Hey everyone! I'm Mecha and welcome to my channel. I am the creator of the overarching series "System Error" that's about everything and nothing. About me, I'm a furry but I also love robots, hence the name. I like to do art, think about my stories and regularly play games. Expect more content on the channel soon!
This isn't RhythmTech. What made you think that? RhythmTech has had stuff made of it in the past, but it's most definitely not canon anymore. Doesn't mean it doesn't matter, it just won't to RhythmTech.
@@awaken2478 it is no longer canon. Really sorry for any sense of ambiguity with canonicity, it's been pretty difficult to get the story really going with a lot of stuff getting in the way...
@@RTMecha ... Theres that clarification But then theres the other question in my comment Is what's shown in the video the final version or are there still updates to be made
no, nowo is a completely separate character from empty. only connection they have is both of them are in the outer regions of the Classic Arrhythmia location
Heres a list of differences/improvements Ive managed to spot. This took way too long to type out. 0:16 - Nowo enters the level by floating in instead of just kinda popping into existence. 0:22 - The intro is much less empty. 0:42 - Letters making up the bosses name are all capitalized instead of just the N being capitalized. 0:44 - Nowo's animation is much more fluid and lifelike. 0:44 - Nowo flashes red when he hits into a wall. 0:56 - Again, more fluid animation. 1:05 - The iconic arrow part has been changed to a square part. Nowo shoots three squares instead of arrows, and slams two squares into the wall and himself instead of circles flashing to the beat. 1:05 - The main color used here is pink instead of blue. 1:05 - Nowo fires top to bottom and bottom to top, instead of right to left and left to right. 1:17 - The main color changes to green for the transition into the grid part. 1:17 - The grid rotates in one fluid motion just the one direction, instead of two directions. 1:27 - Another fade to green, then back to pick transition into the beam part. 1:30 - Nowo displays a dot with 8 beams instead of the 16. 1:30 - The top and bottom of the screen have pillars that move up and down instead of the 80s like effect. 1:30 - The main color slowly fades to red, then fades to blue at the point where the song slows down. 1:46 - The main color changed to green. 1:46 - The normal square pulse part has been changed to a 6-way beam system that shoots out to the beat. Nowo displays something different to go with the part change. 1:58 - The part where Nowo slowly wakes up has been changed to the square pulse part, only yellow instead of blue. 1:58 - The main color slowly fades to pink, then fades to yellow at the next part. 2:09 - Again, better animation. 2:09 - More obstacles to avoid. 2:20 - The buildup to the drop is much more interesting, with camera movements and Nowo bouncing up and down to show excitement. 2:35 - The animation of Nowo is hugely overhauled. 2:35 - The main color is red instead of pink. 2:35 - There are pulsing squares on the side of the screen. 2:35 - The camera tilts to the beat. 2:43 - The song slows down as the color fades to green, then speeds back up as it fades back to red. 2:55 - This part is changed to the developers cut of the level, where Nowo is in a circle shooting lazers outwards, instead of him flying around a cityscape. 2:55 - More obstacles to avoid. 2:55 - The level slowly moves up, so Hal (the player) has to move up as well. 3:16 - The color fades back to green as the song slows down to the outro. 3:20 - Nowo falling off the screen is now paired with a static effect. Das everything :)
@@RTMecha Aw damn, I did? Im too lazy to find them, and Im already pretty happy with the list I made so... If you could mention them instead that would make my life a lot easier. Sorry for missing them ;w;
@@RealEmerald It's fine. The beginning has one of the blocks from Cyber Party and the Immune spiral part has a certain character appear on the edge of the screen only for a moment.