I do a combination of a lot of my interests on this channel. I do quite a bit of let's plays of a ever changing line up of games. I also cover firearms on my channel giving reviews, and showing basic disassembly, as well as a series covering how firearms work.
FINALLY ! My question is answered. The striker is not fully cocked and pulling trigger pulls Stricker rearward for full striker cock.. Thank You so very much ! Now I understand why experts insist that negligent discharge must have trigger pulled. Although glock is cocked it is only half cocked , until trigger is fully pulled , am I correct ?
Not that it helps this 6 year old series, but it's generally a better idea to try and capture turrets for your own use rather than destroying the power for them. Not only will this save you a lot of requisition points to use for more repairs or salvaging wrecks, but having the turrets on your side can be a big help on missions when the enemy counter attacks (which happens frequently). There are often gaps in defenses to more easily get to the turret control towers, and some quick jump jetting or even just sprinting in with a fast mech can usually get past without even getting a scratch. You can also just destroy lone turrets from long range if you don't like the idea of running past it-- a lone turret usually isn't much of a threat and most go down quickly Also, like you surmised, you kitted out the Fire Ant a bit.. strangely. Once enemies get too close it then tries to run in and fire its close range weapons, and since it's the closest, it's receiving the most enemy fire while the rest of your lance is sitting at medium range. Giving it a single medium range weapon would likely alleviate the problem, though I'll be surprised if you use a Fire Ant again in another mission 🤣 Loving the series!
Mr. MouseGunner, HOLY CRAP GREAT EXPLANASTION!!! I love how you took the time to actually make all of those components and then add them to an actual animation. Sorry it took so long to actually view this video. I am going to keep watching!
The cartridge stop on this model simulator is incomplete. When the carrier is completely lowered, the left cartridge stop is activated and the carrier cannot receive the shell.
I hope someone can help me understand this part: what forces the slide to go back? Thats a lot of force and I cant get how once the bullet is fired, what forces the slide to go back? Is it the force of the bullet? how exactly does it happen? Thanks!
When we are talking about pre-industrial firearms, length of barrel wasn't actually the thing that determined its accuracy, the manufacturing quality and windage was. Smoothbore pistols were usually (hand) made with greater precision than muskets (mind you, officers and cavalrymen not infantry soldiers were to use them), and modern tests demonstrate that they were in fact more accurate than muskets despite shorter barrel
Great video, while I agree that most open and a few closed bolt actions don't lock open on the last round, it has nothing to do with the action type and everything to do with weather a bolt hold open is incorporated into the system, the one open bolt that has this is a thompson SMG, pretty unique, advanced for it's time, and useful for speeding up reloads. AKs and HKs don't lock open are good examples of closed bolts that don't lock open on the last round.
Yeah... I'm danish and I hate to drive in Germany (real world) because they don't have the traffic lights on the other side. i always drive to far so i can't see the lights
I'm a visual learner and needed this video lmao. I was watching another guy's video on roller delayed systems and was like 🤔😧🤯 thanks for the knowledge 🤙