🏳️🌈♂️🧙🏼♂️Hey everyone! We are a trio of gamers who enjoy sharing our gameplay. We love playing FPS, TPS, open-world games, horror, platform, and puzzle games but will play almost anything (except Fortnite and PUGB). This channel is a safe space for EVERYONE. Absolutely NO hatred towards anyone will be tolerated- that is why the comments have been turned off. Wanna spew ignorance, hatred, and bigotry? Not on this channel...do it on your own channel!🏳️🌈♂️🧙🏼♂️
I remember, that you played my Far Cry 5 map, where you was running 10 minutes outside of the actually map and giving toxic negative review on it, how stupid I'm. It's funny, that 80% of your reviews on far cry 5 maps are just toxic reviews, where you are calling author stupid, childish and other words. Also is funny, how you have turned off comments on normal videos, because you can't handle simple critic or idk. Btw I'm making more maps, that are better. That 3 maps with 4 or 4.5 ratings are good. Those with only 3 or 2 were only experimental. ( If something is even good for you ) You can find them by my name : Perun.1
Hey dude - just saw your recent upload. I'm the creator of the maps "Nightcrawler" and "Daycrawler" - I'm very pleased, that you liked them. Sadly you missed a lot of hidden stuff / easter eggs. Maybe you take a closer look at that mine entrance you just walked by so casually - might be something in there. Also the "swinging rope" can be used to reach a small platform, leading to an elevated area. And the barricaded house on that same "explosive rock island" beholds a little climbing passage. Nonetheless, thanks for playing!! ;-)
Hello, you are most welcome. Both maps were enjoyable to play. I'll have to go back and find the hidden easter eggs. Sometime when I'm playing, I don't have a lot of time, so I try to rush through. It's one of the reasons I rarely play the Journey maps. Then there are occasions when I have plenty of time and can spend more than an hour on a single map. I'll be looking forward to more of your maps! 👍
@@runninginharran Absolutely relatable, I think it's part of the nature of most arcade maps to "rush through". I spent way too much time on creating that map. In the latest iteration I also reduced the enemy count as I came to the conclusion, that 50 ist a bit too much for most of the players. Especially the last fight kinda destroyed the pacing. It's super exciting to watch people play the own map and how they approach it and even if they will follow the quest marker... ^^ P.S.: I'm not sure if I will make another one due to the fact, that it's highly time consuming. :'D
I don't know the name of the song, but here is a complete list of the music from the game. downloads.khinsider.com/game-soundtracks/album/dying-light-gamerip-2015
Honestly confirms the child screamers not doing it out of hunting instinct to me. They’re just in incredible pain. Like the doctor said, it’s a variation of Rabies. Rabies victims are there, but by the point they’re lashing out at people, they’re in such incredible pain. Like how the virals will stop and beg for mercy, beg for you to wait (I wish it was possible to shove them an inhaler in DL2. Drove me nuts how freaked everyone was of the virus itself when the cure is *fucking sunlight.* like just drag that poor SOB over to a U.V lamp already >.<)
@@koyzn Yeah, I actually heard them, and some people theorize they are talking about being in Heaven because they died, but don't really know cause Techland hasn't spoken about them dying or not...it would be great to know if they truly did survive cause I liked those guys even though they are a pain, lol
@@toseeupload8855 I think it's implied that he was forming up to become a full volatile. The fact that he remained sapient/sentient enough to be able to speak clearly and coherently also indicate that volatiles as a whole are all, to some level, intelligent. They may even hold on to memories of their former selves, but they can't control their feral nature in the dark.
This part is the most disturbing piece I know from any game. It's what made me look forward to Dying Light 2, but instead we got colorful overbearing HUD, health bars, and short volatiles that look like they're wearing cosplay costumes of a volatile...
I completely agree with you. I was greatly disappointed in DL2. In fact, it didn't even feel like a Dying Light game. It felt like a poor imitation copy that failed miserably. I have a long list of reasons why I didn't care for the game. #1- the inability to break down weapons/unable to retrieve an enemy's weapon once the player defeated him. The game is a gigantic grind game. The only thing I really liked was the Revenant, but you only deal with that zombie once. Why not have the Revenant come out at night all the time like the Volatiles? Another missed opportunity for Techland. As of now, I will NOT be buying any DLCs for this garbage.
@@runninginharran Sorry, I wasn’t specific about making it into the arena part, I just put the quotation marks because it’s something Fatin said in the middle of the Gathering mission.
@@SiegwardofCatarina_ No prob...I didn't want to say too much since all of their quests werent done and there is quite a shock in the Following. But then again, it's here in the video anyway, lol.
These guys annoyed the hell out of me(especially tolga) in the main game But I can't deny that I was happy to see them in the following dlc, at least they got out
I hope biters didn't go where you were after turning on the radio. I did that once, I was in a roof and turned on a radio amd suddenly I was surrendered by a lot of biters around the building
@@guisantetoxico5348 Basically, it's volatiles making other volatiles. Instead of killing people and/or eating them, they just use the people as a breeder to breed more volatiles. Its like a person getting bit by a werewolf and then they turn into a werewolf too.
I remember beating it and at the last mission when u get to the dam u can here then on the radio saying "CRANE WERE ALIVE WE MADE IT TO THE OTHER SIDE!!!!!"