I got a stupidly hi score on level 8 years ago so much so that I was invited to take part in an episode of games world that aired on sky tv. Myself and a mate were invited to Ocean softwear's Manchester HQ where I played it whilst being recorded. Got a great score and it was funny listening to the programmers commenting on the game as soon as it was fired up (That's not one of ours) Got filmed at home making the challenge but I don't think I was film worthy lol and it was never aired. However it was a great glimpse into a very renowned games studio that me and my mate took every opportunity to question everyone about everything game related and we came away with a ton of promotional material and vhs tapes of upcoming games. Been a very long time since I have mentioned this to anyone.
Way to go! This is very impressive. I agree with you that the computer player in this game is extremely tough to defeat. Sending big garbage blocks just doesn't work, because the computer player will normally convert them without fail. Younger players should be aware that this mode is basically unbeatable. If they can clear the early stages of Hard, they're doing very well!
¡Muchas gracias! Por desgracia, hoy día tengo que trabajar mucho, así que ya no tengo tanto tiempo para jugar. Pero espero que pueda subir más vídeos de vez en cuando, siempre que tenga tiempo.
I recently learned that I Wanna Be the Guy got remastered (3 years ago), and I've been mad that this boss fight was removed in the new version. Mad for the last few days. I forgot it was in a different game. Thank you for clearing things up.
No, unfortunately some of my strategies in loop 1 have to be adjusted for loop 2 (especially for boss rush), and once you die, recovery can be extremely difficult. I didn't have the patience to play through the whole game twice just to get another shot at boss rush loop 2. Better players who don't have to rely on setups as much as me probably have an easier time with it though. It's tough, but if you manage to beat loop 1, I think you can beat loop 2 as well.
Finally, after all these years, it's gonna be possible for someone to properly recreate this boss fight in Geometry Dash 2.2, thanks to Platformer Mode!
Once you have 4 "F" formation options, power up to the blank power up slot and hold the "Upgrade" button to make your options spread wide. gives you fantastic coverage.
This is literally mind-boggling. I've wanted to play pure SNES Gradius 3 since i was 8... I'm 39 now. It's amazing to see that folks are still exploring these old games & getting them to function better than they were ever imagined to. This might be under 30 minutes, but it's the craziest & funnest 30 minutes in all 16-bit space shooter history 🥰
I'm gonna have to learn how to patch so I can play this. I'm so used to Matrixing my way through some of that bullet hell that I genuinely don't know how I'd do anymore! That proper speed dragon looks like it'll be a nightmare for me Now if only there were a way to get rid of the sprite flicker (and perhaps, for this game, sprite limits if only for the cell balls that grow the arms in Stage 10)
If the actual Gradius 3 was like this back then (as well with other games), it would throw the argument of Sega's "Blast Processing" out of the window.
@@falksi3182 while I agree the 2D sections were the highlight of the game, I thought the overheard ones were fun, and broke up the gameplay with some pretty cool looking pseudo 3D stages. I found it a lot more fresh than your average cave shmup, in which all the games seem to blend together with the same gameplay loops, bullet hell patterns, and powerups. Axelay was a novel shmup, and it was refreshing to see a developer at least try something different. That and the difficulty actually seemed manageable. Also, that soundtrack was banging. Just about anything Konami makes is great though. Even Thunder Cross was fun, despite being pretty average. But I wouldn't even call Axelay average, as I haven't seen any other dev adding in rotating pseudo 3D sections in their shmups.
The sound FX are correct, the emulators always make it weird. This looks like the real deal using the best setup to beat the game in 1 life. I can't believe I watched the entire thing, but it was interesting to see what strategy you used for the boss battles when you can't depend on the "slow down" to save you from getting hit by a million bullets or lasers shooting at you. It's about what I expected I would do, move around and never stay in one place, LOL. From one Gradius III master to another, well done.