In my group, Crawling Chaos has never won a game. We feel it has several design flaws. It demands a lot of power (mainly because of spellbook requirements) and you NEED to put Nyarlatothep in risk constantly to harvest that power via The Harbinger... but that also means an enemy GOO can kill Nyarlatothep at the same time. Your signature/cheap attack consist of moving Nyarlatothep, then calling the Hunting Horrors as meat shield, then unlimited battle...but those hunting horrors that are supposed to be expendable cost 3 each one! You can´t really afford to summon them again on top of fulfilling your spellbook requirements, not to mention losing Nyarlatothep at any time almost means an auto defeat. Uh, also Hastur can decide at any moment he wants to annihilate you and you can do nothing about it... I think it would be more balanced if either the spellbooks were cheaper or Nyarlatothep didn´t cost 10, I don´t get why he is one of the most expensive GOOs, he would be fine at 8 power like many others are or even cheaper, he is just not that powerful to justify that price. Do you guys think I have a point? Or do you feel more optimistic about CC?
I think the perfect timing to do Dragon Descending is as a game ending move, when you are at 12 doom and 6 gates or 15 doom and 5 gates. That way the other players can´t react against you because of your sudden advantage as you say in the video. Only thing to take care about is to make sure no other will have more points than you via Elder Signs. This also allows you to pick it as your last spellbook, since you don´t need to use it before to affect the course of the game like the others.
Great vid. Helps remind me of all the shit I have stacked up in the game closet. Thankfully have a regular Cthulhu Wars "league" with a few friends and we are finally trying all this stuff out. Daeman Sultan is intense.
For all those that backed this project, dont expect to get it for about 8 years from now. They have I think 5 unfulfilled kickstarter projects. I pledged for hyperspace back in 2019 and still have not recieved it....
What is the point (31:40) of doing ancient sorcery 3 times just to get the power back in the gather power phase? Is it just to be first player in the next round?
What happens if an Independent Great Old One is Eliminated by the Worms of Ghroth? Do they stay if your pool or go into the community pool? I ask because the IGOO Death rules specifically say when this is "Killed" whereas Worms of Ghroth say your units are "Eliminated".
I didn't know Nodens is in Cthulhu wars. and his powers make sense. since hes kind of a good guy he assists whoever summoned him, and also tries to prevent the end of the world, or at least during the apocalypse, delay it. Love it
I'm a little behind having just purchased the game and expansions, but this feels like solid advice. The playthroughs I watched seemed like trying to do everything was a terrible idea and a trap.
Im confused when is a good time to start summoning gnoph-kehs. First turn i want to build a gate, summon a wendigo and hibernate to try to be first player. Or is a gnoph-keh first turn a good idea?
Drawing more cards although increasing your chance of success x being greater also makes cards like time or need and future test near auto fails. Althoguh it still makes sense to give legolas something like the bow figuing he would be the best to comabt it pigeon holes him to only serve a an agility dps that in reality doesnt out pace other players combat potention especially given that anyone can have hunter and pump their damge with strikes
I don't know, I feel the abilities in the Consecration spellbook should have already been part of the Cathedral faction card abilities, leaving space for another spellbook that could leverage Catherdals further with more abilities. Something like Cathedrals giving further movement abilities such as 'Underground passages' giving instant movement between cathedrals areas (which is also in theme, if anyone's read "The Mound")
I have a question that I’m unable to find an answer for so I would like to ask you about player order. While sitting at the table how do you determine who sits next to who around the table which will create player order for the game. I understand that The Great Cthulhu goes first and after that the player with the highest power becomes first player and picks the direction. My question is based on sitting at the table and who sits next to whom. Does everyone sit next to the map by their factions Glyph so it’s an easy reach to the Cultists as the game play begins? I believe there is a rule on WindWalker and Opener of the Way order of picking Area starting spots but who sits in what order around the table? I have purchased 4 extra expansion Factions and as they are added into gameplay I’m not sure what the seating order around the table should be or how to go about selecting seats at the map/table?
Thanks! Sorry for the slow reply. I don't get notifications. "Sloth" is from Khurasan Miniatures, END-201 "Mutants of the End Time -- The Predators". It's one of a set of five different weirdos. :)
Hi, sorry for offtopic. Can we play cthulhu wars beyond 30 doom points. I want more wars in our sessions, and when almost everyone receive 6 spellbooks, everyone can fight in full strength. So can we play during 40 doom points or 50?
So should I just not buy tcho tcho then ? I have like 4 or 5 expansions already and everyone is making the tcho tcho sound broken and therfore not worthy of a purchase. I haven't heard anyone say such things about any other factions so is it safe to say this is a defective product and a safe pass?