This channel is devoted primarily to preserving the history of the Team Fortress mod for Quake. Now much better known from its Team Fortress 2 and Team Fortress Classic incarnations, Quake Team Fortress was the original class-based first-person shooter. Though not remembered the way that Quake deathmatch still is, Team Fortress had a large and thriving community in the late 1990s and early 2000s, and for a while was played more than any other mod, including original Quake deathmatch! As players moved on to new games, Quake Team Fortress stopped being played except by a few diehards, and was at risk of falling into obscurity. Several years ago, I decided to do something about this by performing video capture on my own match demo files and uploading them to RU-vid. Over time, many players have come forward and offered me their own footage, allowing me to create possibly the largest archive of footage of a single classic game in the world.
What's even crazier, is that there was almost a golden breakaway opportunity for Quebec right at the end of the 2nd period before the horn broke it up - which would have made the eventual game-winning goal only the game-tying goal, giving the world a next-goal-wins in an 8-8 hockey game.
What a flashback from 1997-98 high school. Me and 3 friends would stay after school and play in one computer lab against 4 teachers in another lab on the other end of the school. So much fun. Then we'd go home and play against each other over our 56k dial up connection LOL what memories!
Sniper: Uses the scope like any normal person Classic Sniper: replaced his eyes with ones that zoom in Quake Sniper: Doesn't even try to snipe, just fires while guessing
Well the problem is that Quake demo files don't record FOV changes, so when I screen capture a video with sniping, I have to pick a compromise FOV (or else babysit the demo while the capture is happening and change the FOV manually, which I don't want to do.)
@@Tickenest Sorry was a little clumsy on my comment, as an afterthought but was it an ITFL game ? afaik it was supposed to be 1 game on each home server, one in US one in EU to balance the ping for each. nevertheless I think scandinavian and finnish countries where kinda advanced in internet bandwidth. Those videos may be old but it's really important to get an archive and a glimpse on how the competitive internet was back then, thanks for that.
@@grocam_ I thought it was just a one-off match between the two matches but it was 26 years ago so I'm not completely sure. And yes, first round on the European server, second round on the American server. Which was actually my server. My computer hosted the American round of the match.
so what you're showing me is... an act 1 boss starts playing the act 2 boss music you start drowning, and once reaching the surface it plays the s&k act 1 boss music. not once did this boss play the right music.
there should have been a 10 second respawn timer to prevent suicide resets. clearly the qwtf community was not as sophisticated as they thought they were at the time. abusive gameplay mechanics on a map where you respawn at the flag point..............lmfao
it's so fucking cool this channel and these Demo's still exist. I'm obsessed with the history of the team fortress franchise and It's fascinating being able to catch a glimpse of what the ancestors of my favorite fps were like
I'm glad you're enjoying it! You can check out my full archive with statistics at qwtf.org/Tickenest/ (used to be hosted at qwtf.digitaljedi.com but not anymore.)