here’s a detailed explanation of how to see textures in the viewport: 1. **Open Blender**: Start Blender and open your project. 2. **Viewport Shading Menu**: Look at the top right corner of the 3D Viewport. You will see a row of icons representing different shading modes. 3. **Shading Mode Icons**: These icons typically include options like Wireframe, Solid, Material Preview, and Rendered. The Material Preview mode shows textures and materials without the need for a full render. 4. **Select Material Preview**: Click on the circle icon that looks like a sphere with a checkerboard pattern. This is the Material Preview (or LookDev) mode. 5. **View Textures**: Once you click this icon, your 3D objects should display their assigned materials and textures in the viewport. By following these steps, you should be able to see the textures applied to your models in Blender's 3D Viewport. If you have any more specific questions or need further assistance, feel free to ask!
@AwesomeBlackDude oops, sorry I figured it out, it was a downloaded model, and I forgot to change the individual textures, thanks anyways. Now other people know if they have the problem
Remember to do the following to convert the curve into mesh, after you have finished setting your curve you have --> to be in object mode --> object --> convert --> mesh.
Thank you for this nice tutorial! I appreciate that you explain how to add each material node as the last two tutorials I tried didn't explain anything. I also appreciate your energetic narration ,helps make learning this stuff more fun. :)
Very basic and simple. But the result is outstanding. Just the first dots of air brush made it look great from a flat color. Love the quick clipping group, forgot how to do that. I hadn't painted for a long time and tried something new. Took wet brush and changed the brush shape from dots to the brush stroke looking one. Then I painted a rough body with thick strokes, and the magic came when I erased the thickness of the stroke to thinner. 32% opacity and the erased part became a beautiful shade. Took a pattern for the fill brush, about 70% opacity, painted one, rotated it 45 degrees and another filled pattern layer so it doesn't look repeated. Finally on a separate layer, gradient brush straight across the image size from both sides to fill in the color. Beautiful canvas to paint on. And the resulting character I drew blew my mind. I have never painted such a well drawn character. Previously never ever shaded. I suck at even trying That one wet brush and erasing felt like the click bait "this one trick takes you from amateur to professional" it honestly was that simple.
theres not alot of free models that would do me good because im making a moba similar to league of legends, I was using this guide to help me make the top part of the nexus/core so thanks
Bro ik this is a Aseprite video but could you PLEASE tell me how to pin faces to a "Head" layer in Krita? I'm trying to keep my faces consistent in my animations but I don't know how to fix a drawn face layer to my head layer.
Excellent Video! FYI: the pixelate node was updated in 4.1 and now has a value in the node. The effect is nearly the same as the two scale nodes, thus removing the need to scale, but it does look slightly different to me. Try it for yourself.