dude firstly you gotta treat your minis like they are disposable Secondly u gotta know good mini placement Thirdly, use either the shotgun or frontier when using the gunslinger, shotgun has solid damage while the frontier rewards your minis kills with crits
Didn't even use it XD Certainly used the wrong loadout for what you were going for. I don't want to spend too long on this so I'll simply state the gist for some tips if you care. There's exceptions to everything usually but I wont go into it. There's always caveats. Never face tps towards the wall, the arrow on the schematic shows the direction you will face, don't face walls. Rotate is the same as uber, airblast, right click for mouse, idk for controller. Rescue ranger is best if you have a team who will support you but also grabbing and repairing structures from a distance while also having a less metal used to health ratio than a wrench for repairing. Eureka is terrible for building anything other than tps or ninjaneering, jag or stock prefered if rolling out without intent to use eureka ability. It steals metal and builds slower to compensate for its abilites for cheaper tps and tp from anywhere, even if your tp is sapped. If your going to close the distance and be hyper combative, switch to shotgun. Try gunslinger'minis' engie with a shotgun of choice and a pistol. Seems more like what you were going for. Look up how to do key binds, very useful for engie.
People using rescue ranger beside healing your sentry and sticking with it are either combat aggression people who want to play harder or people use it in combat and pretend to have a single slug shot rifle