I'm UselessFodder, leader of the FoddSquad, the most inclusive, positive, and curious outfit in space! I was a communicator and space professional in the US Army for 9 years, but after I got out in 2017 I longed for the tight-knit group that I had enjoyed with my brothers and sisters in arms. So I created the FoddSquad as a group that is protective and fiercely loyal. Because when you are conducting operations on the far side of the Moon, you want to know that the men and women to the left and right of you have your back, no matter what.
We form up @ twitch.tv/UselessFodder every Monday, Friday, and Saturday starting at 0730 EST / 1330 CEST and conduct training in Hardcore First Person Shooters like Arma, Insurgency: Sandstorm, Squad, Hell Let Loose, & more. Brew up some coffee, don your combat suit, and remember: There is room in the FoddSquad for everyone.
If you would like more recruitment information I can be reached on Twitter, IG, & Discord (discord.UselessFodder.com)
Hi Man - great tutorial, thanks! Im having some issues with the group placement - when I click on the group and drag it into the scene i just see the gizmo.. no soldiers, no groups seem to work, im in the main project, prefabs, groups folder.. any ideas? cheers!
New to PC and I finally got a hold of ISMC mod. Only issue is that they don’t have Delta as a download anymore. Also I followed the steps for the range. It leads me there but I can do anything with cosmetics or new guns/attachments. Have you run across this lately? Wish I had a PC a couple of years ago lol
I am attempting to make a scenario for a group privately with the RHS mod. However I can't seem to get the scenario to load on server. It's loads and crashes. However it works on a local lan session. Yes I have the scenario in my server. Am I missing anything obvious. I've followed the basic framework and RHS Is a dependency. I guess the question also stands for if I wish to have other mods in scenarios
Hey Fodder, do you have a more up to date tutorial that includes modded assets, community maps, AI using vehicles... and maybe a trigger that changes behaviors between factions from neutral to enemy mid game?
Unfortunately I don't have anything like that right now. The BIKI is way more complete now than when I made this, though, so I'd recommend checking there
Sir, I have to take data from a laptop via an USB stick. Works fine with the Hold Action in code complete (titleText ["Info is gedownload", "PLAIN DOWN"]) Problem is that only the "reader" sees the message but not the whole team. How do I make it a PublicVariable???? Learnt alot from your video`s. Many thanks!
You have to execute it on all clients utilizing RemoteExec or have a script that includes that code that is separately RemoteExec'd. I suggest looking at RemoteExec on the BI Wiki
Nice tutorial. I really like that you explain what you're doing and why, and what everything is for and does etc. so there's a broader understanding rather than just 'this is how to do x'. Great. Thanks
First off, great video, definitely got a subscriber out of me. I do need some help either from you or the community here. My enfusion workbench (v1.2.0.124) doesn't have the hitreg or the garbagemanager, is this still needed and/or how do I get them?
@@UselessFodder I saw someone else also saying they can't find hitreg and garbagemanager, I scanned through all the post, and the only pinned post is about endgame
Thanks a lot for this tutorial and your efforts I highly appreciate that you sharing this with us. Though I'm having a question as well: I created my first own mission, setting up triggers and different kind of tasks. I tested my mission multiple times on my own to see if all those tasks and triggers are working. Actually everything is good. I started to test the mission with a friend of mine today (purpose of this mission is actually that I m Zeus and watching my friends to play this little mission). First Task is going to be created through an officer where they can "intel_collected" which is linked with a trigger. Trigger is set to "all playable Units", "Server only" enabled and "at present" Now what I'm wondering, everytime my friend is doing it, the task won't show up. So no task is going to be created for the team, though If I going to collect the intel as a host, everything works fine and even my friend sees the task and the yellow marker where to go. I'm kind of clueless here, does you or anybody else of this community have any advice or hint for me? As I said, the whole scenario works actually fine if play it on my own and it suppose to be running fine as well if I do create the tasks for my friends through activating the triggers. But that wasn't the goal for this whole scenario which was built for my friends to entertain them. Thanks a lot Cheers
@@UselessFodder im just not good with computer stuff, and with antistasi ultimate i dont have to do any of this file editing, which sucks cuz ive overplayed antistasi and i wanna use lib but so far i cant get any enemies to spawn
Thank you for the tutorial! During your video you mention a custom script that allows the enemy AI to use helicopters to assault (landing near the base and unloading), is there somewhere I can download the script?
When I add AI units into the editor, they simply show up as white dots, with zero physical models actually showing up. Starting the mission spawns them in no problem, and I can finally see where they've been placed, but because I can't spawn them in, and more specifically SEE them when I add them while in editor mode, I can't figure out their orientation. Is there a way to fix this?
Question with your knowledge of KP Lib scripting. In eden editor I have configured the AI helo transport. All modules and syncs are set up perfectly. When trying play>play MP it works perfectly. KP Lib pbo packed up and implemented on a server and the support menu is empty... is there a script that has to be done somewhere in the code to make it work on liberation? Would love this on my Lib server and maybe eventually the AI Helo CAS too. Any help would be greatly appreciated. Thanks!
Hi, you, you are amazing. You are the only source I've seen that outlines and shows how to use GroupAI, and that just saved my ass on understanding how to make custom squads of units. Thank you so very kindly, and keep on being awesome!
i know this is a little older video but when i edit the custom.sqf file nothing in the build menu changes and there was many vehicles in the build list by default that are not in my server? is it pulling from a different blufor file maybe?
hello there! excuse me but how did you play this in multiplayer? I find no map nor mission to play this when I hosted and try this mod, downloaded it in official nexus mod and got all 3 requirements, which made me confused. Or...is that you guys custom mission and map stuff?
This was a custom mission created by one of our community members. You're welcome to come join us during these ops and/or pick the brain of our mission makes in the Discord: discord.gg/uselessfodder
Hi, i would want to know if there is a code in there that makes zeus only have a few factions like Bwa3 is shown but another Bw mod isnt shown aswell as Fir jets
Maybe i missed this in the video.... but when editing Blufor, for example... say i don't want marksman to be an option? Or i dont want a specific vehicle to be an option... do i just delete the line completely and make sure the commas are in the right spots?