This is really awesome! I love that! Great job! 🫡 In fact I really loved this game and wanted to replicate it myself, too. I'm writing it in Python. I started to write about 20 days ago, and I managed to make 7 of the modules work as they meant to so far. Beside from the original game, my one is 2D, which is less fancier. All the 6 sides of the bomb consists of pictured labels and frames. You can see the sides of the bomb, as well as batteries, ports, and indicators on the bomb by buttons that turns the bomb.
hmm quite impressive wok, however, there are dummy batteries on the outside. and the actual game has had few variant of those, would it not be possible to have actual batteries and maybe a cut out into the wooden frame for logic / initiation for the modules (raspberry pi or something that wont take much to start up) in place of battery taking whole segment? or use some other disguise within the frame i am no engineer just wierdo. Having battery module being swap in and out aswell could infact give more opportunity for variation, as well as saving entire slot for more variant and difficulity. Oh right i assume its in wood because its easier to work with rather than aluminium?
if this was real bluetooh connected or so modules would be fun were you go to a site and it makes a random load out and coninue from there and maby the base kit has 6 and you can buy additional modules
I'm alr imagining that, if you worked with the KTANE Devs to make this a commercial product, you could use a deck of cards to determine what modules go in and a few smaller decks and/or sets of dice for different setups of certain modules (I.E. how many wires and what colors) You could even make expansion packs for the more advanced modules. The biggest thing would be a ruleset and divider so that the handler can't see the bomb (if the players choose to play like that)
I have an idea on how this could be turned into a physical version if the game that won’t kill people, have it send an electric shock to a cuff the player is wearing when the bomb “explodes”
The Build - Awesome. 10/10, would buy immediately However the voiceover was _very_ painful to listen to. Not only did several people do the voiceover, rather than one, but _all_ of the voices felt very.. bland. Like reading off the paper for a school project. It didn't feel "alive" or anything. It's okay to use pre-written text. In fact, almost everyone who does voiceovers uses pre-written text. But hearing someone talk about such a well-made device in the voice tone of a 4th-grader just emotionlessly read text off a sheet of paper..
this is awesome. i've wondered how difficult making this would be. Though i think i'd go for having little rack handles. like on a computer rack. 1u sized would be small enough to fit on each module and give a more practical way of inserting and removing them.
Past experience with CANBUS would be my guess. a disadvantage of I2C is that you need to configure the address of each ahead of time, which may get confusing. Another things I don't like about I2C is lack of a default terminal, and relatively tight timing requirements. If it was me, I'd use UART, because of how ubiquitous it is. I'd have the main CPU doing all the game logic, and the modules are just HIDs. I'd have the main CPU running python, and have plaintext JSON packets travelling on the bus
It would be really awesome if you added an e-ink display for the serial number, so it looks like it's just printed on but it can be randomized with each game.
yeah eink is probably the easiest way. maybe also for the password module. seems they had to do a lot more wiring to get all those single digit displays wired up. the esp32 can output to an eink display no problem,