Ducky, how long does it take to render one frame of this? My computer takes 2m 40s per frame, one reason I avoid cycles. I need to upgrade, what hardware do you have?
I have a specific question about Geometry Nodes in Blender. Let’s say I create a pillar using a cylinder and then use Geometry Nodes to create multiple instances of this pillar. I want to select one specific pillar instance and add a name board or logo to it. I watched video on using indices to select a specific instance, and I understand how to filter and select one instance. However, I’m not sure how to customize that selected instance by adding a logo or text to it. Could you please create a tutorial on this?
Very good! I have loved your contents and the didactic way u present it. Finding content on this topic in Blender is really difficult. Waiting for the next tutorials.. Hugs, directly from Angola ❤
First of all a disclaimer: to all people saying I should not "complain" and "be thankful" for free tutorials - I really like Ducky and all his tutorials, he's doing awesome things. I do not mean the following negative at all, mostly it is just to show there are other possible ways as well that people watching this video might not be aware of and every once in a while even tutors themselves are not. With this being said, I'm not sure I understand why this is done with a Geometry Proximity node, because the special thing about this node is that you get the distances to multiple vertices of a mesh - if you just take a single point, the benefit of the node is gone... for that you can use a Vector Math node set to Distance and plug a Position node in the second input. For the Vector Math you don't even need the Empty to be converted to geometry, you can simply use the Location output. Even if you wanted to convert the location into a single point you also don't need a Mesh Line, you can use a Points node. And for manipulating the float values coming out of the Map Range node, why use the RGB Curves node? For floats a good way would be (as the name suggests) to use the Float Curve node.
@@TheDucky3D As I said, I really like your videos. And usually it's not the YT creators who have a problem with tips, but other commenters who sometimes get straight hostile if I dare to suggest a thing or criticize a method.
Hi, a lot of people recommended me your channel and tutorial to learn Motion Graphics. There's an effect I want to recreate and I was wondering if you had any idea where I should start ? I want to recreate the lines in the background like in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UVA-YoITosg.html
I'm surprised how much I've developed, i wen't from hating geonodes, to looking at a picture and knowing how to make it, thank you Ducky 3d for your GREAT tutorials ❤
Amazing tutorial Ducky! Just discovered your channel after seeing a shout-out from another video. This is awesome! Thanks a lot for all your help! I have one small question though - how can I avoid the cube sitting on the floor without overlapping edges or sitting on the air? Is there a way to snap one object surface onto another to help it sit perfectly? Or some way to snap object movement to the grid itself maybe?
great tutorial as always, love your work as a loyal viewer i ask you to put your final renders into the end of the video so we understand the real outcome of the animation.