This isn't the Unreal Engine official channel and i don't make mods, ports or games, ONLY VIDEOS. Este no es el canal oficial del Unreal Engine y no hago mods, ports o juegos, SOLO VIDEOS.
So now you're working some ideas for Zelda 64 games? If you're planning on working Ocarina of time to make it look like the spaceworld 96, please share some info with me
@Unreal64 I have read. It only works for Majora's Mask. Ocarina of time is not available. And I probably understand that well. I've tried to use Sharpocarina, but it didn't work that well. Also, I never used Blender 3d software before(try the software, didn't understand how to use it yet), I'm using Lightwave 3d. I'm just curious about how you'll be able to capture the textures from Zelda 64 spaceworld 96 that have never been used from the final version if you're planning to work on it.
Mario: "I WANT CAKE WHERE IS IT!!!" Toad: "...I'm sorry Mario... Peach fell in love with Bowser..." Mario: .... *LOADS SHOT GUN AND SHOOTS TOAD, KNOWING GOD DAMN WELL HE WILL KILL HIS FRIENEMY ANY TIME SOONER*
If Metal Mario absorbed a bunch of heat from fire right before the power-up wears off, do you think all that absorbed heat would linger and cook Mario alive?