I will teach you to become a programmer who will become capable to work independently.
Looking to improve your programming or Unity skills? Or need consulting on getting your first game dev job or becoming a freelance game developer? Book a consultation with me 1 on 1 www.tomiczengineering.com/mentorship
Kolko si dugo ucio unity? Ja se nesto razmisljam predjem na game dev pozadina mi je Java al sta znam nisam se jos odlucio dal unreal ili taj unity sta ti mislis ? :)
Zavisi sta zelis da pravis? Ako zelis praviti velike igre onda Unreal Engine. Ako zelis mobile ili manje igre onda Unity. Godot je isto ok za 2d igre. Unity sam ucio tj ucim vec 10 godina. Sam IDE se brzo nauci, ali c# se duze uci. Mininalno godina dana za neki junior level.
Mislim glupo pitanje sam sam sve istrazio na kraju krajeva nego toliko tih horror prica oko game deva da me ono plasi da zaronim u to neam pojma zanima me ovako tvooje razmisjanje o svemu tome kao neko ko je iskusan :)
@@nikolakrsmanovic9175 Gamedev dosta ovisi o lokaciji u kojoj zivis. Lokalno gotovo da ne postoje gamedev poslovi. Ja bih ti iskreno preporucio da radis web/mobile/embed, jer gamedev nije trazen kod nas. A saturacija remote poslova je ogromna.
Udemy $11 courses are the best. You buy ones in your selected language and then just study. Cracking the coding interview is a good book recommendation as well.
Sorry about that. This tutorial is not meant to be used as a follow up guide, more as an example. If you want to have deep understanding of how to move objects in video games I recommend that you learn basics of vectors.
Unless ChatGPT is wrong, GetComponent<> doesn't look in the entire hierarchy. GetComponentInChilden<> does. Maybe you meant this one? Also not recommendable to use GameObject.Find("String"). That would be a good tip. It's very inefficient
I you make 40 hours + video on Data Structures and Algorithms and Design Patterns i would love to watch it❤❤❤ I want you to make thousands of videos i'd watch them all❤❤❤❤
Great video, really helped visualize how interfaces could be useful. Only suggestion would be to show the correct method first, as showing the incorrect method first can actually reinforce that. And also showing the full methods from start to finish, instead of doing first half bad, first half good, second half bad, second half good. This made it a little confusing cus they got jumbled together in my brain. Was able to skip around tho to achieve this and everything was much easier to understand and u made it all make sense. Thanks again for the great video tho, earned yourself a sub
Most are bad for me because I already know c# and don't want anything c# explained at all ever, just show me the Unity bits. I could teach c# as a college course for fuck sake.
I have a previous history with python and Blender. So I was able to sort of translate that knowledge into Unity. I am not exactly sure how to program in Unity. I have been copying and pasting from chatgpt but I want to not only learn c# but understand it and be able to write my own script.
Looked into interfaces a bit and initially dismissed them after misunderstanding what the benefit of using them is supposed to be - wanted to confirm whether my dismissal was the right choice, and came across this video And what a well made video this is! Great example and explanation, which helped me see the actual benefit with regards to scalability. Huge thank you!
Nice tutorial although I typically see where instructors contrast Update vs FixedUpdate before going into deep explanation on FixedUpdates differences.
Fantastic. Compelling use of examples, comparing good with bad code, and taking us through the calls that are being made in each scenario. Your critique of other tutorials that just talk about contracts was spot on!!
This video is the bitter truth of my situation. I am a gamedev intern in a startup company and it's been 2 months. The starting tasks are kinda simple and I easily found tutorial videos for that. With the help of ChatGPT I barely managed to create some projects. And when I need to incorporate that mini project inside of a bigger project, it just don't work well. In my mind I thought I can complete any task that they give me and that thought stuck inside my head. Then one day they gave me a task on API. I don't know what to do and I can't find any tutorial video for that. My confidence in shattered and I got stuck in this hellhole of thoughts. This video is very much helpful and I really want to be a Game Developer. I don't know where to start and how deep I learn a concept. I need a starting point because I don't know where to start. Help me please.
so in your mind we are using C# it's made by someone else same as Unity it has it's own libraries, syntax.. problem is eventually you are using a computer which is made by someone else so it's best to keep calm and take as much info as you can
No need to take the video literally. In the video i try to invoke awareness among beginners. They may spend years working only with Unity components and gain fake confidence that they learned programming while they only learned engine specific tools. This happens often especially with Unity devs who gain experience from tutorials that only cover high level tools. I know this because I work with students who have this exact issue.
Lmao I solely learned from tutorials. If you aren’t brain dead and already process logic very well, learning code from someone else isn’t bad at all. I think some people start on something advanced then complain when they’re done, they have no idea how to read it and what it does… tbh this video has no merit except for stupid people who feel the same. Anyone smart would not.
leave unity as their changes are never ending and never finished or polished. Thus, you end up using legacy crap and not complete in 7 years "modern" crap and burn out.
Instead, switch to unreal and never get shit done as a programmer with blueprints, because have fun learning 50-100 new nodes and what they do (aside the fact that they all have different unique names for their function in unreal than ANY OTHER ENGINE), or build a 5 minutes bloated construct if statement which takes one line of code in... code. Or try doing C++, and have no literally no real resources even you know C++, its a piece of shit to get into. Yeah, ill stick to unity thanks. I will switch to godot once it works for actual real rich 3D games.
I am channg direction of where this channel is going, I will remove Unity from my marketing. I don't think Unity will handle what they caused recently. I can already feel that my audience changed engines.
What you mention is 10000 times worse in Unreal Engine, I went from Unity to Unreal and viewed some tutorials to understand the conversion. Most of them didn't know about programming even with blueprints, and just repeated what other tutorials said without understanding why they were doing things. In comparison, Unity is tutorial heaven xd. It would be great if you talk about Unreal Engine, as it has very good tools too.
Blueprints are a number one reason why I never switched to it. I once wanted to switch to it, but all tutorials were in blueprints. It's better to just learn c and c++ alone, then start using Unreal. What I really like about Unity is that it gives you this sandbox and you just work on whatever you want.
Welcome back sir, that's a nice topic. This is also valid for UE. I have started to learn UE and been addicted to tutorials for a moment since its delightful to develop a game and not solve problems. Since developing directly a game & staying in safe zone is more choosable. People often find themselves following tutorial which they are stuck in "Tutorial Hell/Purgatory". One thing i can suggest is, when learned concepts/basics enough. Its time to start your own project. You need to try solve things by yourself. When you watch tutorial, the guy will solve the problem for you, thats a passive learning, once you try it by yourself. you wont be able to accomplish it. So its time to research/solve the problem by yourself. And "THAT" will be the ultimate improvement.
real truth is to program things that solve your own problems, that actually teaches you coding. People are upset when they try to learn programming, because they are not starting with simple applications like a mass-file-renamer or something simple. Most never even seem to bother to learn what loops do or why you should use loops to begin with. Worrying about stuff like classes and methods only confused me when I started.