I recently made a 2nd account and Soldier 11 came out as my first S rank on the first 50 pulls the game basically gives you. I dont have her in my main, but I have to say that Soldier 11 is really good in mono-fire team. I paired her with Burnice (lucky single 10 pull I did in that account) and Lucy. Doing wonders in my 2nd account with them.
Now that I’m more awake. I got a C6 Lucy going for Burnice. And managed to get Lucaon instead failing pity. But they’re not bad. None of them, it’s just bittersweet. I only ended up installing because of the annoyingly catchy Burnice song man 😂
I have a good attack % disc drive 5 (Attack, crit rate, crit damage, pen) and a bad fire damage % Drive 5 (crit damage, def, pen, hp %). How important is fire damage on the 5th slot? I'm thinking the first option is way better since im missing crit stats for her since the substats on my fire damage drive sucks.
S11 is probably the most disappointing DPS unit I've used. Not because she's bad, or because I have skill issues with her. It's because I got her at the same time that I got Zhu Yuan. So, watching my freshly level 50 Zhu Yuan clear Shiyu stages in 1 minute vs. watching my freshly level 50 S11 struggle through stages in 4+ minutes just felt super bad. It's not so bad, now, though. My Zhu Yuan will clear a stage in 40 seconds and my S11 will clear in 1:30. That said, I cannot wait for Miyabi to replace my S11. It's just painful seeing how weak S11 is.
I intuitively ended up with Soldier 11, Caesar, Lucy without looking anything up - amazing team. when it was time to build the second team I replaced Caesar with Koleda to free Caesar up for as she fits anywhere. very happy with the team comps but I still have too much of a skill issue to clear all of Shiyu. btw, I think learning fire suppression timing is not super important. I deploy Solider pretty much exclusively against stunned enemies, and you can quite easily keep up the automatic fire suppression for the entire duration of a stun. for example: chain attack > two cycles of basic attack > EX special > two more cycles of basic attack or: chain attack > two cycle of basic attack > ultimate > one cycle of basic attack > EX special > one cycle of basic attack
Timing her attack is not hard I enjoy the rhythm of her attack But tuning and farming an Inferno Metal piece that has CritRate+CritDmg substat is literally my “losing 50/50 to Nekomata” I kid you not, all 20 of my tuning at Elfy so far for an S rank Inferno disc 4,5,6 has been DEF, HP, AP and AM main stat, when ATK and Fire DMG bonus come up - no crit rate/dmg
I have the M1 and I would say it is actually really and surprisingly strong. The reason for it is that upon entering the fight, especially in Shiyu, you get such a big energy boost that 1) you clear the squishies way more efficiently 2) this energy just goes to feed your team and you get the cycle and energy snowball going way quicker. It just speeds everything up from the start of the fight
Please do not play 2p woodpecker if you have 4p inferno, you will only shoot yourself in the foot. You'll already have all the cr you need with the set, substats and maybe some team bonuses. You'll be way better off running the atk% or pen% set
Im wondering if Soldier 11 gameplay is easier in mobile, bc i never knew you were supposed to time her attacks to get fire supression, i just always get them somehow
Dude i got into the game beacuase of bernice and i got her with soldier 11 they are so fun to play together!(btw should i pull for burnices engine or save for a secondary dps?)
For non Caesar havers, esp if you're running Koleda or not have a lot of crit rolls you can sub Ben - his passive gives an extra 16% crit when S11 has his shield on, also + 28% on Inferno metal gives a staggering free 46% crit. Plus Ben can work with scuffed discs as long as the mains are def on Discs 4 - 6, or impact on D6 if you don't have available stunners left. Her F2P team would be S12, Ben, Lucy
S11 was my first S-Rank, pulled her _real_ early, so I've had her as a primary attacker basically my whole playthrough. One thing this gets wrong: Don't sleep on the EX Special invulnerability. Timed correctly, you can use it to dodge some pretty nasty attacks and maintain uptime on her offense. Also, her dodge counters trigger a few hits of guaranteed Fire Suppression, so you (again) don't lose uptime. S11 is odd, she's got a high skill ceiling, but it's all execution, not tactics. You don't need any funky setup or special comp to break faces with her. My usual team is Soldier11, Caesar, and either Nicole or Burnice. Nicole for her chain attack to soften up targets, or Burnice as a burst off-DPS. Ceasar of course, provides her barrier and I've got her set up for slugfests as well.
She spooked me on Caesar banner when I lost the 50/50. Built her and eventually got Caesar. Now the two are really in synch with Lucy as a support. Having insane amounts of fun with her but I really wish her weapon would spook me, or I have to use the 600 limited currency to obtain it later. She's definitely a second dedicated damage dealer as Nekomata needs to be reworked. I am using the limited weapon Glided Blossom(R5) on her since the Starlight Engine is on Nekomata (M1). Truthfully she's really fun for how standard she is. She'll get power crept hard in a year or two but I'm going to make the most of her.
S11 2pc Swing Jazz and/or energry regen 6 disc slot (ur choice). Thats the solution on Burnice team. The more fire suppression the more DPS. When the target is burning, more dps. Slow timed basic atks is not more DPS especially against the Doppelgangers. I S ranked all shiyu before i even had Burnice all the way lvld up and lucy was only lvl55 with some missing stats for discs with no Ceaser sheild. Easily one of the best teams when you build energy over atk on S11.