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Hi. As mentioned in the tutorial, you can achieve Chladni patterns using Mograph combined with the Formula Field. Not only with the new Particle System in C4D 2024.4.0, but also with any other version of C4D, you can simply set up a Field Force with an object using the Formula Field to direct it, then place the Particle System within it. Here's an example formula: abs ( cos ( ( f * pi * px ) / 100 ) * cos ( ( f * pi * pz ) / 100 ) - cos ( ( f * pi * px ) / 100 ) * cos ( ( f * pi * pz ) / 100 ) ). f = 50. Good luck!
I think this is a pretty unfair comparison. The fox render spins up loads of instances that all need to load/cache the project for 1 frame, while the iRender only has to do that once. If you give the Fox render 10/20 frames per node I can only imagine the speed goes up and costs down
the price is all that matters. a few minutes here and there.. doesnt matter. If you dont have an extra day extra 10 hours extra 3 hours for the lowest price.. work faster LOL
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