Also some other outlast features like closing and opening doors (not just like clicking a button but how u slowly open/ close them and your character actually grabs on) aswell as lockers would be cool.
bro , can you show us how we can create similar door mechanic system when player open door its 2 different anims and also we have 4 different anims for closing a door. And this anims changes as we stand in front of the door, or back, or side, or inside. I hope you get it.
So 1 anim for opening a door in front, 1 anim for opening a door from back. Also 1 anim for closing the door from back, 1 anim for closing in front ,1 anim for closing from inside, 1 anim for closing from side.
Nice tutorial (thank you kindly!) but the limitation of this method is that the capture point is static. No motion parallax when the player moves = increasingly unconvincing illusion the further they get from the portal. Guess I'll look into the Unreal equivalent of Unity's RenderTextures
If you had explained what you were doing this would be a very helpful tutorial. Also a question how to avoid reloading all the assets such as enemies items etc every-time pass over the portal?
Yeah, I think a lot of people misunderstand this though. Motion Matching is a system that chooses the next best pose, that is true. What this means though isn't that it's plug-and-play, a lot of people are thinking 'Wow! We FINALLY Have A Plug And Play Animation System!' this is very far from the truth. All it means is that it handles a lot of the logic for us but it does it in a way that we can focus on creating the animations to fill in All the gaps so that it can find a pose that matches well. If a Pose isn't available it will select the best one available and this may mean that the blend between them is nasty since we didn't fill that gap. (Update: I believe it will actually simply lock up if it can't find one, at least that's what it appeared to do when I tested it back in 5.1) To make this even clearer.....we need very specialized animations and making animations isn't quick and easy, it takes time and effort. Even Actors with a lot of experience doing Motion Capture often have to redo a single motion dozens of times before their clients are satisfied if they are satisfied at all.....because producing animations that look Great in a game like something you see in Popular games is not easy....even when you know exactly how you want it to look, recreating that in real life and recording it too look like that is very difficult. This is compounded even further when you need that same look across literally HUNDREDS of animations, and the fact that a single animation could take up to several weeks for someone with no experience to pull off well. To put it into perspective..... People are going to eventually realize that Motion Matching is a System that tailors to Large Studios with enough money to put into it......someone could actually buy a brand new house with the money it would cost to have the animations made that a Motion Matching system requires....Also I would like to point out that the space needed to capture these motions is at least the size of a Basketball Court, and the equipment to capture motion over an area like that will cost you no less then $50,000 - $100,000 easily and that is being extremely generous....likely double that. Ai based Video to Motion isn't anywhere close to being able to cover a space of that size. at least from my understanding....but in a GDC I did see something that may mean I'm wrong about the number of animations required and I hope I am.
@@diaryofjane22 Yeah, I'm not going to do any videos on it though until I really understand it so don't expect a video from me on it until that example has been released and I've had a chance to review it and possibly experiment. I have looked into it though and it is something I am interested in.
yeah it doesnt work. every time i capture something with the cube the image is so dark and even if i was going to use i cant beacuse i cant make a texture from it.
One of the issues im having with this is that when you turn on the nightvision you have to press it twice instead of just once, have any idea how I could get it working as just a single press? no idea if I missed anything because I am pretty sure I followed every step
One thing I learned is that small underrated channels always make the best and the most unique tutorials. Yeah maybe a video on the battery system in outlast wouldn't go viral but for the people like me who are just beginning their learning journey it's just the thing we were looking for So thank you
Hello! I really like your videos, you do everything well :) Thank you! When is the next video and what will it be about? I'm developing my first game and your videos help a lot !😀👍❤
I'm glad to hear that, thank you for good comments 🙏. Actually i want to share more videos but also im working a company and im preparing videos in weekend. I'm trying to share 1-2 video in a week. Next two video will be about Unreal Engine 5.4 features and new outlast part (Probably Collect Paper System )
you need to make sure you have a powerful enough graphics card with a lot of vram, currently using a pc with a rtx 3060 with 12gb of vram and it keeps having an error with not enough video memory
This tutorial suddenly showing on my youtube feed and caught my attention but when I accidentally refresh it and had hard time looking for it lol. Thanks for the great tutorial!
the tutorial: do all steps: ashdguifsudfhwfh8we7fhwe8f7h2w78jnsw8fedjw78cjw8f7yhw8fhwcljewl87fgehwyucbnlwl78cewhcdwfhw87lfgehweg768ghwe78dnwe78fhwey7fwghf7iowhfew76fgh WITHOUT SAYING A WORD THX
i was just wondering if you could help me, when i go into first person it only moves side to side and not up and down, its also using my wasd to control the camera (in fps). if you could help this would be appreciated . thank you.
1:14 Jezz, why the hack all tutorials show the actor blue print add button with tons of options. When I add a actor blueprint the add button has basically nothing on it.
Hey! Awesome video, thanks for sharing. I have a question, I followed all the instructions, but when using A, S or D in FPS the camera vibrates, do you know how to solve this? walking forward with W works perfect.