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brokemyglasses
brokemyglasses
brokemyglasses
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Currently, I stream my process as I make a Dragon Quest (NES) style JRPG in Godot. Feel free to follow along and ask any questions.
Комментарии
@Rauler_
@Rauler_ 8 дней назад
Oh, I joined last minute it seems, really cool bombs though
@fixed_my_glasses
@fixed_my_glasses 8 дней назад
Thanks for stopping by!
@jsu-oz1fo
@jsu-oz1fo 9 дней назад
please upload more videos to youtube public channel so it is not only located in playlist, and github if you are feeling extra!
@jsu-oz1fo
@jsu-oz1fo 21 день назад
github plz
@Octavi089
@Octavi089 Месяц назад
Beautiful and tragic 😢❤
@DannyStrangePer
@DannyStrangePer Месяц назад
Never, ever, fails to make me cry. Dammit… ❤️
@hollyf8435
@hollyf8435 Месяц назад
Rebirth did not do this scene justice IMHO
@euanharrison7125
@euanharrison7125 24 дня назад
Understatement. I'm treating rebirth as fan fiction tbh. The original ff7 is just special
@KnownUnknown5232
@KnownUnknown5232 Месяц назад
W video, keep it up
@JustMarty
@JustMarty Месяц назад
Lol... thanks to Final Fantasy Abridged all I hear is Reds voice from their version. I don't think it takes anything away from it though.
@MatthewNGolding
@MatthewNGolding 2 месяца назад
0:38-0:47, 2:58-2:59
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
This was a really fun mechanic to implement--and it went relatively smoothly! I'll need to add various checks/triggers to expand the battle script for future fights, e.g. checking status/hp and altering behavior accordingly. I also need to add general AI for the different battle "tactics," such as "use no MP" and "follow orders." All of these things will provide a foundation for making the battles much more dynamic and interesting, since each enemy/player actor will have unique logic.
@GregoryAlanBaileygamereviews
@GregoryAlanBaileygamereviews 2 месяца назад
This is more powerful than the remake, I already knew it would be before I ever saw the remakes version of this scene. Not because it's bad, but because this is too much to live up to. This music is better, the notes are easier to hear and hit harder, everything's magnified in this version.
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
Sorry for the belch at the beginning! The stream loaded sooner than I expected. 😊
@cuggus3330
@cuggus3330 2 месяца назад
it added to my experience greatly
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
@cuggus3330 I’m glad! 😀
@itsCompanionsheep
@itsCompanionsheep 2 месяца назад
game looks pretty cool so far!
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
Thanks for tuning in!
@GRAVEKEEPER
@GRAVEKEEPER 2 месяца назад
Nice!
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
Thanks!
@luan1177
@luan1177 2 месяца назад
That's the best game genre
@CrissCHG
@CrissCHG 2 месяца назад
Awesome, i want more
@dijik123
@dijik123 2 месяца назад
Dragon quest my favourite game keep it up
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
DQ rocks! Thanks for checking out my channel.
@gabriel-0ff
@gabriel-0ff 2 месяца назад
Hey man, I'm from Brazil, i'm beginner in game dev and learning about godot, you are amazing, man.
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
Hey, thanks for the kind words and good luck in your game-making journey.
@gabriel-0ff
@gabriel-0ff 2 месяца назад
@@fixed_my_glasses Thanks man
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
In this one, I implement Sokoban puzzle mechanics (boulder pushing tile puzzles) by recreating the Sokoban puzzle from DQ3. I then implement ice physics for sliding puzzles, although I don't finish a proper puzzle for this one (yet). Up next will likely be rails puzzles, which function basically like ice but with turns and switches that change the path. I'll plan out some further puzzle types as well, and remember that we did falling through floors yesterday, which will lead to future puzzles utilizing that mechanic.
@shiningfennec2360
@shiningfennec2360 2 месяца назад
I cried when he started howling.
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
In this one, I sketch out a few floors of a tower dungeon and implement falling through holes in floors. Next, I’ll probably expand upon the tower and then work on more puzzle systems.
@indejcriptible
@indejcriptible 2 месяца назад
further details about how you created the teleport effect?
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
I start working on that around 1:43:00 in this video. It is an oscillation shader that I apply to a screen capture of the viewport and then animate the amplitude and frequency values using an AnimationPlayer. I later improve the effect in the video directly after this, by applying a white fade in/out between scenes to smooth the transition.
@shahnet2201
@shahnet2201 2 месяца назад
Hi can you make a game like advance war on godot??
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
I can, but I am not interested in making that kind of game right now. There is an existing Fire Emblem engine made in Godot that you could check out for reference/inspiration, as their gameplay is mostly similar.
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
In this one, I brainstorm some initial story ideas and then lay the foundation for a Cutscene system, so that we can start realizing some sense of narrative. I get moving and waiting events functional within it. I also had to refactor my Actor and Actor-inherited Player, since the Actor needed the Player's movement code as a base. We will later expand upon the Cutscene system and Actor refactor.
@pandabloxplays2577
@pandabloxplays2577 2 месяца назад
currently my biggest hurdle in game development is the art. I'm just really bad at making pixel art. it seems like any idea i have for a game is stopped simply because im not artistic enough to make the idea come to life im good at coding and godot and stuff but art.. i just cant do it
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
Art is not easy. It takes lots of practice, just like with coding and any other skill. If art seems truly insurmountable, I suggest finding an artist to work with. There are also lots of free assets (with varying usage rights) on places like opengameart and itch.io.
@Bub.tv21
@Bub.tv21 2 месяца назад
Please make the sprites bigger.
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
Thank you for the feedback! I am intentionally using lower-res art. Plenty of pixel art games use 16x16 or larger tiles, so I want to do something that is less common (8x8). I also simply prefer working in this format. I strongly believe the art will make more sense as I add more tiles, detail, and overall cohesion to the art.
@fixed_my_glasses
@fixed_my_glasses 2 месяца назад
In this one, I continue blocking in the Witch’s castle’s basement and first floor. I also add animated tiles for torches and teleporters, and then create particles for these. After this, I fixed a layer draw issue with the tops of columns and finish by making an oscillating teleporting effect based on DQ.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
In this one, I (mostly) finished animating the boat transition, made some new enemies and tilemap art, and sketched out a map for the Witch’s castle.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
We set sail today! ⛵️I also switch the water tile to an animated auto-tile (huge aesthetic improvement), implement Poppie the Party Planner (for player character recruiting), and fix a few bugs.
@jeremybstudentpilot5315
@jeremybstudentpilot5315 3 месяца назад
The original game story wise is better than remake.
@coachleif
@coachleif 3 месяца назад
A wealth of information in here! Thanks for posting this!
@coachleif
@coachleif 3 месяца назад
This is a great series, will def be keeping up. Also working on a DW Project of my own, and just think it's a great starting place for learning!
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Thanks! How far along are you on your project? Is there a specific DW/Q that you are looking at?
@muccmaster
@muccmaster 3 месяца назад
There's something about this original score that is so much more powerful than the Remake's. I like most of the redone score, but the originals can't be touched. It's like their simplicity and the sound of the midi format just creates something special and unique.
@jeremybstudentpilot5315
@jeremybstudentpilot5315 3 месяца назад
The original game story wise is better than remake.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
In this video, I change the battle system over to running through the events on different timers so that the action phase plays without needing player input. (Player input is still needed for selecting player actions and running through intro/outro text.) I also make other, smaller improvements/fixes to the battle scene.
@almeidachannel7121
@almeidachannel7121 3 месяца назад
Nice Video ! Sub & Big Like ! Love Retro Nes Games !
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
In this video, we handle project reorganization woes, adding sound and animation to our item chests, a super efficient method of adding shadow tiles to our walls through code, and jumping over ledges. Busy stream!
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Added art detail to the cave, split up my TileMap code to work with separate layers, and added more functionality to the Transition system. This is starting to feel like a real game! 😄
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
In this brief stream, I made a DQ-inspired character naming screen and title screen, then connected them to set up a simple “new game” state. I will add saving and loading later on, as well as a proper game intro.
@NTN_00
@NTN_00 3 месяца назад
Couldnt they just use a gold needle?😢😢😢 Pelase anybody
@blackjaguar324
@blackjaguar324 3 месяца назад
That's what I'm wondering too.
@NTN_00
@NTN_00 3 месяца назад
@@blackjaguar324 and the phoenix down for aerith, right?😭
@blackjaguar324
@blackjaguar324 3 месяца назад
@@NTN_00 Actually, that's different because Aerith literally gets killed. Phoenix Downs only helps people who are knocked unconscious.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Fixed the Fire animation from earlier, then made some new tiles for the caves and sketched out the cave layout on a TileMap. I'll probably focus on finishing the cave next stream.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Focused mainly on battle menus for items and spells. Also changed PlayerInfoCards to be a menu with the cards as buttons, and modified our menu arrow cursor to suit.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Lots of bug hunting… not the most fun but at least we are mostly bug free now and the menus/GUI are quite close to full functionality. Pretty soon I want to shift gears and focus on world building/story elements.
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Pretty out of it this morning, but I made some progress. 😅
@anokrs
@anokrs 3 месяца назад
Just found out! Will be following along!
@fixed_my_glasses
@fixed_my_glasses 3 месяца назад
Great! Feel free to let me know if you ever have any feedback or want me to cover anything in greater detail.
@fferd1680
@fferd1680 3 месяца назад
I generally enjoyed Rebirth. But this scene is greater here because despite obviously looking not up to date, it depicts Nanaki and Bugenhagen's emotions much better. Especially the latter's since he's not doubting his knowledge of the world, but trying to do as much as he can to save it, even if it's pointless. Not to mention that only two characters are in this scene, not the whole damn party checking how Seto sheds a tear.
@euanharrison7125
@euanharrison7125 24 дня назад
Rebirth chapter 10 onwards absolutely sucked imo. But anyway, I'm here to enjoy this wonderful moment and track from OG ❤
@SieSo
@SieSo 3 месяца назад
I wish Rebirth would've included this same music
@richardkhchang
@richardkhchang 3 месяца назад
Yeah, the Rebirth version of the scene is still great, but I feel like it hits less hard almost 100% because the music isn't clenching at your soul the whole time.
@PScoutmanJ
@PScoutmanJ 3 месяца назад
Rebirth capitalized this scene so majestically I cried, became a precious moment in the game, I felt a rollercoaster of emotions, it deserves an academy award.
@NanzoGonzo
@NanzoGonzo 3 месяца назад
Just got to this scene in Rebirth and its surprising that a PS1 game was able to convey more emotion. Sometimes less is more.
@fearlessleader8623
@fearlessleader8623 3 месяца назад
OG Seto scene > rebirth
@CuShorts
@CuShorts 3 месяца назад
a tribute to the unacknowledged, unspoken sacrifices men make for their children