Its very slow to exp units sadly. Best way to do bandit raids. With bonus exp if you got it. Premium account gives you some exp bonus too. In rest just take em to battle.
Glory from events. Seasonal heroes if you unlock for example "dark scimitar" gives you glory scrolls. And you keep em for new season. In rest just playng the game.
@@slothouh3252 Depends how much you play. And if you play the events. Events usually gives you glory scrolls. With battle pass if you get to level 100+ You should be able to get some skin.
thoughts abot the 3 units t3: they need the capability to shoot while running with the ability or u lose the opportunity to flank t4: bad very bad about the spears u need always to go on supply. t5: the guys who shots with the pistols need more dmg and less cooldwon, atleast they have some good guardians
Teritory war cannons are gonna be OP AF!!!! put pikes for cav and cannons behind for infantry. the only thing to look out for is ranged which you can put a block of sheilds around. nasty combo.
for the swinefeather single shot the damage is the highest of all musket..... the fire rate is not mastery musket level but it's far from bad... stat wise ranking between musket units : 1st in dmg in front of shenji 1st in penetration in front of tercio 3rd in max range behind shenji and sea stag dealers (so technicaly 2nd because sea stag can't hit anything even at 6 meters) accuracy to be tested it's not kriegstat or imperial arquebusier cause it shoots slower but it hits harder. all that with the ability to put a physical wall that can One shot most cavalry unit is crazy
@@thedawg12345 I can do that but what's the point? They don't even have doctrines. I gave them like random health. Because on ptr they give you the units at lvl 30 with random vet. It's just to test em out.
The truth is that team play is becoming more important this season. You can't play these units individually. Frankly, I was extremely complaining about people who didn't adopt team play in many games. It will be difficult to play these units, on the other hand, they are the units that will show the highest usefulness in a good team. Before the players knew how to play T5 units in the Iskender season, they seemed very weak, but after learning how to play, we realized their true power. I'm sure we will figure out the effectiveness of these units as the season progresses.
The funny thing is that this units come from the 30 years war period, think about the advantage in technologie or so against all other units, they cant be implemented in full strength because it would be pretty boring 🤣🤣 And btw the cannons are using Cannister shots, thats why they are effective in close combat
Cannons would be amazing for defense or offense siege fights. pop these guys down to defend a gate entrance or to stop the enemy from pushing a siege tower. These cannons will be super helpful to allow your team to push through mobs. Especially iron reapers since their armor is still in OP levels. Stealth/longbow players will turn them into free food though.
T3 can't charge and survive properly, prolly skill 2 is best to use for hit and run missions, but then again why not go outriders for that purpose? T4 can block only small doorways with that wall of pikes, takes time and anticipation to know when and where to properly place them and the unit itself is really bad(lvl 24, 5.6 k life and literally worse than a T3 musket). T5 shots are very slow and not able to arc over obstacles, which was the whole point in sieging and pairing them with 1 falco unit(which would have been demented). This season is worse than I thought it would be.
Механики интересные, но юниты крайне сомнительные. Кавалерия мякго говоря слаба даже против пехоты с ммечами, мушкеты очередной отряд импотентов которые из за низкой точности даже на ближних дистанциях будут очень слабы и никакие шипы их не спасут хотя они и интересны. Артилерия зайдет для кланов на войне будет неплоха при дефе ворот разносить толпы при заходе картечью в рандомных боях при одиночной игре или игре без связи в рандомной пати ее будут уничтожать очень легко любой мимо пробегающий герой как это почти всегда в случае с лучниками. В целом юниты интерестные в плане механик, но многие не смогут на них давать хоть какие то удовлетворительные результаты.
i was gona think the Tier 5 was gona be absolutly Op since they would be 3 canons and 1 singel canon ball wiped out 90% if a phalanx formation and the guns would be insane has a wall
With doctrines, Cannons might have more rate of fire & in blob fight, this grapeshot cannon can knock down entire group in single volley ( which is HUGE imo) .
I think its a gud T5 and even if its Ultra OP. The good thing is its range isn't like Falconetti and shoot time is high. You know what that means ? it will take only 5 seconds for hashashin to scoop in, then i hit Decimate (2nd skill) then run out. ez kills