The videos here are mainly collected raid replays from the Imperial Navy guild, along with various other odds and sods.
I'll create a playlist for each boss.
I'm going to rank the difficulty of the fights from easy to hard, so people can look at strategies that are most relevant to the boss they are fighting.
Easy: Your characters and summons can all survive perfectly well, you can focus solely on maximizing damage.
Moderate: Boss and its summons/adds can threaten weaker units and provide nuisance distraction to summons
Hard: Boss and its summons/adds are a deadly threat to all or nearly all deployed units. Summons are very vulnerable or will be permanently distracted without care.
Couple of mistakes I made in the video, Unparalleled Ferocity does physical damage, not piercing (just a minor difference!) Also, the boss does not use Living Battering Ram exclusively with two targets in melee, it also uses the ability with just one melee-range target. When using Rho, however, you'll want to have two characters in melee at least except on one or two maps where you can position him in hexes from which he can't be knocked back.
Shows the importance of clearing the board of other characters or summons to let the Admechs do their thing - did you choose Aleph over Sho‘Syl to preserve munitions?
LOL - rewatched snd answered my own question - gotta get across the barriers with Eldyron and Sho‘Syl is slow and Aleph can jump them - that’s why I copy your replays
@@SimonB-d8z Pretty much, I don't trust Sho to get into position fast and Aleph's active is a good nuke to boot. Not to mention the scarabs making Gibba easy to pin down.
As always a demonstration of someone with a true grasp of the mechanics (pun intended) of the game When you gonna up Doom to max? The Million+ hit looks pretty close - looking forward to it
It is so RNG. Tried your tactics 1 time he started with that magic damaging ring and 2 time he teleported on the bottom of the map. Just not the same as on video each time....
This is why I have made a guide to the boss based on the fight where I explain my reasoning for taking certain actions and the mechanics behind the boss. Unfortunately there is a lot of RNG involved, but this was the best way I found to make sure I at least got Rho onto the high ground next to him for one or two turns per fight. My average damage done with this team and opening moves was around 225k, it would have been higher by maybe 25k if they were slightly more upgraded. Ultimately I don't think the Admech are a good choice against this boss past the third legendary stage unless you have everything fully maxed out, and even then multi-hit teams are both less complicated and more effective.
One thing I forgot to mention here is just how great Sho'syl is against this boss. You need characters/summons at range 3/4 to the boss to keep him easily blocked in, and Sho and his drones accomplish this whilst still being able to attack him.
Been enjoying this series and I’m glad you’re continuing it. How come you skipped battles 25-30? There were helping me progress through the campaign and I’m sure they were helping others also , I would like to see a video of them battles if you could please.
Funny you should mention it, I just recorded battle 30. I think my problem has been that I brute forced my way through 25-29 the first time I did them and now I'm not sure if any strategies I could develop would work with weaker teams than mine. I don't feel qualified to offer advice on them, it wouldn't sit right with me to put out information I'm not sure is good. I may give them another look soon, however.
@@Unappreciator yeah I can understand that I’ve cleared them myself but I can’t seem to three star some of them, your positioning tips help a lot so I was hoping you would put out a video on them but I understand what you mean about weaker teams because you’ve pushed your roster past that threshold I suppose it would be hard to re-create a realistic battle. Thank you
Thank you for creating these videos. Please could you reduce / turn off the game volume and increase your mic volume as it is very difficult to hear your voice.
@@Unappreciator I’ve been struggling with this track myself, using Tan active to not summon is genius and then Actus to heal and make Tan attack a second time just works really well. Always glad to see you upload.
Gotta say / your consideration of when to move and why / weighing up the opposition each time is a masterclass - thx for posting - hopefully I can apply some of this in the future to this and other LRE - regards
Interesting Highlights just how powerful the Nauseus/Rotbone combination is as well as the joy of a Diamond Aleph to ship punishment and just heal back up
I've been waiting over a year to unlock Rotbone before finally getting him from guild wars and he has been the biggest game changer for me in LREs so far. Building Aleph to D1 as you mention is also a great investment but occurred over a lot longer time so maybe I just haven't noticed it so much. Love them both for sure.
I really appreciate that you have spoken out against this unbalance of beginner level gamers coming into the game. On tabletop 40K , this just does not exist. You have codex/datasheets/detachment rules/oaths or vows and then it game on. Here it is clearly pay to play. Nox Tempest channel and Nandi channel both use characters during events like Azkor with a line up of having World Eaters and Thousand Soms already in their lineup. It is clear and present that they are endorsed through snowprint on the game scrolls itself. Logical speculation would be they are affiliated or “testers” for the game, they are taken care of by snowprint. It really looks that way. I have one world eater and one thousand son and I am stuck in the grind if leveling to get a chance to get this epic or legendary Characters. I think they Abaddon and Templars too. It really is an unfair gaming experience to pay to play . What you have pointed out through the unbalanced power levels is staggering. The game will die out soon enuff if this keeps up.
That was nice. Now, I know everyone's a critic, but I think after the second Lantern you could have switched Tan back to defensive mode, to spawn more Skitarii. Although, I have zero personal experience with raiding with the AdMechs, so maybe I'm talking out of my butt. Damn, now I kinda wanna build them... Gib resources!
It's an invitation for a plague wind to the face in my experience, which might have been the end for Rho. Luckily if Morty can't hit a psyker with his scythe, I think he'll try and hit whatever gets him the most kills - 2 scarab swarms and a couple of spore mines in this case. I'm not sure at what point he decides to fart instead, but I didn't want to push my luck.
@@zacksmith2402 Quite a mundane reason, Actus is gold 2 :) Re'vas can actually body block the big stinky man in melee at this level, none of my other characters could. I do use Actus for lower level Morty fights, but when you do you will get plague winded and you have to be ready for it.
Misspoke a couple of times in the vid but I think from the context it's obvious what I mean. On-the-spot guesstimations of power scores may also be a bit dodgy, but the point still stands that these caps are impossible to meet; even players at levels in the mid-to-high thirties in my guild can't quite fill out an Epic-rare-uncommon lineup. Sure, their teams aren't optimised for guild wars, but it would be unrealistic to expect anyone's to be.
I was honestly annoyed at my characters being a bit too OP for these missions, so I made sure to record the attempts before upgrading them further. The strategies should still be okay with somewhat weaker units than mine - I 3-starred all the battles with considerably weaker teams than the ones I use.
@@matzeinc1536 I think here Abraxas' active was level 32, passive 17. Angrax: Active 20, passive 35 Haarken: Active and passive 20 Archimatos: Active and passive 34 The most important one is definitely Abraxas' active though, if you get any one of them to level 35 it should be that. Archie's abilities really don't need to be that high, the bloodletters pretty much always die in one shot no matter their level and it's easier to spawn more with the active if they do less damage - level 27 active spawns 6, so this is a sweet spot for not levelling any further. Angrax's passive is a pretty good one to level too, it has more uses than just the campaign and it allows him to actually do some decent damage.