Character Select. Let's play games and have a good time! Hosted by Dave (usually) who's joined every weekday by a cast of crazy people sharing the games they love and throwing some new stuff in the mix! New videos every weekday!
And on weekends it's Solo Saturday! One person, one game, a fun time!
Chibi Characters created by Lissa "Luckster" Potter.
The "Ding" sound from the intro is used under the Creative Commons license. www.freesound.org/people/theta4/sounds/66136/
Not that long. While technically it has infinite teeth. It also technically has infinite tentacles to brush with. So if it ever decided to brush it would not take that long.
The simplest and best description of Giger's art I have ever heard was "It is all about "things" forcing themselves into and/or out of other "things"."
most accurate depiction of an oil rig in a game and remember it was already a death trap before the events of the game so some of the damage you see is probably there before the horror started.
8:25 It's possible that her foster father died on an operating table.they likely would have put the piece of his head and skull back on the corpse, but the spirit would have been disconnected from the body at that point, so it would still have that chunk out of his head.
Bayonetta, so stylish, so confusing. The guys just disappeared after she arrived, the second one jumped over them and... All the soldiers and cars are gone xD
This is a game I have both never played and yet had to tell people no it is not where my name is from haha finally get to see someone play it, I knew about it vaguely after all the questions I remember looking it up and seeing the images and yeah....weird.
Imagine a horrible eldritch horror is encountered by humanity for the first time and it starts mimicking our language but it also has a thick Scottish brogue
Fun Fact based on the fact the rig is Drilling for oil and not pumping it like say Piper Alpha which that Disaster would happen a year later from the games timeline the Rig is more like Deepwater Horizon.
The more I watch this series the more I wonder if savescumming is actually far more tactical/interesting/engaging way to play this mod. Playing base assaults without savescumming is just sitting in the starting elevators with motion scanners/dogs and popping out to throw explosives/take potshots at the blips that wander close. Boring AF.