien
@MrWoundedalien 19 дней назад
long time blender user, and there's several tips here that I can use for sure!! Awesome video, and all in under 10 min! PERFECT!!!!!!!!!! Also, I've tried Flowframes and FrameGUI, and FrameGUI worked better for my animation.
@akramhossain5241
@akramhossain5241 19 дней назад
Please keep uploading, your videos are too useful. Thank you!
19 дней назад
Thank you !
@True-VFX
@True-VFX 19 дней назад
Persistent data only works for scenes where the only animated property are camera properties. Animated objects or materials etc will not work.
@ExacoMvm
@ExacoMvm 19 дней назад
Some corrections: 1:25 - It's not because of reflections, it's because of too low GI ( Diffuse ) bounces, if reflection bounces are too low it will simply become pure black as if reflections completely turning off. Also you should not really use the "Total", set to total to whatever like 99 and then play with the rest by going as low as you can without affecting the render much. 2:58 - Depends on the filter and render resolution also google "Image Filter Vray" for some examples, quite useful. 5:05 - Depends on the scene, often anything above 0.03 ( 3% noise if I'm correct ) requires denoising which isn't something you want for most stills especially in professional work. I personally often just leave it at 0.01 and sometimes it's still too high and something like 0.0075 does the job. Extra tip: If you're rendering product or something like that Lego robot, stop using that lame "L" studio plane, it's not real life photography, simply put the object on a normal plane and add something like white area light in the background ( either for final render or preview as you can put background in post later and if you don't want a rim light coming from it simply exclude the light from your object ), it will skyrocket the render speed and also the "L" thing won't block any lights and obviously the image will look nicer.
@yaxoz_
@yaxoz_ 19 дней назад
This is really helpful tutorial, thanks. Is one more thing that will speed up the overall work in the blender and can affect the rendering speed. If you have a lot of RAM memory on your pc, click: Edit->Preferences->system (scrol down)-> Video Sequencer and you will see Memory Cache Limit. Set on 8 thousand or if you have many RAM, set 10 or 12 thousand. I have 12 thousand, when I have havy animatioin or I work in vfx, 12 thousand speeds up worki in blender.
@thenodecamp
@thenodecamp 20 дней назад
Light tree tip is false.
@BadgerBricks
@BadgerBricks 19 дней назад
I don't know man, for me it helped reduce the time. You can watch this video, it covers this topic more in depth ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LLTgujPphF4.htmlsi=orjSE9hi-VOw6ZFj
@ongarttanakornpisut9224
@ongarttanakornpisut9224 9 дней назад
@thenodecamp Please tell me the true way to adjust the light tree, I want to compare.
@someone4229
@someone4229 20 дней назад
8:47 .. At the cost of quality
@WannabeMarysue
@WannabeMarysue 20 дней назад
Wouldn't recommend AI interpolation for low-framerate or cartoon animations.
@yelly017
@yelly017 20 дней назад
polska gurom
@senserinka
@senserinka 20 дней назад
genius
@redshot5710
@redshot5710 20 дней назад
you like cats huh
@Robotic-earth
@Robotic-earth 20 дней назад
Good tips when I'm trying to render on my GT 630
@GabrielJFreire
@GabrielJFreire 20 дней назад
Really well made video and helpful for those of us with a less powerful machine. But a couple of considerations, you can go even lower with pixel width setting (to a minimum of 0.01 if I'm not mistaken) for a really crisp image, but be aware that changing it around may increase the amount of aliasing in your image, especially depending if you're working with a small resolution. My personal feeling is that it acts almost as a Temporal AntiAliasing seen in games nowadays (TAA), which you can look up and see comparisons of it on and off, the lower the pixel width, the more definition, with the cost of more aliasing. Another one, and this is a helpful one, you can actually increase image resolution WHILE rendering with almost the same performance. Say you set your render to 4K with a resolution scale of 100% and 4096 samples (just an example, it doesn't need to be this demanding). You can set the resolution percentage to 200% and then divide your sample count by 4. So I'd render at 4k, with 200% image resolution, but with 1024 samples this time. The reduced sample count makes up for the performance cost of rendering at a higher resolution. You can re-scale it afterwards within Blender itself through the compositor, image editor or even with MS Paint. Also also, I'd advise against going too high with the noise threshold, it may make you image look like an oil painting sometimes as the denoiser tries its best to average the sparse sample count for each pixel. Usually I'll set the number of samples, then set at least a min value of samples correspondent to 1/4 of the max samples, so 100 max samples, 25 min samples and so on.
@k00biak37
@k00biak37 20 дней назад
I render to 1440x2560, QHD gives more details than FHD but it's more time efficient than rendering 4K. With a little adjustments in Photoshop renders turn out nice
@k00biak37
@k00biak37 20 дней назад
I have 1050 & I know the struggle. At least it's small, compact, cute & energy efficient xD
@StanP.Teetsy
@StanP.Teetsy 20 дней назад
THanks for the video, so is it correct that lowering tile size does not effect the final quality of the render? I had been confused.
@BadgerBricks
@BadgerBricks 20 дней назад
Yes, tile size has nothing to do with the quality, it is about dividing the whole image into smaller sections so it is easier for your pc to process but it doesn't effect quality
@loxbeg2766
@loxbeg2766 20 дней назад
@Sporenoe3d
@Sporenoe3d 20 дней назад
Really helpful tutorial! Thanks
@user-fo9ce3hr5h
@user-fo9ce3hr5h 20 дней назад
hi, is it enough for heavy 3d vfx project rtx 3060 12gb? or i should go for higher price gpus? i earn money hard, so i need to know it is okay or not. and if it isn't enough, tell me which model is good at higher range around 700 usd for example. gpu: gt1030 2gb, cpu: i5-13600k.
@BadgerBricks
@BadgerBricks 20 дней назад
I think the 3060 is ok, it depends for how much will you buy it but it should be great and be enough. If you have more budget i would go for the 3070, in my country it goes for about 300usd used or 3080 ti for 450 usd used or if you want futer proof it more you can go with the 4070 super but it is the same as the 3080 ti but newer and pricer for like those 700 usd. you can alslo look for 4070 ti because it is quite a bit better. and also around 700 i think. I personaly would go with the 3080 or ti becouse it is the best value imo and it was the top card of the 30 generation. the 3060 if you would get it for like 250 usd would be a good deal and you could upgrade it in future if it wasnt eoungh here is a list that i made recently with all cards and the benchmarks in %. 100 usd is around 400zł RTX 3060 ti 8gb - 1100zł 130% used RTX 3070 8gb - 1300zl 148% used RTX 3080 10gb - 1700zł 190% used RTX 4060 8gb - 1500zł 122% new RTX 3080 ti 12gb - 1900zł 205% used RTX 4060 ti 8gb - 1900zl 145% new RTX 4060 ti 16gb - 2100zł 145% new RTX 4070 12gb - 2500zł 190% new RTX 4070 super 12gb - 2900zł 215% new RTX 3090 24gb - 3000zł 210% used RTX 4070 ti 12gb - 3500zł 240% new RTX 4070 ti super 16gb - 4000zł 250% new RTX 4080 super 16gb - 4000zł 300% used RTX 4080 16gb - 4500zł 290% new RTX 4080 super 16gb - 5000zł 300% new
@user-fo9ce3hr5h
@user-fo9ce3hr5h 20 дней назад
@@BadgerBricks amazing answer. Thanks a lot 🙏🌹