I love everything about video games, especially game design! I'm a big fan of Pikmin, especially Pikmin 2, so expect videos on that! Also a fan of Donkey Kong, Banjo-Kazooie, Monster Hunter, Dark Souls, and 3D Mario.
41:13 I’ve noticed that when the Titan Dweevil has no treasures left, it folds it’s limbs in & stretches it’s feelers out. 40:16 You can also see how the Titan Dweevil doesn’t do this when it has treasures.
I remember having a dream of being in a Pikmin 2 cave circa 2004/2005. All I remember is being on a small, green patch of grass surrounded by dark water. I don't exactly remember there being an enemy, but in my mind I feel like there was the Emperor Bulblax's eyes or something similar. Seeing this massive, green wollywog sort of took me back to that childhood anxiety. I wonder if that's what it was.
12 дней назад
3:20 I’ve been playing Pikmin 2 for nearly 2 decades and I have several playthroughs on my channel of Pikmin 2 and Pikmin 2 mods, but my brain has never once processed that The Valley of Repose takes place on a city street. Wow.
Pikmin 2 was one of my favorite games as a kid. Didn’t know what the hell to do though, if I remember correctly my old save file was over day 60? And I didn’t even know you could play as the president. I just loved running around easy caves with purple and white candy pop buds and exploring the over world maps. This entire video just being the game’s music and simple text over it is super relaxing and sort of captures that feeling of wonder and exploration I had while playing as a kid, finding out about so many tiny details. To be honest I was a bit put off by the video not being voiced over but then as I watched I realized how much modern media has warped my need for “more stimulation”. Granted having ADD doesn’t help with that problem but I digress. I want to thank you for making such a simple and relaxing video, especially in this day and age. Content like this deserves more recognition.
One other understandably missed detail is that Beady was intended to drop butterflies if killed with no treasure. Due to an enemy allocation error this does not happen in-game but videos exist online that fix the bug and it’s pretty gorgeous
Great video! Pikmin 2 is one of my favorites as well. Other commenters may have already mentioned these, but here are some other details I noticed: - The Wistful Wild caves appear incohesive, but all three have loose theming of their own. Cavern of Chaos is demon/hell themed with arguably the most grotesque boss in the game and the Silencer, worth 666 Pokos in the Japanese version. - The Hole of Heroes is described as a "melting pot of life" by the ship, and it really is. Not only is it a boss rush, but it actually contains every creature in the game aside from the toady bloyster, gatling groink, breadbug, giant breadbug, and waterwraith. - The Dream Den contains every cave theme except snow, which is suitably dreamlike and is a nice cave to end with. - Many enemy attacks are able to damage enemies and traps, not just armored cannon beetle larvae, but also beady long legs, raging long legs, and waterwraith, and probably a few more. - With precise aim and whistle timing, purple pikmin can be used to damage fiery bulblaxes and poison gas traps. Red pikmin are completely obsolete. - Those spots that mark where treasures spawn in caves can sometimes be used to locate buried treasure if you don't have the treasure gauge. - Aside from the music, caves have a lot of eerie ambient noises that often go unnoticed. - Breadbug
For HoH, I meant to say it has every non-boss creature aside from the breadbug, toady bloyster, and gatling groink. There are several bosses that obviously aren't there
This was such a wonderful video. Even as someone who was quite familiar with the game, I learned a lot and noticed things I just rushed by before. Thank you for spotting them all and sharing them with us.
Ahh, speaking of music, it’s very dynamic depending on what you’re doing or what the Pikmin are doing. Such as combat or if the Pikmin are working. It’s such a neat detail that helps keep the player aware on what’s going on. Think my favorite Pikmin fact has to be how Pikmin are staring at the glowing antenna when they’re following you. So shiny!
This is a fantastic video, it even showed some things I didn't know about this game in spite of all the times I've completed it and all the videos I've watched on it, namely the first cut-scene with the unplucked pikmin. This is one of the best games and series ever made, Pikmin itself has created an new world unlike any other. Pikmin 2 is a dream to play, watch, reflect upon and to remember, it's a game that provides the player so much more than it had to, yet it went above and beyond to be one of the best, if not the best, sequel to something ever.
Pikmin is super unique, metroidvania is a whole genre named after existing games but pikmin is entirely its own thing. It's a shame how each game does something best and worst, and nobody seems to agree which game is the best (though that is really just saying "They're all that good") Pikmin 1 was the best for the "new experience." not knowing what was what, being thrown into an alien world and being given a grave (for nintendo lol) situation, learn and adapt or die. It's very short though, and barebones in comparison. Pikmin 2 was the best for the general feel, it has that irreplaceable aesthetic of not being on the cutting edge of graphics but still being stylized very well. the environmental details, the treasures, the piklopedia, the adaptive music, you just don't want 2 to end. you want there to be 5 more overworlds and more caves with unique premises. maybe not too many caves, though. I do wish it was harder, that survival was a factor again. Pikmin 3 had the best gameplay loop, i think. The idea of making the treasures matter by literally extending your life is perfect. The "splitting up the captains" mechanic actually having a use, the story tying in the plasm wraith and hinting at some strange overarching plot. It's great, but the story being so controlling was probably overtuned some. It was generally missing some stuff from 2 like some enemies, caves, some of the adapting music, etc. Pikmin 4 brought a bunch back while adding and changing a lot, and to me it felt over the top. The story wasn't as railroaded as 3 but still just as if not heavier because of all the talking- which would be a lot better if you didn't make your own character who never spoke. All the NPCs literally giving you missions to complete... it just felt very gamey and unnatural compared to 1 and 2. Part of that is that i spent a decade waiting after 3 and grew up, but most of it isn't. I like pikmin 4, and mechanically it's quite good. The obsession with dogs is very odd to me though. I wish it had just expanded on the "use all 3 captains at once" idea, I don't think I liked a single dog-related aspect of pikmin 4 at all. I respect that they clearly agreed with the people who said "pikmin 3 removed too much" and brought back so many enemies, the caves, the piklopedia, etc. Perhaps in 15 years pikmin 5 will be the gritty survival horror reboot or something lol.
It warms my heart to see that they even thought to add little visual details to add continuity to the caves. I had never known that. Lovely video, mate.
Learning that the enemies falling from the sky weren’t just (entirely) random is so insane to me. Like what do you MEAN dwarf bulborbs can survive a fall of at the least 30 times their height. Poor fellas should install some guard rails:(
Holy hell, I only just realised that when a cave is cleared of treasures, they start singing the main theme motif of pikmin 2! I never picked up on that! Honestly, pikmin Is a comfort game, I’ve only really spent time on it three times, as in play threes, but never finishing, but it’s just got such a mood to it, and I do wonder what three and four are like and if they hold that same mood of the first two. I never played the original, I only played the second one on wii, And I’m pretty close to actually finishing it for once, and have finally started playing the original.
Pikmin 2 will always have a special place in my heart, thank you for making this video! there's so much stuff that most people won't even notice in their playthroughs!
27:46, I always assumed that was an imprint left behind by the empress when it fell down to this sublevel since it's right under the place where you land.
Get TF out of town you can destroy the Ranging Bloister WITH PURPLES!? The most valuable thing I learned from that were that purples are even MORE broken than I originally thought!
super cool, love this game and have played through it countless times and there were still quite a few details you spotted that i never did. awesome work!