Greetings, I am Keen Fool! At this channel I upload content around gaming and, I am hoping in the future, about mindfulness and connecting to gaming.
Here I upload videos related to let's play series for games, updates to games I am playing, and tips and tricks to help you enjoy your game! I'm looking forward to growing this channel and love the feedback I have gotten so far to help me improve!
Thank you for coming by, if you like what you see please subscribe!
-Who am I?-
I have been a gamer for quite a while. My first computer game was Commander Keen and I have part of my name as a throwback to that. It's also there as it describes me well! My, and maybe your, neurodivergent brain can have brilliant moments as well as utterly foolish moments. I am a dad-gamer and an extensive hobbyist. I have 380+ hours in Medieval Dynasty, over 40 in Sengoku Dynasty (which I am very excited for), 600+ hours in Civ 6 as well as Civ 5, and over 700 Total War series games, and many more.
Ouch, your math did hurt a bit. What is your argument for 55hp with dmg reduction beeing worse than 60hp without? By that logic having 110 would already be superior to 100 I guess? Without reduction, you'd die after 60 damage (obviously), if you apply 10% reduction that would amount to 54 damage and survival for solid as a rock. So your effective hp are actually higher in that case. At three points that would be about 142ehp vs 130hp. And stone gets even better with flat healing items: you get 14ehp healed with stone for every 10hp with oak. For example 5 instant heal 1 for effective 142ehp vs 7 pots for 130(+10 overheal). Now this is theoretical, as I don't know the games internal calculations, but even with rounding errors should stone be better than oak; if you had to choose one.
@@xaxas736 Firstly, thank you for your depth of analysis and thought! I love good criticism and I get to double check my thinking and learn from your analysis. I agree with you in full on the temporary hit points, there’s nothing I would want to say other than that a reduction does me free hit points over time are greater for solid as a rock. While Oak gives a net 10hp that is always there it only provides a buffer to insulate against getting taken down. The reduction of Solid gives us a lot of hidden bonus HP that is relevant long term. With that, I still find Oak to be the superior choice in only a limited fashion: you can apply it early and its gains are helpful the entire time you have it. Solid is better, and is a tier 4 for a good reason. That being said, that extra HP to give time to get a heal in is handy. The impact over the lifetime of Oak is more for me (since you take it early and early hunting tends to result in more getting hurt) but I do still think solid is good. Excellent points and I will be going back to more critical on that! Thank you for pointing this out!
@@KeenFool Sorry, but I absolutely can't follow your thought process. How is Solid only better over time? The damage reduction is always active, so with your first point there, you already overtook Oak with effectively 111 hp. it protects you (a tiny bit) more against beeing taken down from the get go. And I am not argueing, that you should'nt put points in Oak, especially since you need one point in tier 3 anyway. But you get more survivability per point in damage reduction. (Plus the savings from healing) I might be overlooking something, so do you have an example scenario where you think, your theory applies?
@@xaxas736 It’s all good. First off, I have no argument with you math. Numerically the Solid will come out to give more “HP” over time based upon the fact that it’s a “soak” rather than a bonus HP impact. I am looking at this as usefulness over life. I will be able to, and use, Oak once I get my second level in hunting. I will not get Solid until I get my 3rd level or 4th depending on point spends. Oak is more useful earlier for me and has a longer impact over time. I don’t tend to level quickly in Hunting and I like having something that benefits early and has benefit over time. For me that will turn into multiple hours of game play that Oak helps me out. Soild will also have impact, but later in the game when I need its help less. Again, I agree with you mathematically and you have made a great point. I still find Oak overall impactful and helpful. In a number of scenarios one can be better than the other specifically. There are other scenarios I looked at where they are a wash. (Aka 10 strikes at 10hp damage:: Oak I live with 10 to spare, Solid I live with 10hp to spare)
@@KeenFool No problem I'm looking forward to Season 2 and see what you'll do differently! Oh and don't forget about the Iron Cudgel, in case you decide to give the Iron Spear a break! :V
@@oedhelsetren You are absolutely correct…but did you know that if you just drop the items on the ground you get massive stacks of rot?! It’s wonderful, especially for cabbage. Since the composter has a limit of storage this helps a lot.
@@1mikeehall In this playthrough…no, but more recently, yes! It is so nice having the extra coin! There’s also 150 coins in the bed by that POI as well!
Another great video. I disagree with you on the Hunting Lodge. I agree about it being not useful for meat and leather but I use my Hunting Lodge to gather feathers and my Woodshed to gather sticks (and logs). Then I make wooden bolts to sell.
@@belmark616 That is a great way to make use of it! I just wish it could match the production of other buildings or be close to what the main character can do on one hunt.
@@belmark616 So true and a great idea! lol, I remember getting overly ambitious and minting into the night in a new mine and getting totally turned around. Oops, never again!
I really feel like they nerfed the NPC hunting from the lodges at some point. Not sure if it was before or with the Oxbow update. My original game in The Valley I had a sizable village with over 60 people, and one hunting lodge with 4 hunters provided more than enough meat for my village. Now playing Oxbow, I think I'm up to about 3 hunting lodges and still struggling.
@@Craig_McGill_from_Boreal_9 I agree, I recall hunting being a useful role for villagers at some point and me wanting to assign people to it… maybe it was as far back as the original valley. It is hard to make it worth it without piling on more and more and waiting for higher level villagers.
@@karrane879 RL got busy real fast! I’ve got a lot planned out but don’t have the time to record and edit! 😅 Should be getting a more “norm” schedule soon though!
Great video! Quick question: I'm trying to figure out the right amount of tools to have my workshop craft, in order to cover all my workers. What is the duration of stone tools when used by assigned workers? Is it 1 day? 1 season?
God it looks horrible. Why do the weapons just disappear? Why not properly sheath them? Sword on the hip, pike on the back. Why is there no rubble flying when destroying the cage? No visible damage on enemies after slicing and dicing them. Is this still beta or early access?
there's an island west of the start town north of the mine with bears in front with a house with 200 coin and a silk scarf normally the total loots value is like 700 coins
Been looking at this for ages and the new update/sale seems like a good time to try it out. I’m a little burned out on early access games because if I love it, I will play it until there’s no more content and then never get back into it when they update it, but maybe this one will be different.
@@farmpunk_dan I hope so! I got it on sale a while back and it gave me quite a few hours of fun. The improvements have been good and there has been good deliveries on promises!
Hey i started playing yesterday in ps5, and with traps i do get hunting exp. I so far only have rabbit and bird trap. I took notice before and after i rearm the trap (or is it arming it giving exp?)
@@KyoMobius Yep, I had the wrong in the vid. You should get 5xp every time you “clear” the trap and get the meat and fur/feathers. Nothing for resetting though…
@@JordanNovacek When something is checked it means the people WILL use that time to satisfy needs. If you have it unchecked they will not touch it. I find this hopeful for some of the things I need for crafting and also for weapons (since they count towards security)
I'm happy to see someone finally bring up that potions/food buffs have an effect on gathering its great to save time and durability on tools! A little tip for finding your way out of mines is to drop 1 ore per deposit as a bread crumb trail
@KeenFool heck yea I always take headstrong so I can enjoy the amazing alcohol buffs without drawbacks, try plum wine camouflage potion, and an iron spear for hunting I always grab my iron spear first hunting is amazing for cash.
I was checking out this game and medieval dynasty - pros and cons. This game entices me much more because of the combat. Like, watching medieval's combat was just ai running at you, stopping, and letting you pick them off with a bow; completely boring (to me). This game, I love Dark Souls combat and variations of it, so it's very promising and makes me choose it over the other game despite medieval dynasty seemingly having more of a player base and being more established etc.
@@xBoWxEclipse I agree in a lot of ways with you. Medieval’s combat is not that great. I find that just walking backwards and side stepping allows you to beat just about anything. Sengoku is promising with the combat…they have a little ways to go but it’s their goal and they have made huge strides overtime! Medieval does win in management and building in a lot of ways….however it is also “done” and Sengoku could promise to prove on them!
@@gloriasdaughter940 Lol, it had been quite a while for me as well. This should add some replayabliity but it’s not all set yet. Still, some more to mess with!
took me several play-thrus and a few hundred hours to realize this. Now my bigger problem is that I married early and diplomacy is low, Raising animals to sell to bump up my exp since I can't really flirt as a married man. :(
@@azhockeynut8297 I did the same thing! Then I went off and had a kid waaaaay too early and they had low stats…oops. Selling is a good way to raise the diplo…you can also slowly get there with quests…but it is slow…
@@KeenFool have you ever looked into if there is a difference between the quick craft/quick build/ or not from an exp? So if I quick craft do I get all the exp I would get if it do not quick craft? Yeah selling takes forever!!! I am barely level 4 diplomacy in my current run, which sucks because I want to get 10's all across the board, which is now leading me to think since I married early should I put points in diplomacy knowledge to offset the pain and time it is taking to level that up?
@@azhockeynut8297 Alright, I did some testing and here’s what I found! Without fast crafting: 5XP per stone knife Technology was 0.6 per This was consistent for a stack of 5 and 10. With fast craft: One stone knife was 5XP and 0.6 technology. Stack of 5 and 10 were the same! Drone what I just found fast crafting had no impact at all! I did this testing on a game I started without fast crafting on and changed it in game.
@@KeenFool so am I reading that this is a bug? or am I not following? I am curious if I make 5 or 10 knives one at a time do I get same exp and tech total as I do if I fast craft. I feel like yes they are the same but I never tested it.
Thank you for the video, new to the game on console, I followed you guide and have only half the money. I noticed my ring was half the worth of the price, may be they patched something.
@@zhilong Glad you like the video and I hope you are enjoying the game! They did update some things and prices changed a lot. I am making a new video which will be up soon!
At 4:36 all the money making loop holes has been patched. so price of pike now is 54 which is close to the selling price of the 7 roasted fish. however if you spend few days exploring the entire map of abandoned houses, shacks, tents, barrels, sacks and cart you should be able to make 5-7k in gold.
@@shukthy So true, the Pike are now about 12 coin profit per pike (which is nothing in comparison) and perch are way lower. There are a lot of good POIs around and lots of coin to make!
@@absolutelynobodycares Glad I could give you some insight! There is a simple large backpack (not in this video) that some one told me about under the walkway in the swamp where Elric is. Handy as well!
Hiya Keen!! 👋 I thought you did pretty well just using the spear on the boar and the moose! Better than I would of thought. Hope life is being good to you! See ya next time.
Good info. Something that would be interesting to see... The impact of buffs, as far as how many swings it takes per node... That is what you care about, not that it is 30 or 40 damage... how many swings per node. ie: Iron Pickaxe Base 25 = 4 swings pe node 50% buff = 37 = 3 swings 100% = 50 = 2 swings 150% = 62 = 2 swings Meaning a 100% buff Gives the same mining benefit as 150% if using Iron tools. Bronze Pickaxe Base 20 = 5 swings per node 50% buff = 30 = 4 swings. 100% buff = 40 = 3 swings 150 buff = 50 = 2 swings Stone Base 15 = 7 swings 50% = 22 = 5 swings 100% = 30 = 4 swings 150% = 37 = 3 swings. Biggest Jump is saving 2 swings by using a pot of strength with stone tools. 1:56 in your video, you made 2 mistakes... 20+20 = 40, you put 50 and 20+ 30 = 50... you put 60.
@@TeracomConsulting Thank you for pointing that out and for the ideas! The concept of how many swings is helpful and straight to the point which is always good!
I'm here first time and I have to admit....This is the most satisfying and usefull video I've seen about hunting in Medieval Dynasty! You sound confident about what You are talking about....Every information is going smoothly from one to another what makes it realy pleasurable to watch and listen....Thank You very much for this :) Greetings from Poland ^^
@@paulamotylinska9316 Thank you and glad to have you here! Thank you as well for the feedback it is good to know I am doing this well, I have been working at this for a little bit! Some of my family, admittedly a few generations ago, are from Poland!