You could spend 10 years and tens of thousands of hours explaining how to identify the right way to time a song, and 90% of maps will continue to be so badly mistimed you'd think the mapper was on a satellite orbiting earth for 500 years.
what work around do I use to time an old song where no matter what, the timing will always be off? this issue has stopped me from mapping so many songs
Something that I think should be mentioned is that iNiS mapping style is meant to evoke the movements and/or feelings of an ouendan band (or a group of cheerleaders/secret agents in the EBA case I guess). The whole theme of you acting as a group of cheerleaders forms an emotional connection with the player towards the characters you're trying to help, which is a big part of the charm of the original games. The quirky visuals plus meaningful mapping is what sets the Ouendan games apart from anything else in the rhythm game market. Sad that it's been lost to time and that it's more of a byproduct of the fact the original games were meant for touch devices such as the DS instead of PC with mouse movements. I appreciate that both of you recorded this because I wish more people embraced the iNiS style!
I recommend to learn BPM from inabakumori songs, she write the BPM on the description, instead of just copy paste, i recommend to try do the BPM by your self and then check if you done it correctly.
i discovered a gimmick where you put circles on top of sliders that you hold, and while holding the slider with one button you hit the circles with the other buttons
I'm confused as to why they didn't just call I kickslider and reverse kickslider. Honestly seems intuitive. But I guess short reversing slider is better to avoid making a "buzzword".
purpose of a map is pretty subjective. some think that it should be a reflection of a song, some think that if it's fun - it's good. osu is a bit different from other rhythm games, it has aim and visuals (not only clicking in time), so i think that both visions of a map purpose are ok
I don't know who made that Beat Saber map you showed near the end. But if it was you, please never have to blocks leading into one another, it's incredibly dangerous for the player and can potentially injure them or cause damage to their controllers.