I just upgraded my CPU RAM from 32 Gb of DDR5 CL36 5600MT/s to 64 Gb of DDR5 CL32 6400MT/s. And my VRAM usage on my 24 Gb GPU has gone down to 18 Gb's usage from being maxxed out at 24300 Gb's! My CPU RAM was also maxxed out but now it's hitting 42Gb's. Tested on the first mission of 'The Big Show' in VR on a Pimax Crystal. My frames were more stable as well.
@@Jabbers That's good to hear! I downloaded your memory test a while back but never did get around to testing it as I went back to 2D TrackiR. It looks like my GPU frame times are too high now. I think I just need to reduce the peripheral resolution to get it locked to 72fps. I've just found out something that I thought was interesting in VR with the Crystal: increasing the foveated size to 50% on the X and Y axis (with Quad views) covers a 16:9 screen capture with the OBS plugin Mirror. I no longer see the high resolution box darting about the screen following my eyes anymore when I watch it back on a 4K monitor. Although it still needs some tweaking.
Jeez…. Everything about this game is a freaking process… every other damn vr game can be viewed full screen and you can just record right off your desktop at high resolution… I love this game… but every time I turn around it’s another multi step process to do something simple.
Terrific in depth review. Thank you for going into such detail. I use a Moza wheel, base and handbrake for sim racing and their kit is great. I would expect the FFB part of their flight sim kit to be really good therefore. I currently have an aging Logitech/Saitek X52 Pro and I’m just getting back into flight sims after a long break, so really excited to see FFB kit coming out now. I’ll definitely be watching this space!
@@sobzuk - the stick can be removed, and changed out for other styles, but I have no idea if the separation plane is equivalent to what's used by other systems.
I'm just getting into DCS and want to buy this throttle. I'm wondering, though, how useful the add-on modules are for DCS specifically. The ATEM doesn't looks all that useful to me, but the STEM does, so the "standard" is tempting. But I don't like the location of it, in front of the throttle. Seems like it'd get in the way. Anyone have thoughts on this for DCS specifically?
Are you really think, that someone will interested what from this piece made of?! Everyone want to know HOW IT WORKS WITH DCS! Why all blogers did so poor level overview?! Really, like idiots or children. What fore you all doing that....
Would have loved to tell you how it works but it didn't as outlined in my video. If you had watched you would have known. Also everyone wanted to know what it was made of and how it worked because they are spending hundreds of dollars on it and want to know if the internals are shit and going to break in a matter of months. Your opinion of my content is fine but you don't know my audience as well as I do. Feel free to not watch content.
Great video! I also like how you have a widescreen and regular screen combo vertically arranged to maximize FOV of both the air and cockpit. How complicated is it to set up those screens and get their edges synced? Also, any reason that run DCS in a windowed mode on the main screen as opposed to utilizing the full screen space?
Hey Jabber - thanks for looking at this. My symptom is a hard crash to desktop only in MT DCS. Will try this out and see. Can I ask what monitor wigit/tool and what affinity tools if any you uses as it is a pain doing every time you play. Many thanks
I've owned the TQS for a few months now ...I do like it but kept my Warthog system ...just in case. I noticed the red light on the landing gear lever is not lit. I've got the same problem & the gear lever works like a toggle button ...no up & down.
Thanks for the comprehensive review. Just looking for a FFB stick and your video has given me a lot of info on FFB in general as well as on the Moza. Feel that I can make a better informed decisiion now👍
Thanks for review. I am on aging G940 FFB and I am eyeing candidates for it's replacement. Ideally stick, throttle rudder integrated system so Moza FFB and Winwing Cyber Taurus are high on the list.
what are you talking about? :) I dont know what translate are you using, but I have translated all this text from your video, with google translate for android using camera as input, you can click on camera in the app then set detect language you dont even have to pick Chinese from the list, then point your phones camera to the monitor and you will see translations on your phones screen :)
Great review Jabbers, my only point would be on your assumptions about the simplicity of FFB for cars. It is actually the inverse. There is a lot of differences between a very large swathe of factors. We're talking everything from the suspension design and setup of the car, to the amount of wear on the tires, and even the amount of dirt build up on the tires. In iRacing, I have different FFB settings for nearly every car.
I agree, but there isn't any external telemetry force feedback software that I've seen? It's always built into the game rather than having an external component having to tell the device how the force feedback feels per vehicle
@@Jabbers a lot of the software for the newer direct drive wheels allow you similar adjustments. Moza's pit house software calls it FFB Effect Equalizer. It's not the same as telemetry ffb, but the user has a similar experience: they can adjust the force feedback for certain effects.
@@Jabbers pit house does not. I'm not sure about other manufacturers. It bears mentioning that my original comment was referring to a comment you made in the video about all cars feeling similar. I may have misinterpreted your meaning.
Doing the Lord's work here buddy - even the section on interface compatibility demands an entire video and is priceless because normal folk can't access that information about what works with what. Appreciate this is an early look. It's going to change, I'd really look forward to the future and the same question in 6-12 months, sir. Thank you.
Do you think the Virpil axis only working as buttons and other issues can be fixed with software, or is this a limitation in how they built their connector?
Supposedly fixed in the latest software update but I'm having issues with the FFB now and haven't tested the grip till I can get those resolved. If you join my discord I've been giving some updates in the flight Sim channel
(\DCS\Scripts\twitch\server.lua"]:38: timeout) hey jabbers i am struggling with this fault tried everything but nothings works out... is there a fix for this?
Never seen that issue, so no idea what's happening. I'll have to test on my end but if I cannot reproduce it's gotta be some issues connecting to the twitch bot API servers on your end, either firewall or some route issue
All of the above helps to get the picture inside of your VR, but the mirror on the outside stays the same pixelated crap, looking like 1080. PD and OpenXR custom resolution - all of this doesn't have anything to do with how your mirror looks like
@@Jabbers THanks for the reply! I actually ended up just giving it a shot and DCS wouldn't even launch so that answers that question! Looks like I will just have to cope with all that extra space on the right side.
So regarding FFB in driving it is way more complex than what you described, I have the Moza R9 , in general Direct Drive FFB is way different than standard wheels You feel the tyre grip, you feel the acceleration, you feel the gravel or dirt stuck to the wheel , you feel the resistance and almost every detail you can depending on the sim, in fact using a Direct Drive wheel will allow you to feel the car on a depth level that you cannot even imagine, you could close your eyes and still know exactly what is going on.
But does someone have to write code for every single car? Or do the games typically have native support only for FFB. In flight sims every plane feels different and a profile has to be made for telemetry FFB for each individually
@@Jabbers So it depends if we are talking about proper Simulators like iRacing or Assetto Corsa then Yes absolutely the code is very different between each vehicle and the handling and physics are different, in iRacing there is the Mercedes F1 car that was built with cooperation from Mercedes to make it as accurate as possible to the real F1 car, also there are a lot of Aerodynamics, weight and weight distribution and many other elements that affect the cars performance and handling,
msfs 2024 is expected to support force feedback sometime after releases. Is this likely to be the direct input type? Does fsx and prep3d have direct type force feedback?
I was going to say 46:29 review video, holy crap. It was a long video, but you really went out of your way to go through everything. I am looking at this one or the Winwing one. Moza is known for good racing hardware though.
the fact that they mixed up the new IL-2 games with 1946 on their website, and that they mixed up FSX with MSFS in the software tells me the devs dont actually play any simulation games and dont really have first hand experience on what their customers would want from a product