great video! my friend and i are currently working on a game for Panic’s playdate and considering switching from vs code to nova. the price isn’t bad but since we haven’t made a single dollar from programming yet, it feels wrong to pay for tools when we have a free version. but dammit if you don’t make a great case for Nova. we’re not fans of microsoft so all your complaints about vs code landed 🛬
I personally took to using TP-Link powerline units for networking up the house. Granted the box claims 1300MBps but reality is closer to 400MB if you're in an older residence. However, physical connections are favoured in my household. Although some of the units have 2.4GHz and 5GHz broadcasting (with guest) so the house can serve all the IoT devices also. :-)
I love this monologue, I'm a UX teacher (extremely concerned about the generation of designers coming out of my door) and one of my gripes is exactly this "We'll AI our way to being good designers" which seems be the deafening voice of what I'm battling with. Thank you for your articulation on the subject. I will consider PenPot
Thank you for your kind words! I’m suddenly in the position of being one of the old dogs nowadays, from a really traditional background and progression. It’s mad the idea that you can cut corners to a design education, as if the picture that comes out the other end is the role, not all of the knowledge, decision making and consideration that gets you to that point.
@@manylearn you and me both, I've been running the circuit since late 90s, and felt compelled to become a teacher because the ensh!tification of the internet. Ironically I'm amused that we're (as a society) only now realising the impact on UX from the lockdown era has caused a lack of trust in (UX) Designers after every pleb and his pet spider was a UX designer during hiring frenzy in the work-from-home saga. You're the first youtuber that matches my same outlook. Keep up the good stuff!
I’ve also recently been “designing” with Astro and Tailwind for prototypes. But one avenue I do find interesting is going from Figma to a product like Builder io because you can import it into code. And the code is like 70-80% of the way there.
I’ve been using Figma for a year and I hate it but wanted to keep up with the industry. I thought maybe I was missing something and than I heard the Apple UI designers still use Sketch.
As a Figma influencer in the space, people are completely sleeping on what AI can do. The more you talk about it, the large influencers come with the same slogan: "AI will not replace you, someone using AI will" bullsh*t.
These are the reviews that matter the most imo and glad I came across to one. Battery concern is a huge issue for me when it comes to devices that I'm meant to use intensively through the day and I'm not a fan they keep adding them to the new pen tablet models, not to mention that keeping such a degraded battery inside can be risky. Guess I'll wait until Wacom decides to release a new Intuos pro line-up with the Pro Pen 3.
Shame about the tablet, it'd be nice if there was some serious Wacom competition. But, I love my Quick Keys (the controller at the end)! If it wasn't for Davinci Resolve being laggy for scrubbing with button presses (which is a Davinci problem, it happens with keyboard too), I'd be using it instead of my Speed Editor... and Quick Keys is a fraction of the price!
Yeah, the lagging AFAIK is a specific kneecapping, as BMD are primarily a hardware business. My loupedeck that had resolve present is ultimately janky as hell as API access for controllers is verboten. They gotta make money I guess?
@@manylearn Can't fault them for wanting to make money, though their stuff is generally pretty good, so maybe they just need more faith that they can compete 🤔
AI won't replace designers. But a designer that uses AI will replace a designer that doesn't use AI. You're missing the point on AI, you should think about it as a way to level up our profession, in a way we can focus on bigger pieces, and stop fumbling about with things that have been done forever. Bitching about AI is like bitching about design systems. We still bring the logic thinking to make sense of all the little pieces. AI is just another piece of the puzzle for a good designer. For a bad one, it'll be a threat.
With all due respect, this is a very reductive statement. AI utilities - such as generative fill, suggesting auto layouts, auto renaming layers are all very useful and welcome, this sort of thing should and will continue. If we look further to the video/post industry, Resolve has tools like magic mask, auto video transcription, vocal isolation and relighting. All powered by ML. These things are useful. What I’m talking about is wholesale generation of things being of limited use to professionals. It’s inherently derivative works and I think mostly useful to juniors - the exact people who are displaced by the coarse application of this technology. It can also open the door to greater interference from third parties and increased devaluation of the work of being a designer. Laypeople tend to think of coding as magic, because of a perceived high barrier to entry. “Its so complicated, I could never do that” But when it comes to design, because the output is easier to reason about and more immediately tangible, the layperson has all kinds of opinions and can easily hand wave away some of the intricacies. This isn’t new, you would have experienced this and it makes jobs harder and worse, more scarce as roles get merged and experts displaced. The “make design” and “make prototype” buttons hasten this. It’s of low utility to you or I, but hugely useful to a product manager. This will not be lost on Figma. That’s the point of the video, not “AI bad”
I get where you are coming from, i was thinking about it this way for the last year as well and have been trying many AI-Tools, used them for client work and saw clients starting to use AI-integrated tools as well. It's not a great picture - while the quality of output is rising, the perceived value to our customer is sinking - as they get into the mindset of "well, AI can solve all my problems, why would i pay my agency, i'll just use ChatGPT etc." This is adobes target audience. We are training AI by our input, by the great images and layouts we create with it - and the corporations providing us the tools will, the first second they are trained enough - offer services directly to our customers, that for "only 50 bucks a month can get a full blown AI-Agency". This is adobes move, they will train their algorithms on the work of the whole creative industry - and create a business model that creates similar output, but without the human costs associated. without all the licenses and copyrights. let them go to hell.
AI will replace many designers regardless of whether the generated designs are good or not. The people that push AI at the top level of companies don't care about your design craft, if it's a generic or unique design, etc. They only care about reducing costs to increase profits. GenAI is basically a spam generator and the number of people selling generic designs "created" by it will explode. As a result it'll devalue the work of all designers, replacing many developers without a doubt. This generic claim that "tech Y won't replace X" is endlessly repeated and so is the fact that it keeps happening. Very naive take.
yes we need more designers speaking against Figma ...where is the outrage they are using our work to "try to replace" us. We should all abandon it ....
Are you going to destroy your iPhone that has AI? Your Android? These devices all have AI that have replaced some previously human jobs. Destroy your camera. Go hire a painter. These new AI powered features are genuinely useful.
@@nigel-uno AI tools are useful, but you can't compare them to a camera vs painter at all. That's two different skills, and you're nullifying the work of photographers to say that. Modern AI takes jobs through how it works instantaneously. That's the difference. They're great to use, yes, but they should be treated as a tool, not a replacement. It shouldn't be up to us to destroy the phone, it should be the company to not replace jobs.
@@dischorddynne Although I agree with most of what you're saying, you need to understand that the capitalist mindset only care about profits. Me as a developer this tool will be very useful for prototyping and quick designs. Obviously, you need a proper designer to get the design made properly but for a small company that can't afford a designer this will be very useful.
@@ayushchandan4382 Absolutely. I do think you need to remember that AI is still just getting started. It will be a great tool for outlines right now, but I don't see much it can do that a normal person can. I'm no designer, but my current project (Hopefully one day a startup) hasn't had any difficulty just using my own personal design skills. Absolutely, the capitalist state we live in (US?) is completely apathetic. It just wants to devour. That's why they made it that way. We as people are the ones who need to have empathy since "they" dont ;)
@@dischorddynne Alright that's a fair point, but don't you agree having this tool will speed up the process of you creating the initial designs? I have been designing my application for a while and it's the most tedious part of development in my opinion. Having a tool like that to just get it going no matter how shit it is in the starting make the development faster imo. Although I can do everything it can do, but it can do it faster. I'd like to think that's the point of these tools, to make development and designing faster. Also, the capitalist state we are in (india) is definitely apathetic but at the same time what would you do if you were in their position?
It's not made by festool at all. It's made by Richartz, a well known german knife maker. They just put the festool logo on there and sell it as a promotional gimmick.
Ok what you do is get some kinda skin that does not use anything that stay on the device it self like dbrand it sticks but does not dmg it then after you apply`d that get a paperlike screen protector and stick that on top of it 😂😂😂😂 new tablet with tablet feel
Really good re-review! Nova is my IDE now. I use the preview all the time and love how i can set up 2 preview windows at once, one for mobile and one for desktop size. I also found it useful for rendering liquid code.
It could be a miniature? But anyway the idea of destructing them and flattening as iPad ... seems sad. I just have to pray for those instruments. Even though I am mostly a digital artists and hardly ever use physical instruments.
Ball rolling into place.. cheap and easy to do that in reverse.. even using a cheap desk fan to make it roll away. Easily explains why the catch is so clean. Could easily do 20 takes for zero extra cost. I don't see why any CG is needed.. just editing and a mop. oKGO AND hPC basics traits from a decade ago
It looks to me like the larger shots of squishing didn't happen. The press is much smaller and each item was done seperately and multiple times to get the right shot. Otherwise debri would be falling on everything below and would have pushed things lower out of the way. All the oressing is real but the scenery around it is wrong
I just watched the ad and I have to say it's brilliant in terms of simply marketing genius, it hits all the right buttons, the fact that it's offensive adds to the marketability, and it's not as if it reflects on the phone at all because they obviously aren't made like this. I hope that it was CGI and I believe that it was most likely a mixture of CGI and compositing of multiple shots with real destruction mixed with CGI destruction
Question: what were they trying to sell? This was intended to boost the declining sales of the iPad, and the only people who remember that _specifically point out that all the buzz is around Apple as a whole, and the iPad goes unnoticed._ This was *extremely* negative publicity for the company, non-existent publicity for the product, and a complete failure as an ad. There *is* such a thing as bad publicity.
I think the environment and the hydrolic press is definetely cg since it would be so costly to do it in real life but relatively cheap to do it in cg and put it all together.
Yeah, a press that large with huge diameter can thingies would probably cost hundreds of thousands to build, but you could replace an uglier, simpler, existing press in post pretty cheaply
This is why I only use felt nibs, I actually never use plastic nibs, I would rather spend £15 for 20 felt nibs that will last me a year+ than use plastic nibs that last longer but become sharp as they ware away. I had the issue with the XP pen artist 12 it is a pen display but using plastic nibs and not changing them enough caused some deep scratches in the plastic layer on the screen, which actually made it harder to draw because when I hit one of these scratches it knock my drawing off. I just ordered the Xencelabs medium bundle, looking forward to using it.
Yeah, half of the time I end up damaging the surfaces it’s to save my felt nibs as I always go through them so fast. And I like to ration them. So for the sake of saving a little frustration and money, I use the nibs I don’t like, for so long that I wear out the drawing surface faster 😂 Dumb.
@@manylearn haha yeah maybe try to push down softer. I think perhaps I am just lighter handed when drawing, I learnt early on not to grip to hard to prevent damage to my hand and wrist, so I just turn the pen pressure sensitivity up and then I don't need to push or grip the stylus hard, my felt nips usually last 2 - 3 months before I need to change them. I hold my stylus like a feather, very lightly and higher up.
@@TylerSmithiesArt You are so much more disciplined than me, I go hard on stuff like this, I can't help it. I used to break an apple keyboard like once a year 😂
If they had a video editing software developed the same time they started with Affinity Designer, they would have sustained on their own. Most video editors get the Adobe account for Première and the end up defaulting with Photoshop, so they won’t need Affinity Photo. BlackMagic Design gives their video editing software for free if you bought one of their cameras, so DaVinci Resolve grew to be a great software supported from the sale of their camera gear. I used Affinity Designer it a great professional app.
I have to disagree with you there. Writing a video editor is not trivial, and you’d be shocked at how entrenched video editors are. There’s things that just HAVE to work and to a very very high standard out the gate, otherwise you’d be relegated to the end of the market the likes of wondershare occupy. It’d be very tough for Serif to enter the professional video space. Adobe acquired both premiere and after effects and it took them years to get up to speed with the codebase. I doubt Serif had the skillset at the time(Not saying they couldn’t, but they’d have a far larger R&D overhead) or the financial resources for a gamble like that. And there’s zero guarantees they’d have made an inroads into the industry. It would make no sense and I can 100% guarantee the conversation happened inside the company and they decided against it. The reason Resolve has done so well is fourfold: - The colour part of resolve has been the industry standard grading solution in film for a long time. Most high end users don’t make as much use of the rest of the application. - Apart from fairlight. Fairlight was an incredibly popular pro audio suite before being acquired by Blackmagic. - Also apart from fusion (seeing a pattern here?) fusion was the second most popular compositing package before being acquired by BMD. - Resolve in both its free and paid iteration is a loss leader, and the editing parts of it are far behind the three stated above in terms of reasons most users outside of RU-vidrs and hobbyists for buying Resolve. It’s growing, but it’s third/fourth in the pro editing space after Avid and premiere/fcp. To shift enough units in a market so heavily entrenched on the high end and well supported on the low end. No. It would make little to no difference.
must start searching for alternative software, if it becomes a subscription or it will be ditched and transformed in shity template software. Is just a matter of time. FK.Y Canva!
You have a very insightful perspective. Thanks for sharing. Having worked in Silicon Valley for 15+ years I am aware of the need for having a more stable revenue stream to fund research and development. The model I find fair is the "Maintenance Fee" which gives the user the ability to decide if they want to get updates or not. I use Camtasia and am happy to pay once a year to keep current on new versions given that the fee is reasonable. That being said, since I am not a graphic designer and only use the Affinity products when I absolutely have to for a video graphic, my need for a bunch of new features non-existent. I did go ahead and upgrade my suite to V2 for what I feel was a very reasonable price.
Unfortunately, Canva kind of sucks at it's current state - the way you can't do much in it, you do not have much control, much settings...kind of like an Apple product...this is why I chose Affinity. Now seeing Canva acquiring Affinity is pretty strange, because I first thought it is the other way around - Affinity buying Canva...you do not usually see Companies of such a oversimplified, not-feature rich software (Canva) buying something completely superior to them (Affinity)
Worst comes to worst, retain workable copy of perpetual license of Affinity products just in case Canva transit Affinity products to subscription based like Adobe.
Agree with most points. Always thought the price was low, and development slow. We are in agreement on the the fact maintenance is fine. Price it fairly, have two tiers where once you make so much off the tools like 100k, you pay more. I don't agree with subscription at all. You stated the difference that maintenance is fair because the developers get a steadier stream of money, and the user doesn't have tools they've paid for yanked from them as soon as they stop paying. That's where I draw a hard line. I paid a small fortune over the years in maintenance fees to Autodesk, didn't love it, but I knew I could keep using what I paid for. When they went full sub, I was done with Autodesk. While I agree the way Autodesk handled things (and not just licensing) was worse than Adobe, Autodesk at least does offer tiered pricing, and if you are going to force subscription licensing at least offer a fair way to continue to all the users you've built your business with.
The company I work for subscribes yearly to Canva Pro for $120. I could easily see Canva doing a subscribe bundle where you get Canva Pro and Affinity Suite, with added integration for $150 a year. Doesn't interest me, but I could see something like that being offered. As long as they keep a similar perpetual license option, I'll keep buying it and upgrading as needed.