[Info] C:\Users\mamat\OneDrive\Документи\Flax Projects\MyProject3\Source\Game\Fps Controller.cs(57,54,57,70): error CS1061: 'Camera' does not contain a definition for 'LocalEulerAngels' and no accessible extension method 'LocalEulerAngels' accepting a first argument of type 'Camera' could be found (are you missing a using directive or an assembly reference?) i am getting thiiis
Will the character avoid obstacles if there are any? For example, I would like an NPC to go to a certain point, but avoid other NPCs or objects on the map.
Sorry for late comment but i have followed the code exactly. But when press the pick up button, it drops the object after less than a second. does anyone know what might be wrong?
I love this! So creepy. I would say the water needs some work in general though. Also, if it's possible, maybe include some ripples when the player enters the water?
If somebody have problem in Godot 4.0 with no moving RigidBody3D when Player hit its solve. - CharacterBody3D => Collision => Layer 2, Mask 1,2 - Interaction => Collision => Collision Mask 1,2,3 - RigidBody3D => Collision => Layer 3, Mask 1,2,3
This is a good tutorial. There is one thing I noticed, and that you were skirting around using the equal sign for comparing numbers. Normally this is "==" when comparing; but it depends on the coding language. Also, you didn't cover if the player fell off the world, causing a game over scenario. I would assume this is easy by detecting if the player is below a threshold on the Y axis, like -500 or something like that. For making audio options, might need another tutorial, but it would be nice to know if you can create audio busses for a UI to control, such as for volume and specific things like sound effects, music, etc..
That was so helpful thanks, I learnt a lot, and the way you explained it was also amazing, I was first trying to do this on my own by controlling positions and rotations but it got too complicated, this tutorial was just the thing I needed, Thanks❤❤❤
woah this video was made the day of my birthday, i really love how flax engine is improving! I'm testing it today by myself and it looks really promising for future 3D projects! edit: no
Wow. I needed this my dear friend. I can not express to you how badly I needed this video, I have been on solo journey towards building my very first simple game! It's been quite a few months now and as you all know, It is never quite that simple, not when it comes to code. This video solved so many of my problems. Thank you! a million times thank you!
thx for the video it helped me alot . but i cant quite wrap my head around how did you refrence the target in your script . i am quite new to 3d godot s
Used Unity for about 5 years, though I always failed to finish a project lol! Got many projects in a concept state and some quite polished, but not complete. Now playing with Godot and things just seem simpler, lighter.. somehow it makes me focus on important things more and keep it all simple.. idk