5000 Chinese AV at the two Kienko hexes! Unfortunately they can't do anything versus the 3000 Japanese AV. I don't know how they held for so long when their supply was in the red for months now and they've been bombarded every turn. How are they getting supplies?
its a never fixed bug of fighters v attack bombers like the Michells or later Marauders etc. They (Fighters) make always frontal attack and fly directly into the defense fire of all the forward cannons of the attack bombers, that can be 6 or more 0.50 cal and/or cannons. Nothing you can do here.
What's the situation in China? I am shocked those units which were in the red months ago are still holding their AV and supply with constant bombardment. Where are you getting supply from?
I rarely expand HI and with this Mod I believe I start with more than normal. Plus I am having trouble supplying enough resources to the HI I have let alone more.
Tojos are not better armed as Oscars, will perform same. In fact the first real worthy IJA Fighter is the Frank. Until than you may stay with Oscar Models and build more. They have the best overall rating. The other Fighters have also only MG, no armor and/or shorter range.
Tojos are in fact bettered armed than Oscars. Oscars have 2 12.7mm MGs and Tojos have 4 of them - so technically twice the firepower. Also Tojos get armor as well as better climb and durability. Range is the same. Maneuver is much lower but by end of 42 Maneuvers matters very little as must air action is zoom and boom. The Tojos make a good step between the oscar and the Frank.. I usually keep the Tojo in production the entire war as they are SR 1 and the Franks are at best 3. Franks for the real fighting (exp pilots) and the Tojos for massed fighters.
@@XargunAE do you have modded Tojos?Since they have only 2 12.7 and 2 7.7. So not better as the 7.7 mostly usless. Also the first Tojo with armor is 3/44 IIc and you get Oscar IIb 5/43, also a year earlier (and you can research Oscars faster). Tojo Range is lower so they only usefull as CAP Fighters and Sweep>CAP. The Point is you can build really many Oscars (and research better ones) while researching for Franks and switch than completly. Excep as said you have modded Tojos.
Hmm, i think you have often Play Japan? Why you keep using DMS for Minesweeping? Later after conversion they will be your best ASW Ships and you already lost 2 for Minesweeping, a Job that the AMc that total wortless, you have dozends and that dont have any other use can do with exact same efficiency? And speaking off this, dont forget to send 1 or 2 AMc to every important Port for minesweeps in case Asurob starts using his mostly usless Mark 14 subs to Mine you important Ports.
Keep in mind this is RA mod and Japan has different ships. DMS are ok for ASW but the debuff in 1942 is for every ship. Better use air ASW in 1942 and once ships have type 2 ASW go for the hunt.
@@thelodrik2182 yes i mean DMS converting to ASW as Convoy Escorts after refit, not Subhunter. They really good at it with many good deepcharges and good endurance. The Point is that they total wasted as Minesweepeer, AMc do it better and faster ( since more) for free. So he lost already 2.
I have exclusively played japan since the original game came out a lot time ago. I have always used DMS to clear minefields as AMcs are usually very slow and not great range.. I use them once I have cleared the port to keep it clean from sub and air dropped mines. I have never had this much bad luck against enemy mines. Just random luck I guess.
This is where the game has gotten where he just needs to park in the area where you have to send convoys. The only way to end it is to put pressure in a different spot on the map so divert his fleets. If not he is going to target the convoys. I don't know if you are just turtling up until the 1943 influx of tons of material, but Australia won't survive that long without supply/fuel. Maybe you are trying to get him to take Australia so you get a mass spawning of free units outside Australia, and you will take the war to India and the central Pacific? Or maybe you ended the game as too far gone?
I am not turtling up til 43 -- far to boring... If he moves south of Brisbane I get a whole bunch of reinforcements. I also have more troops in OZ than I did in NZ as well as tanks. I am making a few tentative offensive moves and seeing what my prospects are. The USN is gathering once more for a push at an unknown target. Got plenty of Army / Marine units to use.
for the interceptions, i guess Lodrick knows the routes AI plots for TF´s from lets say Melbourn to whatever, they stay always same, and so he runs his TF´s just along them and if you TF actually moves here........ Alos for the Subs at US Coast, you have many 4E Bomber Units restricted to USA, put them on ASW Patrols on the entire Coast (Same trick as Japan with IJA Med Bomber Units as Subhunters with actual Bombs).
Historically, IJN Sub doctrine was to target warships - part of the overall 'Decisive Battle" strategy. Not sure if this is what's coded into the game. I would have liked to see an game option to turn this on/off (just like the USN subs have for the reliable torpedoes).
It is definitely allowed and I have had it happen a few times... Best are night strikes by high exp Nells/Betties against allied CV TFs... I have had a handful of strikes but never a hit... yet... But it does remind your opponent that they are not invincable even if they control the day skies. Never tried night time Kamakaze strikes though.
Game is: War in the Pacific - Admiral's Edition They use the mod: Reluctant Admiral Mod v8.1 Appearently it is some fancier version of Axis and Allies 1940
Only production of oil and resources stopped, if enemy troops in the same hex. Light industry, refinery and heavy industry still working even with enemy troops in the same hex. So you still have this 20 supply per day in Hankow)
Wow, i bet he didnt think Rangoon would flip behind the lines. How does that happen given the Japanese have no land forces closer than the Allies at Pegu?
Maybe, because your divisions don't have or have little forts there, they take more loses, so you need wait little bit longer, before your divisions entrenchment more.
it only saves a few days in that dinky little port. By the time the Illustrious is repair I will have to withdraw it... So I just want to repair it enough to sail to Melbourne so I can withdraw it
Just caught up on the last half dozen turns or so. Holding Lashio for a month was a success - you closed the Burma Road and denied China those 500 daily supply.
Considering your transport planes have to fly partly over the Himalaya, it is not unrealistic that you loose quite a few on that route, still any ton of supply you can get into china is valuable.