I don’t know how many views you’ll manage to get from such a niche content, but the quality and innovative value of this video is incredible. You’ve introduced me to a whole new area of expertise. I’ve been following you on LinkedIn for many months now. Thank you very much. Your time and efforts are greatly appreciated.
THX these Simulations are a great way of Visualization. Can you add some explanation to the Videos? For example in this one,at about 0:08 slow down the animation to near stop, "The input port is positioned to the left of the center, resulting in a slight delay shift for the outputs, with the rightmost one experiencing the most delay"
@@samerps I dont use blender but it must work the same way as c4d. How about using two cameras, one is connected to an object and uses your addon and you move and rotate and the other camera is used to "see" the scene?.
@@samerps What Im looking for is a way to use the left stick to move up, down, left and right and the right stick to rotate. This would be nice to play test game levels.
The four patch array antennas here are typically the receive antennas not the transmit antennas. I also have to wonder what parameters you used for the dielectric properties of the hand, the permittivity seems like it might be somewhat high. Though these parameters do make for a good demonstration of Zenneck surface waves.
Yes the patch antenna in the video are actually the receive antennas. I used them as transmitters in the simulation just to reduce the size of the simulation domain
Very impressive. I think those four antenna elements included in the visualization are actually individual receiving elements. Your simulation treats them as a transmitting phased array. Transmission with this kind of radar is done using one of the other 3 antennas, only one at a time.
Thanks, yes that is the correct, I've simulated the receiving elements as transmitters because the simulation would be easier, the simulation domain would be smaller