Currently on a FFXIV trip. I like to make guides with sarcastic commentary and details many people miss. My LTL (Limited Time Lore) series is about capturing the Lore of limited time events so those who missed it can enjoy the story or use it for reference. I reserve the right to branch out into other games. music and other production topics.
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I have a feeling they're still rushing to get everything actually graphically upgraded still... there are a lot of things NOT in Dawntrail that are inconsistently updated.. even faces! Thancred's Heavensward/Stormblood face is still his old one, for anyone not a fan of his Endwalker-and-onwards new face.
Lighting got better for character models and worse for everything else. This cutscene isnt as cool without the gigantic glowing pillar of "go fuck yourself, Elidibus" behind Graha
Endwalker cutscene did it better. The Crystal Tower looked more alive during the previous iteration. Exarch had more emotions. 8:57 I think Exarch's skin tone on the left being more pale made a lot more sense, seeing as he's in a lot of pain from being crystallized (and blood crystallizing means no blood circulating, therefore no blood to keep complexion healthy). Also I did not need these feels right now.
I really feel it depends on the lighting sometimes it looks better pre 7.0 other times it looks better post 7.0 but in this instance I feel Cirina looked better in pre 7.0 but was talking to her in kugane in one of the DT roll quests and she looked great there but ive always like Cirina she looks super cute
This is very unfortunate, the lack of glow on the crystal tower ruins the scene. I feel like this should have been one of the few scenes where they went out of their way to check and fix.
Unless your framerate is dipping neither seem to be doing much at all. The 99 trick forces FSR to to rescale and sharpen the image. Personally I think that looks bad. Most of what is visually different between the two is the Anti-Aliasing that is used.
Respectfully, I'd like to request that you change the thumbnail. I just started Shadowbringers, and this video showing up in my recommended has now spoiled a major plot point.
They said not all NPC's would be updated at once. And "him" in that universe is technically a different NPC than the current one. They'll work backwards.
New is better. But you can also tell that a lot of Storm Blood textures haven't been upgraded yet. The lighting is more realistic though, and the new textures and assets that are there are a nice improvement.
Yeah I noticed this too. Though the team did make it clear that this visual update is ongoing. There are still many assets and textures that haven't been updated yet. But this will all come in time. The game already looks so much better.
Time to weep again, but also dayum look at all the metal and crystals, those convocation crystals look so tastey... I also love how that the gold on the floor reflect the blue light
I guess you are not familiar with the current state of the game. It is currently set up so that you must have either FSR or DLSS. Neither are really gonna have much effect unless your fps dips. However that determines which AA you have. Actually it is better to match the resolution of the original.
@@QuixoteXfun fact: the DLSS implementation is actually bugged atm. It's not enabled during cutscenes. Was a huge post on the subreddit about it a couple days after DT launch.
Wait, really? Everyone's textures are vastly improved. I was very distracted when I logged in for the new update because everyone's eyes finally had highlights in every scene and their hair doesn't look like pixel art, and their face had higher res textured highlights.
@@applepie9806 there are definitely differences, I just thought it was gonna be much more noticeable. I should have managed my expectations better, but maybe it's because my settings were at max already before the update?
You can see the difference on some elements that are used widely, while some independent assets like Exarch's must be done individually. With the amount of individual things in the game, you are asking for DT to be delayed if they needed to update EVERYTHING before release.
Any chance you can change the appearance of Carbuncle to Phoenix 🐦🔥 or Bahmut? Can you change the size of your pet glamored egi? Just curious. - I just reached level 50 summoner today!
Not really a good comparison video since these areas / models aren't updated yet. Of course "not much has changed" Would be a cool video idea for the future though.
prolly an oversight. just updated the shaders, but the new shaders don't react the same way. report it as a bug or something like that, and they'll look into it. see, the old crystal tower shaders aren't actually super crystally. they feign it with a diffuse map and a gloss map. the new ones have something approximating actual crystal more, which means that they're way, way more influenced by the surrounding area/environment lighting. ergo, because in 5.3, the sky is dark alongside everything else, there isn't much light for the crystal material to catch compare this to the syrcus tower version of the crystal tower (which uses the same shaders, since they both got updated in 7.0), and because the scenes there are in broad daylight, the crystal effect looks way better. They'll need to do something to illuminate the crystal tower in 5.3, like give it self-illumination or embed some light that does not affect anything but the crystal tower so that it can be lit up, but that's a manual process. something they can do if they're aware of it.
DLSS has overall produced better results in game, however both DLSS and FSR seem do about the same on this scene. Can you point out anything in particular?
I find it weird how they didn't prioritize Exarch, considering he's an important character to ShB? And the fact that they updated Estinien's trueblood armor but when you look to check your own set it's still the old graphics ver.??? (i think the outfit Urianger wears was also updated but only for him). Idk man.
It's because you only see this "consumed by crystal" version of the Exarch for maybe 5 minutes in total cutscene time. They're prioritising the most screentime models first, special models later it seems.
Nobody said it was done, but this is from the previous expansion, some of the newest content I can actually do a pre/post comparison of. It is important players provide feedback as the process goes on. These scenes mostly showcase character models some of which will continue to be used in Dawntrail and beyond.